Blender 4.0 Facial Animation with NO RIGGING!

Blender 4.0 Facial Animation with NO RIGGING!

Vertex Arcade

9 месяцев назад

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Комментарии:

@lawrence4301
@lawrence4301 - 21.01.2024 14:06

this didnt work at all for me, there was no establishing link i could see between the object and the shape/face made wit hthe shape keys, did i miss something?

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@josejaviervfx
@josejaviervfx - 15.01.2024 04:40

Woooooooooooooooow!

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@GarzChannel
@GarzChannel - 11.01.2024 21:38

can this be translated into unity or unreal?

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@user-vp7pz2zz2b
@user-vp7pz2zz2b - 09.01.2024 17:42

Isnt this just blendshapes? Or Morphs been around for decades.

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@paolaely2979
@paolaely2979 - 05.01.2024 22:22

is this compatible with unity?

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@beyounickvlog5285
@beyounickvlog5285 - 04.01.2024 18:49

Hey, can you tell me how much it will cost to make a custom anime looking male character for using in blender and as a vr avatar. from you or other artists.please answer if possible.

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@souris-1651
@souris-1651 - 02.01.2024 21:57

We have pose assets '-'

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@maxmuster6615
@maxmuster6615 - 02.01.2024 09:11

I WILL NEVER COME BACK TO BLENDER, IT IS A TIME CONSUMING NONSENSE. I MUST DO MY HOMEWORK TO BECOME AN ENGINEER IN THE FUTURE.

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@dr.einbrein176
@dr.einbrein176 - 02.01.2024 03:14

This is awesome! I really like how you explain some steps so we learn how everything actually works and not just how to use everything!

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@FancyFun3433
@FancyFun3433 - 28.12.2023 23:44

Hello! I practice realtime animation in blender and have been looking for somewhat of a puppeteer tool for it. Daz3d has the best one but this interests me. Does this work on bones? Can I store multiple poses and then blend between them?

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@meeke7545
@meeke7545 - 28.12.2023 13:55

Awesome! Thank youuuu....

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@hongannguyen8000
@hongannguyen8000 - 26.12.2023 12:26

Magnificent!

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@alvaroplazafebres
@alvaroplazafebres - 25.12.2023 01:16

:-O

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@brellos7220
@brellos7220 - 21.12.2023 22:41

It's a great video! Thanks for helping a lot!

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@Blaxpoon
@Blaxpoon - 18.12.2023 02:06

This extremely high quality. It helps so much thank you !!!

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@toshigen
@toshigen - 16.12.2023 09:00

Awsome!! great applied for expression

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@mikeleonard805
@mikeleonard805 - 15.12.2023 22:04

Can you add phonemes so you can use the rig for speech as well as expression?

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@TimDownsAnimation
@TimDownsAnimation - 12.12.2023 18:28

but this IS rigging lol

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@KensleyInnocent
@KensleyInnocent - 12.12.2023 04:22

Is there any other software out there that has these inbuilt?! Like C4D, Maya, 3DS Max, etc?

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@John.Animation-nx4dy
@John.Animation-nx4dy - 10.12.2023 18:41

Hello! This tutorial is absolutely insane, thank you! I have a question, I'm trying to achieve this using bones instead of cursors, any Idea why it's not working? I think it's the transform space.

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@coreragestudios3430
@coreragestudios3430 - 10.12.2023 17:43

Can the rig be transported in unreal engine and also works with this addon?

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@rakeshrasapalli3554
@rakeshrasapalli3554 - 10.12.2023 09:42

you are really Osm man

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@pinklady7184
@pinklady7184 - 09.12.2023 20:09

You are God-sent. BIG THANK YOU.

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@Stargorithm
@Stargorithm - 06.12.2023 18:58

Yoooo How did you make that spiderverse material for gwen? Not like the hatching or halftone but like the base material used on her face?

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@buster5661
@buster5661 - 05.12.2023 18:35

I hope you eventually make a V2 with smoothing

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@josephvanwyk2088
@josephvanwyk2088 - 04.12.2023 12:26

Great video, the technical part lost me a bit. Guess I need to thoroughly research drivers before attempting to touch this.

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@ironcarnage1019
@ironcarnage1019 - 03.12.2023 13:04

Is that Gwen model available for download by any chance? no worries if it isn't!

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@eye776
@eye776 - 01.12.2023 15:46

Face rigging with bones actually gained ground precisely BECAUSE vertex morphing used to be tedious.
Well, that and the technical constraints of having to keep multiple meshes in VRAM.
Interesting to see tools that facilitate a return of vertex morphing in force.

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@TrickDigitalYT
@TrickDigitalYT - 01.12.2023 05:50

You Should do a thing showing from opening blender to getting to the point where you can edit the face...

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@vanished001
@vanished001 - 30.11.2023 05:16

Ive never seen this method explained more clearly, excellent video 👍

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@kaletziiii6668
@kaletziiii6668 - 28.11.2023 13:59

What happened if you export fbx animations like that? Is there still face animations?

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@cristopherlopez5853
@cristopherlopez5853 - 28.11.2023 00:27

Blender 3.12 .. .6. 4 ???

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@leethememerwolf
@leethememerwolf - 27.11.2023 12:48

this was a very helpful video and lesson. Shape key driver setup is so nice looking being able to have a preview of the emotion is very handy

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@ebelesaurus2
@ebelesaurus2 - 27.11.2023 01:03

Na fam. Someone has to say this. That “monstrosity” is literally just the rigify face rig, which is not only already built in and FREE but can literally be set up in less than half the time it would take to even watch this “tutorial” in full. But this? This looks like so much extra work. For $25 whole ass dollars? I’d rather just stick with rigify and pose library in the asset browser. Like what is this? “Monstrosity”. Like what? 😂

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@mirkocianferoni4648
@mirkocianferoni4648 - 26.11.2023 13:05

I really appreciate this, I was waiting for this tutorial.
It's a game changer for the "Stylized Look" that this method can add on expression...Thanks for sharing your awesome work!

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@thffkfltm
@thffkfltm - 25.11.2023 12:19

great tutorials

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@LightenStar
@LightenStar - 25.11.2023 03:43

I'm currently learning animation on this 6 month journey, your video made me excited. This feels like such an accessible way to animate different facial expression. I'll follow your tutorial step by step, thank you Vertex

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@villagerjj
@villagerjj - 24.11.2023 21:21

I am sad that I cant use shape keys in godot. every time I attempted to use shape keys in godot, it just never worked.

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@linuxuser145
@linuxuser145 - 24.11.2023 20:30

doing the bones can be a pain but man that's a lot of steps to just animate a face I just stick with the bones😅

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@anastasiaklyuch2746
@anastasiaklyuch2746 - 24.11.2023 17:32

Just note that this will not work with more complex faces, as shape keys animate linearly, and thus cannot make curved movements.
For example, a model with giant eyes, where lids need to be rotated down to close - would clip through eye balls if done with shape keys.

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@LinkiePup
@LinkiePup - 24.11.2023 11:41

I appreciate that you took the time to make a tutorial on how to do something, while not just shoving a addon down our throats. Like- “This Method requires this addon, and can only be done with this addon.”
Absolutely stunning man!
I’ll go an support you when I can! Even if I don’t plan on using the addon version.

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@edgarortiz6975
@edgarortiz6975 - 24.11.2023 01:42

Its there a were of form to make the controls three times with the same model?? You Know, maybe 1 controller for the right eye, 1 controller for the left eye, and another controller for the 2 eyes at the same time??

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@LeanNavarro
@LeanNavarro - 23.11.2023 20:43

I was wondering this thing ! thanks

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@idcadangan8138
@idcadangan8138 - 23.11.2023 20:36

i call this <morphing> this is OLD SCHOOL of animate before rigging. The modern animate for now use camera live (video) to animate, and next generation use Ai for animate

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@lucasnwd
@lucasnwd - 23.11.2023 20:17

Awesome!!!! Please, someone build a plugin of this

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@RTKdarling
@RTKdarling - 22.11.2023 23:56

Great work! Subbed!

This really got me thinking too. I mostly do abstraction and motion graphics, zero character work. This same method might work with a selector that's being randomly moved via geometry nodes. This might be a workflow for creating seemingly greater variation between multiplied models...

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@ryenwithane1575
@ryenwithane1575 - 22.11.2023 23:44

is it possible to bake these animations so it can be exported into unity or unreal?

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@STICKOMEDIA
@STICKOMEDIA - 22.11.2023 20:58

Is that Lois Noceda Lane for the example head mesh lmao

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@boldanimationstudios1
@boldanimationstudios1 - 22.11.2023 09:32

Unfortunately I tried mine but the shapekeys contradicts other shape keys when I try to combine it it

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