Комментарии:
even tho showing this uv is a little messed up and scary to my co'workers but it gets a pretty job done fast and beautiful so i say its well done thx for knowledge!!!! <3
ОтветитьThat's a pretty cool and efficient way to texture a low poly figure! Thank you for sharing this apporach.
ОтветитьThank you for a super easy tutorial to follow and for a fantastic resource saving texturing method!
Ответитьwow. i am shocked making fast. and its effective!
ОтветитьTHIS IS GENIUS. YOU GENIUS
ОтветитьAwesome!!!
Ответитьwow good stuff ty
ОтветитьInteresting technique ..
ОтветитьBeautiful
ОтветитьIv never thought of such a good technique, a very good tutorial iv seen in a long time
ОтветитьMaybe you could make a video on how to export your character to unity, i have alot of struggles with the ambient colour to unity.
ОтветитьThank you for the great tutorial
Ответитьgreat tips!, kind regards.
ОтветитьWow, I just come across this brilliant tutorial (through a link from another video). Thanks for sharing this great video :)
ОтветитьVery nice Art! :)
ОтветитьAwesome! How did you add the spiral sign to its arm? Since Uv map so tweaked i can not imagine add some detail on it like that.
Ответить@MinionsArt I really like your artwork, it's perfectly made for games. I wish you could upload more stuff
ОтветитьLOL... I do this ALLLL the time.
ОтветитьVery nice, i will see more videos that you did, thanks! :)
ОтветитьThis is great! i'd love to see how you do your shading in the engine too if you've run out of ideas :P
ОтветитьThanks Minions! This was awesome! :)
ОтветитьThis is genious! Thanks for uploading it.
I gotta try this.
That is a beautiful technique, great results, never tried something like this, inspiring! thanks for sharing.
ОтветитьYou are an incredible artist, but only that much better because you share your knowledge with others.. It's amazing what you do even if it seems easy for you haha, thank you so much seriously
Ответитьwoow you are amazing! thanks to upload you work and give us some tips!
ОтветитьQuite different workflow and technique, Like it. but I would bake the result to a correct unwrap after just to have control of regions and details, otherwise I never thought to paint textures like this, awesome thanks for sharing this.
ОтветитьCool! I think making vertex groups in advance in blender will make this a lot faster.
ОтветитьIt looks like in your UV texture editor on the left hand side with the gradients that you haven't even bothered to unwrap any of the pieces? There are no Islands or anything just a whole bunch of geometry squished together. I think that's the reason why you can use the gradient to do this. But I wonder how you know if the face flipped in the right direction? I mean when you do unwrapping sometimes faces get flipped so maybe you want the gradient to affect the top of it but it would affect the lower part because you didn't properly lay out the UVs?
Ответитьlol oh my god - I cannot believe I've never thought to do this....
ОтветитьAmazing
ОтветитьOh my gods! i seen gradient textures, flat-shading models, and vertex colors methods before
but first time after this video i combine all together in my mind
and have idea of procedural materials similar to gradient textures
which will enable you to change colors in real-time in engine without changing texture in photoshop like software (after UV will be set)
and potentially not just color change - but custom gradient with few custom colors for each texture section \ model part
and maybe with some effects on top like "contrast", "brightness", "saturation"
also i think same shader is real to do in 3d software with graph-material like blender, maya, 3ds max.. because i'm bad at text shader code
and will be interesting to try some kind of global color palette thing with same consistent colors on different parts of different models (like skin tone)
well.. time for experiments
if only depression allows me...
Thanks for your tutorials,but I also get a "lazy" way to share,which is,VertexPaint and then bake that info into texture,this is really quick
ОтветитьLove this,really helpful,more tutorials are needed.:)
ОтветитьCan similar painting style be achieved with vertex color painting?
ОтветитьThank you for sharing, this is a beautiful art style
ОтветитьVery cool! I first started doing this at a game jam last year, but you're really pushing it further and getting a lot of shading out of the trick.
ОтветитьI am very new to blender and the whole idea here is very cool! I am impressed! I want to create toon style mechs but they have lots of very flat surfaces which dont look good with simple toon shaders. Gradients could be the answer. I know what I am trying today :)
Ответитьawesome this character is for a game no ?
Ответитьwow, nice technique, i will copy that
Ответитьthat is REALLY cool <3
nice work ^^