Character Model - Texturing with Lazy Unwrapping

Character Model - Texturing with Lazy Unwrapping

MinionsArt

6 лет назад

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Frensis Basha
Frensis Basha - 21.04.2023 23:12

even tho showing this uv is a little messed up and scary to my co'workers but it gets a pretty job done fast and beautiful so i say its well done thx for knowledge!!!! <3

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OneManOnMars
OneManOnMars - 23.09.2022 17:08

That's a pretty cool and efficient way to texture a low poly figure! Thank you for sharing this apporach.

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Jovan Spasović
Jovan Spasović - 03.09.2022 18:14

Thank you for a super easy tutorial to follow and for a fantastic resource saving texturing method!

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작은뱁새
작은뱁새 - 28.04.2022 08:00

wow. i am shocked making fast. and its effective!

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Laney3D
Laney3D - 22.01.2022 00:34

THIS IS GENIUS. YOU GENIUS

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Mundo Aberto
Mundo Aberto - 06.08.2021 09:43

Awesome!!!

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3PO
3PO - 02.08.2021 17:12

wow good stuff ty

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Hesh Johans
Hesh Johans - 01.04.2021 22:42

Interesting technique ..

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Barak Samesh
Barak Samesh - 16.11.2020 15:47

Beautiful

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90s Gaming Wizard
90s Gaming Wizard - 27.07.2020 16:40

Iv never thought of such a good technique, a very good tutorial iv seen in a long time

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Megan Veldt
Megan Veldt - 24.06.2020 16:09

Maybe you could make a video on how to export your character to unity, i have alot of struggles with the ambient colour to unity.

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Alex  Bobyr
Alex Bobyr - 07.05.2020 21:36

Thank you for the great tutorial

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SDiCast3D
SDiCast3D - 06.03.2020 17:07

great tips!, kind regards.

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M0rph3u5
M0rph3u5 - 22.02.2020 20:20

Wow, I just come across this brilliant tutorial (through a link from another video). Thanks for sharing this great video :)

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NEEL3D
NEEL3D - 05.10.2019 15:16

Very nice Art! :)

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Alper Özgün Yeşil
Alper Özgün Yeşil - 27.08.2019 17:04

Awesome! How did you add the spiral sign to its arm? Since Uv map so tweaked i can not imagine add some detail on it like that.

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monochroma380
monochroma380 - 01.01.2019 20:14

@MinionsArt I really like your artwork, it's perfectly made for games. I wish you could upload more stuff

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Vinny LT
Vinny LT - 06.11.2018 01:30

LOL... I do this ALLLL the time.

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Rafael Araújo
Rafael Araújo - 31.08.2018 23:52

Very nice, i will see more videos that you did, thanks! :)

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MelonGraffers
MelonGraffers - 11.07.2018 14:31

This is great! i'd love to see how you do your shading in the engine too if you've run out of ideas :P

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radman5
radman5 - 01.06.2018 15:32

Thanks Minions! This was awesome! :)

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Ignis
Ignis - 24.05.2018 05:18

This is genious! Thanks for uploading it.
I gotta try this.

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FredericoMartins 3Dartist
FredericoMartins 3Dartist - 12.05.2018 13:21

That is a beautiful technique, great results, never tried something like this, inspiring! thanks for sharing.

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Chief Captn
Chief Captn - 05.04.2018 13:38

You are an incredible artist, but only that much better because you share your knowledge with others.. It's amazing what you do even if it seems easy for you haha, thank you so much seriously

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Somnia:3
Somnia:3 - 25.03.2018 16:46

woow you are amazing! thanks to upload you work and give us some tips!

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Gabriel Raphael
Gabriel Raphael - 22.02.2018 04:33

Quite different workflow and technique, Like it. but I would bake the result to a correct unwrap after just to have control of regions and details, otherwise I never thought to paint textures like this, awesome thanks for sharing this.

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Lev Protter
Lev Protter - 03.01.2018 01:51

Cool! I think making vertex groups in advance in blender will make this a lot faster.

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Alex Grenlie
Alex Grenlie - 24.12.2017 16:28

It looks like in your UV texture editor on the left hand side with the gradients that you haven't even bothered to unwrap any of the pieces? There are no Islands or anything just a whole bunch of geometry squished together. I think that's the reason why you can use the gradient to do this. But I wonder how you know if the face flipped in the right direction? I mean when you do unwrapping sometimes faces get flipped so maybe you want the gradient to affect the top of it but it would affect the lower part because you didn't properly lay out the UVs?

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Kisuto
Kisuto - 19.12.2017 01:05

lol oh my god - I cannot believe I've never thought to do this....

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José Luiz Oliveira
José Luiz Oliveira - 05.11.2017 01:52

Amazing

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ScorpyX
ScorpyX - 01.11.2017 05:56

Oh my gods! i seen gradient textures, flat-shading models, and vertex colors methods before
but first time after this video i combine all together in my mind
and have idea of procedural materials similar to gradient textures
which will enable you to change colors in real-time in engine without changing texture in photoshop like software (after UV will be set)

and potentially not just color change - but custom gradient with few custom colors for each texture section \ model part
and maybe with some effects on top like "contrast", "brightness", "saturation"
also i think same shader is real to do in 3d software with graph-material like blender, maya, 3ds max.. because i'm bad at text shader code

and will be interesting to try some kind of global color palette thing with same consistent colors on different parts of different models (like skin tone)

well.. time for experiments




if only depression allows me...

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Paper Color
Paper Color - 31.10.2017 17:46

Thanks for your tutorials,but I also get a "lazy" way to share,which is,VertexPaint and then bake that info into texture,this is really quick

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Paper Color
Paper Color - 31.10.2017 17:28

Love this,really helpful,more tutorials are needed.:)

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puksna
puksna - 17.10.2017 13:25

Can similar painting style be achieved with vertex color painting?

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Brantley
Brantley - 04.10.2017 22:42

Thank you for sharing, this is a beautiful art style

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krisCrash
krisCrash - 02.10.2017 14:49

Very cool! I first started doing this at a game jam last year, but you're really pushing it further and getting a lot of shading out of the trick.

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NeonXXP
NeonXXP - 01.10.2017 13:03

I am very new to blender and the whole idea here is very cool! I am impressed! I want to create toon style mechs but they have lots of very flat surfaces which dont look good with simple toon shaders. Gradients could be the answer. I know what I am trying today :)

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Kény
Kény - 30.09.2017 11:55

awesome this character is for a game no ?

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Carlos Font
Carlos Font - 29.09.2017 19:51

wow, nice technique, i will copy that

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chispaLBC
chispaLBC - 29.09.2017 19:12

that is REALLY cool <3
nice work ^^

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