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고마워 덕분에 3시간동안 힘들게 고생한걸 4분만에 해결했어!
ОтветитьWill this work for normals too?
ОтветитьIf you hire a artist to make all your sprites, this will save your tons of time. Thanks a lot.
ОтветитьThis video is perfect, it gives you all the info you need and a short concise way! This has solved one of the biggest pain points when developing with sprites! Thank you so much for this video!
ОтветитьBy default, a pivot point of the flipbook is located in the center. In the Aseprite i can set the position of the pivot point using the slice tool. But in the Unreal Engine, this has no effect!
ОтветитьHey all! I'm new to this and I fail to see why someone would use Texture Packer if you have to input the sprite sheet in it (probably created in Aseprite). The workflow from Aseprite to UE flipbook doesn't seem too cumbersome in the first place. What is the added value gained by using Texture Packer? Thanks in advance!
ОтветитьHey I have a question does this also work for paperZD?
ОтветитьWith aseprite how would you do this to import the diffusion and normal maps together automagically?
ОтветитьIt would be very interesting to have a video that teaches how to create sprite effects that break, for instance, when the player jumps on top of a box, causing its pieces to fall to the ground.
ОтветитьHey man, I find your content very informative. Can you make a tutorial on how to make a mesh fade into transparency when it comes between the player actor and the camera?
ОтветитьPlease create another 2D TOP DOWN video using PaperZD. Please! I would like to learn how to add a custom map, NPCs and other common features.
A part 2 of your most popular video ❤
Thanks mate! Always best tutorials!
ОтветитьUnreal won't let me import .paper2dsprite file type
ОтветитьBest 2.5 D Tutorial On YT Keep Them Coming Thx For Sharing
ОтветитьWhen creating the flipbooks in Texture Packer, do the sprites have to be aligned or is it automatic?
ОтветитьI remember this part from the course!
ОтветитьThis video is a HUGE help!! thanks bruh
ОтветитьThis helped one of my projects immensely. Appreciate it
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