Комментарии:
I believe electric lights when turned on now generate heat
ОтветитьThanks!
ОтветитьDew collectors also prodice heat, quite a lot of it considering it just collects water
ОтветитьIs there a command to check the heat value for a given chunk?
ОтветитьGreat video, just wanted to add that according to some other videos I saw Dew Collectors now create heat.
Ответитьthanks
ОтветитьVery useful and well researched video! Thanks I learned a lot.
ОтветитьThanks for the info! I was really scared of my first horde night because i had it set to day 30, but kept postponing because my base was never done in time
ОтветитьVery cool base in the background
Ответитьsnow is actually only 1.5
Ответитьcool! I like how they design the difficulty on multiplayer
Ответитьdang so your punished for not dying lul
Ответитьlate question but is heat produced when the workstations are inactive?
ОтветитьTem, you are truly a pillar in this community
ОтветитьAmazing work
ОтветитьI will be honest here ..I don't understand what the hell this person just said BUT I watched every minute because it made me "want to understand". Hope that makes sense. Very well done....professional and entertainment
ОтветитьDew collectors now also generate heat, despite being 100% passive. Also, there is a chance to get random screamer spawns directly before or after a Blood Moon.
ОтветитьWhats it like being a worthless broke piece of shit begging for money 😂
ОтветитьYour work has only improved SO MUCH more :D Well done video!
ОтветитьA question: if players are not in a group/allied, is their gamestage individual or is there no difference?
Very informative, subbed :)
In a much earlier version of 7d2d I remember the player itself being one of the strongest heat sources. Basically wherever you spent the most time would be where screamers would appear. I haven't kept track of whether that's still a thing since once I figured it out I started spending as little time as possible at my base.
ОтветитьDied for the first time today was trying to get all the achievements except the death one literally nonstop hordes and screamers for about 2 hours straight while i was in a basement and couldnt get it was so tempted to just noclip away wish i did ruined my chances of never dying 😢 also doesn't the dew collector create heat?
ОтветитьI think the cement mixer produces heat when running
Ответитьwhy does playing this game require algebra? loot stages, game stages? seriously xD
ОтветитьI really hope someone will make a mod that will actually up the amount of wandering hordes to give the game a more Walking Dead experience
ОтветитьWould it be reasonable to ask for a video evaluating the effectiveness of underground bases? Most of the info that I can find is old...and doesn't account for simply turning off horde nights in the settings. I feel like you could make a main base underground, with above ground places for furnaces and such to avoid screamers and the heat-map stuff.
ОтветитьDas war sehr viel Information auf einmal. Einfach in 10 Minuten das halbe Spiel erklärt. Ich bin begeistert
ОтветитьFantastic information, thanks so much!
ОтветитьI was wondering why I got demolishers on my day 14 horde on insane difficulty in winter at level 60 at 300% exp. Now I know why. I also calculated if I DON'T want demolishers on day 14 in winter, I have to be level 45 and no higher.
ОтветитьSuch helpful information! I had a question though that I don’t seem to see anybody having experimented with and was curious if perhaps you had: in a multiplayer setting, on horde night, how “close” do players need to be in order for them to be considered “in close proximity”? Building on that, if two players (one level 150 and another level 50) are in separate locations (outside whatever the close proximity distance is) does the horde split between the two and would the level 50 see the GS50 horde?
Ответитьappreciate the videos lad.
ОтветитьInformative video! Thanks.
ОтветитьVery in depth. Thank you!
Ответитьburnt forest and wasteland are different btw, you sure it doesn't go up to 3x and 35 bonus?
ОтветитьHmmm... With Screamers and destroying blocks. You destroyed iron ore and this is only block witch trigger zombies.
I was mining a whole ores of others materials but they never spawned, but when i accidentally hit iron they spawn really quickly.
I must tell that was just before alpha 21, but i'm preety sure they didnt change it.
my buddy an i were playing a game day 18 horde every three days we build a horde base in the snow to take advantage of that sweet loot bonus not knowing any of this. our horde base was ripped to shreds by the first way which was all radiated and had two demolishers in it
Ответитьliked subbed and commented great video amazing editing and took tons of work. great job man you deserve a lot more subs
ОтветитьThank you for that video!
ОтветитьThe pack of wolves clapped me so hard i was hunting for meat and found 2 then i was like oh poop
ОтветитьUp to Alpha 20 a campfire could never reach 100% heat. It was capped by a max of 25%. forges and chemstations at 30%. Did that change?
ОтветитьVery helpful video, thank you!
ОтветитьI like staying in the winter biome I just always like the look of snow and the feeling of it even in real life I like winter on I like playing on Survivalist Its quite fun if you play it safe and I always like the challenge. and thank you for the information
ОтветитьYou should do a video on the engineering degrees zombies have on which blocks the zombies attack, also how they interact with different blocks which blocks they can walk on, and what blocks can make them crawl
ОтветитьWait at the end there you said “heat will not be generated” and I understand that’s to avoid screamer hordes during horde night but that sounds highly exploitable if you set a bunc of campfires or furnaces ect to run back home while youre at the horde base
ОтветитьSo does the screamer appear as soon as the heat hits 100%? Or is there a timed check in the game that checks for a screamer spawn based on the current heat %? A combination?
ОтветитьCan't wait for Alpha 51...
Ответить"The game will become a lot more difficult in the harder biomes now"
The game has been designed like that for awhile now. This isn't anything new to A21.