Комментарии:
Cool video, got here from recomendation and didn't regret a bit ! Tho it's kinda late but I have a question: I see you set your AI movement speed with task at start of the behaviour branch, and I've seen this methond in bunch other videos with, let's say, advanced AI scripting. Why don't just change mov.speed with sevice which will hang on respetive composite bode ? To me it kinda frees BT from having visual noise with such trivial set-up tasks. Am I missing something here ?
ОтветитьTry this solution to nav mesh problem. Change nav mesh to dynamic on AI. Use sphere(on player) to detect instance foilage actor with tag (example: Tree,Rock. You have to add this tags to foilage actors). On collsion i collect static mesh and transform info. Delete instance foilage actor and spawn mesh acording to info collected. Nav mesh works with this method for me.
Reverse process when move away from area to save performance.
This is the most detailed explanation I have seen, Great video!
I've been working with AI in behavior trees for some time and the points you mention are always the more struggling.
Is a great starting point to sketch and master the logic using those basic nodes before adding services, simple parallels or perception.
The AI component is something I have to try.
What logic do you keep in your AI controller and how do you use it differently than your AI Component?
Ответитьhow did you make your BT wiring look this way?
ОтветитьIs this game for android?
ОтветитьDigga was?. this feels like a speedrun lmao. But nice voice
Ответитьend also i have an idea for a misions end bosses that i think would be good end interesing
Ответитьalso how can i help make your game ?
Ответить👍😲👍😲👍😲👍😲👍
ОтветитьHow's it going?
Ответитьdubla ae man
ОтветитьWhat is your plugin for the stylised link ?
Ответитьwhat's your opinion on machine learning AI for something like this?
Ответитьisnt the enemy ai component basically the stuff that needs to be in an enemy ai controller?
ОтветитьYo. I have never watched you before and I probably still won’t unless you make something really interesting, but I wanted to let you know that I found this channel from your Reddit account, which is pretty funny if you think about it.
ОтветитьInteresting.
ОтветитьCara, se tu traduzisse esse video e postasse seria de muita ajuda pra glr. (Em geral nao tem tanto conteudo bom em br e se tivesse teu video la sobre BT iria ser daora; Nem que duble em cima desse video ja seria uma ajuda pra glr)
ОтветитьNice channel bro, got recommeded for me only now
ОтветитьAmazing content!!
But I would like to know, what plugin do you use to organize your nodes? I need those angles
BRO THE BOAR KICK IS GOLDEN!!!
ОтветитьBro so much improvement in the boars, honestly comparing it to when i tried out the game in the second devlog when they were added and wow this feels much smoother already!
ОтветитьDo behavior trees wait for a task to call "Finish executing" before moving onto the next task to the right in a sequence? Thanks!
ОтветитьYou are making amazing video keep it up you deserve 10 million subscribers.😇😇😇
ОтветитьLike your game can you please make game for mobile
Ответитьwould be cool to get a tutorial on that spline system you have. How would you send that new spline location back to BT?
ОтветитьThese devlogs just brighten up my day!
ОтветитьRiot taking notes right now.
ОтветитьHave you ever tried the Logic driver state machine for unreal? Nice vids btw keep going :)
Ответить5th comment
ОтветитьAnother banger!
ОтветитьAmazing my friend, keep going on!
Ответитьlooking forward to playing
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