Video timeline:
00:00 - Modeling geometries;
00:21 - Floor parameters;
00:47 - Creating material;
01:37 - UnwrapUVW, RealWorldScale
02:08 - Final result
In this comprehensive tutorial, learn how to create a floor unwrap with real-world scale in #3dsMax. I’ll guide you through the process of modeling a floor with irregular edges, applying the FloorGenerator modifier, and setting up your materials with #RealWorldScale. You'll see how to use the #UnwrapUVW modifier to create a perfect UV map and align textures precisely, ensuring realistic wood grain placement.
🔑 Key steps:
1️⃣ Create a floor with irregular edges using a spline.
2️⃣ Apply the #FloorGenerator modifier to generate the floor geometry.
3️⃣ Set up your materials with real-world scale and assign a wood texture.
4️⃣ Use the #UnwrapUVW modifier to unwrap the floor geometry.
5️⃣ Adjust the UV mapping and rotate it if needed to align the wood grain correctly.
Important note: The Real-World Scale technique works best for hard surface objects like floors and furniture. For soft objects, such as sofas or chairs, a different unwrapping approach is required.
This #3DModeling tutorial is perfect for anyone working in #ArchitecturalVisualization, #CGI, or #InteriorDesign, as well as those looking to improve their #Texturing and #UVMapping skills.
Тэги:
##3dsMax ##FloorModeling ##UnwrapUVW ##RealWorldScale ##TextureMapping ##CGI ##3DModelingTutorial ##Architecture ##FloorGenerator ##MaterialMapping ##Texturing ##Visualization ##CGArtist ##3DArt