Комментарии:
Excellent work .my suggestion is you can upload complete course of this of platform like udemy
ОтветитьHow much VRAM do you need to create a scene like this ?
Ответитьwhat is his setup?
ОтветитьYES!! speedtree SUUUCKS at giving info and tutorials. Im glad someone else thinks so. Its almost always that one woman and she shows a nice, well made tree at the beginning. Then the one she makes is half-assed and no where near the quality of the one she shows in the preview. I dont understand why they do this. Dont they want people to use their product? Or do they only care about the big studio. To be honest, they must not check the monthly paymens because it hasnt asked me to pay for going on 5 months now. I dont know if they are lazy or it turned into a set amount or what. I paid 4 months in a row forgot about the program for a few months, whent back and it was still working. So i paid a few more times. Then realized i dont need to be paying. Like i said before, its been 5 months now. If its wrong, im sorry and ill pay but they never ask me to pay any more lol
ОтветитьIt looks amazing , but long story short there is no way around making it look real one just needs to recreate reality
ОтветитьWell done my friend
ОтветитьHey what was the size of the plane in this scene, and can i reduce my plane size if the scene gets heavy in rendering?
Ответитьthis is the level of work i want , but it seems so hard man, you do it perfectly.
ОтветитьThanks Bro!
Ответить🤩
ОтветитьTitle should be "Create Realistic Environments With Gaea and SpeedTree inside Blender" because there's not much asset creation done in Blender except some shaders and a few curves... kind of misleading. SpeedTree is not cheap and Gaea is also paid.
Ответитьi dont want to create landscape shots, i want to create awsome landscapes for gaming world! The problem of using Gaea is that it doesn't have a purchase for life, it needs subscription model, and the free version is only basic low resolution for terrain.
ОтветитьNice
ОтветитьI really like your work can you make start to finish tutorial of such environment and with free assets a follow along type video it would be very nice and rewarding thankyou your work is amazing
ОтветитьIncredible work! Can you tell what your vram usage is for such a scene ?
Ответитьthat looks pretty cool. great work
ОтветитьAre you the Pete Davidson of Blender
ОтветитьThis video helped to dissuade me from attempting to create a realistic large scale environment in Blender. Not at my age, anyway. I'll stick to hard surface modeling. Thanks for the insight.
Ответитьnice
ОтветитьMy UV unwrapping on the road with the “Follow Active Quads” isn’t working. It unwraps it then makes a huge triangle with the selected faces.
Any help would be awesome!
I've been trying to create flyover shots since 1995 using 3D software but I always find that no matter how powerful the hardware the system always bogs down to unusability when you try to convey dozens of miles of landscape.
ОтветитьPete Blenderson
Ответитьmad
ОтветитьDidnt expect final result. Really cool.
ОтветитьBLENDER IS THE FUTURE
ОтветитьHey there, incredible job. Looks totally believable. Have you mentioned Ram Usage? With these kind of scene we typically run into a lot of RAM issues, although we're using 3090/4090 to render on our farm. Geo Scatter is very nice but also pretty hardware hungry if you're not cautious enough. All in all,... thank you very much, the infos on your workflow are so precious and we can learn a few things. THANKS!
Ответитьhow to use an arboreal mask without geo scatter in vanilla blender
Ответитьnice work!
the cars going 200 kph xD
What aspect ratio did you render in?
ОтветитьOne of the few videos I have ever sat through the whole 1hr 40, genuinely one of the best and most informative videos I have ever seen. Very engaging too! Would love to see more of this format
ОтветитьBlew my mind 😮❤
ОтветитьInsane, the amount of details is just incredible!!!
ОтветитьGpu 🔥. How are you able to keep your viewport from slowing to a crawl?
Ответитьreally amazing work, congrats, love the final image!!
ОтветитьYour pc specs bro?
Ответитьwhat a jump of quality, wow
ОтветитьCan I do this with RTX 4080 i9 13900K and 64GB of Ram?
ОтветитьOh yes i'm gonna watch the full 2hs video tomorrow, this looks great dude, thanks for sharing all the breakdown
ОтветитьThis is incredible!!
Ответить5 minutes to render a scene with more than 20M faces, daaaamn, and here i am struggling with 1M faces scenes 🗿
Ответитьthanks dude!
Ответитьincredible man
ОтветитьI wish I was good as you
Ответитьwow
Ответитьinsane detail. you're a mad man
ОтветитьCreate Realistic Environments With BLENDER... hush...
ОтветитьGreat insight!
For the road tutorial. You can use orthographic view and just shrinkwarp your path later to the landscape. You´ll also have a more detailed road if you do it with a curve and convert it to a mesh after. At the end you just extrude your path on the z axis and use solidify modifier.
My hero
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