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Also as an idea to contribute, one of the things i wanted to look at was having more interaction with the character in terms of water. Possibly having the character enter water , limit the character to walking pace (Different Animation maybe?) and produce ripples every so often (Delay to save memory i guess) . Hopefully if you have spare time you could look at something like this ?.
ОтветитьThank you again for all your hard commitment with this tutorial. Has been amazing to follow ! Seeing all the possibilities come to light is great ! Btw where can i find your discord channel ? I have an issue with the Physical Mat usage in the LightGrenade i wanted to ask you about. In short i get "Acessed None trying to Read property K2Node_CustomEvent_PhysicalMat. Triggers on the "process hit" event created in this tutorial. Seems that it no longer hits anything and throws this error for both projectile/replicated. At a loss to as why :( I am using 4.24.3 UE) not sure if its a problem because i am using a newer version than used in this tutorial.
Ответитьthis is the last ?
ОтветитьI believe at one point you mention doing damage to the ground (burnt grass, if I remember...?). Could you please do a video showing how that can be done in UE4 so that the ground gets battle damage during game play? I am building a game completely different in every way from this MMO series, but I enjoy watching these very much and learn a ton of stuff! Thanks for doing these videos.
ОтветитьAre you gonna release the MMO upon completion?
ОтветитьGood video
Ответитьnice work
Ответитьhey could you do a voice chat?
ОтветитьI want to thank you for your incredible tutorial. I still haven't watched half of it and I am impressed.
Ответитьgreat tutorial
but can I know your pc hardware?
How do you get solid fps with so much foliage grass? I can never break above 90 when I fill my scene with that much grass. Any grass tips?
ОтветитьA bit late, but happy new year bro!❤️
ОтветитьHappy new year matey!
ОтветитьHow expensive is the publisher license?
ОтветитьGlad to see these still coming along. Can't wait for this beast of a series to be done. Gonna be a lot of knowledge for the community. Thanks as always dart.
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