Комментарии:
this didnt work at all for me, there was no establishing link i could see between the object and the shape/face made wit hthe shape keys, did i miss something?
ОтветитьWoooooooooooooooow!
Ответитьcan this be translated into unity or unreal?
ОтветитьIsnt this just blendshapes? Or Morphs been around for decades.
Ответитьis this compatible with unity?
ОтветитьHey, can you tell me how much it will cost to make a custom anime looking male character for using in blender and as a vr avatar. from you or other artists.please answer if possible.
ОтветитьWe have pose assets '-'
ОтветитьI WILL NEVER COME BACK TO BLENDER, IT IS A TIME CONSUMING NONSENSE. I MUST DO MY HOMEWORK TO BECOME AN ENGINEER IN THE FUTURE.
ОтветитьThis is awesome! I really like how you explain some steps so we learn how everything actually works and not just how to use everything!
ОтветитьHello! I practice realtime animation in blender and have been looking for somewhat of a puppeteer tool for it. Daz3d has the best one but this interests me. Does this work on bones? Can I store multiple poses and then blend between them?
ОтветитьAwesome! Thank youuuu....
ОтветитьMagnificent!
Ответить:-O
ОтветитьIt's a great video! Thanks for helping a lot!
ОтветитьThis extremely high quality. It helps so much thank you !!!
ОтветитьAwsome!! great applied for expression
ОтветитьCan you add phonemes so you can use the rig for speech as well as expression?
Ответитьbut this IS rigging lol
ОтветитьIs there any other software out there that has these inbuilt?! Like C4D, Maya, 3DS Max, etc?
ОтветитьHello! This tutorial is absolutely insane, thank you! I have a question, I'm trying to achieve this using bones instead of cursors, any Idea why it's not working? I think it's the transform space.
ОтветитьCan the rig be transported in unreal engine and also works with this addon?
Ответитьyou are really Osm man
ОтветитьYou are God-sent. BIG THANK YOU.
ОтветитьYoooo How did you make that spiderverse material for gwen? Not like the hatching or halftone but like the base material used on her face?
ОтветитьI hope you eventually make a V2 with smoothing
ОтветитьGreat video, the technical part lost me a bit. Guess I need to thoroughly research drivers before attempting to touch this.
ОтветитьIs that Gwen model available for download by any chance? no worries if it isn't!
ОтветитьFace rigging with bones actually gained ground precisely BECAUSE vertex morphing used to be tedious.
Well, that and the technical constraints of having to keep multiple meshes in VRAM.
Interesting to see tools that facilitate a return of vertex morphing in force.
You Should do a thing showing from opening blender to getting to the point where you can edit the face...
ОтветитьIve never seen this method explained more clearly, excellent video 👍
ОтветитьWhat happened if you export fbx animations like that? Is there still face animations?
ОтветитьBlender 3.12 .. .6. 4 ???
Ответитьthis was a very helpful video and lesson. Shape key driver setup is so nice looking being able to have a preview of the emotion is very handy
ОтветитьNa fam. Someone has to say this. That “monstrosity” is literally just the rigify face rig, which is not only already built in and FREE but can literally be set up in less than half the time it would take to even watch this “tutorial” in full. But this? This looks like so much extra work. For $25 whole ass dollars? I’d rather just stick with rigify and pose library in the asset browser. Like what is this? “Monstrosity”. Like what? 😂
ОтветитьI really appreciate this, I was waiting for this tutorial.
It's a game changer for the "Stylized Look" that this method can add on expression...Thanks for sharing your awesome work!
great tutorials
ОтветитьI'm currently learning animation on this 6 month journey, your video made me excited. This feels like such an accessible way to animate different facial expression. I'll follow your tutorial step by step, thank you Vertex
ОтветитьI am sad that I cant use shape keys in godot. every time I attempted to use shape keys in godot, it just never worked.
Ответитьdoing the bones can be a pain but man that's a lot of steps to just animate a face I just stick with the bones😅
ОтветитьJust note that this will not work with more complex faces, as shape keys animate linearly, and thus cannot make curved movements.
For example, a model with giant eyes, where lids need to be rotated down to close - would clip through eye balls if done with shape keys.
I appreciate that you took the time to make a tutorial on how to do something, while not just shoving a addon down our throats. Like- “This Method requires this addon, and can only be done with this addon.”
Absolutely stunning man!
I’ll go an support you when I can! Even if I don’t plan on using the addon version.
Its there a were of form to make the controls three times with the same model?? You Know, maybe 1 controller for the right eye, 1 controller for the left eye, and another controller for the 2 eyes at the same time??
ОтветитьI was wondering this thing ! thanks
Ответитьi call this <morphing> this is OLD SCHOOL of animate before rigging. The modern animate for now use camera live (video) to animate, and next generation use Ai for animate
ОтветитьAwesome!!!! Please, someone build a plugin of this
ОтветитьGreat work! Subbed!
This really got me thinking too. I mostly do abstraction and motion graphics, zero character work. This same method might work with a selector that's being randomly moved via geometry nodes. This might be a workflow for creating seemingly greater variation between multiplied models...
is it possible to bake these animations so it can be exported into unity or unreal?
ОтветитьIs that Lois Noceda Lane for the example head mesh lmao
ОтветитьUnfortunately I tried mine but the shapekeys contradicts other shape keys when I try to combine it it
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