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Is this shader somehow possible to be inported to unity 3D for example
ОтветитьHey D looks like this video might need an update looking at your new toon shader : )
ОтветитьThe multiply node is gone does this change anything?
ОтветитьHi shader info is this an addon or is this some feature that was removed later in blender? I can't find this noda.
Ответитьwhere i can find curvature material node ?
ОтветитьHow do you add the ILM map in Good Engine?
ОтветитьApparently Blender 3.6 doesn't have Shader Info nodes anymore.
ОтветитьHYE, great product. could you please make a tutorial of how you shade an anime model, like your avatar or animations? i still don't know how to use your product, but I understand how it works.
Ответитьwhy cant I find shader info in the nodes? theres no shader info in my input
ОтветитьSir can you please please please make a tutorial on how to animate like your character is doing in this video
ОтветитьI have Blender and due to signal issues, I probably won't be able to download it.
So, I am very thankful for your initial Blender tutorial, I will give it a shot.😁
I think this needs to be updated. I have goo engine 3.4 and those mix color nodes aren't there and the new mix nodes added don't seem to do the same thing.
Ответитьjust wondering but is there a way to export the shaders from blender/Goo engine into like unity for games?
Ответитьi want to know how you did your avatar!
Ответитьhow to make the scene rim color black?
ОтветитьI am most pleased that Dillon Goo likes Genshin Impact too.
ОтветитьSilly questions...
Can I do this with a texture map and how would I do that?
do you create, rig and or shade characters? for customers, viewers or subscriber?
Ответитьyt has finally blessed me with a tutorial series I was looking for
ОтветитьI want to use genshin models in blender as a base so I can figure out how characters animation works. I cant read bilibili since its in Chinese. any guidance?
Ответитьidk if it was done already, but do you think that at some point you could update the Goo Engine so that we can use individual linked light groups as nodes within the Shader Editor? Would be cool for more complex toon lighting shader setups.
Ответитьpt it n yr as
ОтветитьStupid question, how do you use specular with this?
Ответитьhow do you make your character talk? I would love a tutorial on that!
ОтветитьHI! I can't find "' Check Self Shadow" in Blender 3.4, where can I find it, or what can I do instead?
ОтветитьI have been playing around with the MMD files from Bilibili in Blender too, but I find that the characters don't look good in Blender's default shading unless I am photoshopping them into realistic shaded games or real life. Thanks for the tutorial!
ОтветитьIs Rim Lighting another word for outline
ОтветитьHow to get info shader?
ОтветитьDo you plan to do a tutorial on making/modeling characters, like how you made the ones in your cyberkatsu and The Antivirus animatons?
ОтветитьAmazing sir thank you😀😄😄
ОтветитьIs there a way to use the curvature node to create an outline? :)
ОтветитьHow you do this green head character animation?
Ответитьwhy is there no the shader info nodes in my blender?
ОтветитьWhile I understand there is a difference in rendering, is there in baking and exporting to video game engines?
ОтветитьAnyway to get this working on Mac?
ОтветитьHi guys! I would like to ask a question. I have never worked with EEVEE before, but I know there is no bake functions. Is it possible to create a toon shader for a character and export for example to UnrealEngine using Goo Engine?
Ответитьcrazy good features...thx ..questions me why the geometry offset feature come in b3.0 is not Wirkung for you or is it a artist choice in goo to controlled from the shader node side...
ОтветитьYou might as well be a vtuber teacher
Ответитьthis is a bit of a random question but in base blender 3.0 i was frustrated that blender makes shader to rgb nodes disable screen space reflections entirely on a shader, which is absolutely frustrating for me wanting subtle ambient reflections on cel-shaded objects.
there a chance of you guys changing this on your build? or like as a toggle? since it's npr focused and all that, or is it a performance problem
Can i install goo blender seperatly on my pc so i have 2 blenders? Dont want to tinker too much with the main one (im a noob and i will screw stuff up if i do)
ОтветитьI'm stoked to play around with the Goo Engine.
ОтветитьThanks Goonie
ОтветитьEsto si me interesa gracias
ОтветитьI recommend that you prefix all your custom nodes with “goo_” so people watching random tutorials in the future realize that they aren’t Blender’s nodes.
ОтветитьThank you so much for this, Professor Goo! I can't wait to see what's coming next. <3
ОтветитьYour shader is outstanding. Thank you for that.
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