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fuck yea
Ответитьnow what about having multiple cameras in this skybox and each one is assigned to a player.
each player has their own layer/room
their skybox is that rooms environment
and all skybox cameras have pitch, yaw, roll, and acceleration movements under the control of each player.
Can each one also be given frustum cull/ occlusion cull?
Honestly, 3D skyboxes only remind me of Valve’s games
ОтветитьThis was great, thanks very much
ОтветитьIf anybody is watching this using Unity 2019 or 2020, it's still possible to do this but they moved around the functions and renamed some.
Take a look at the camera stacking option and setting cameras to base and overlay, I had to use the skybox camera as base and my main camera as overlay and do some tweaking for it to work the way I wanted.
You are a genius!
ОтветитьHave enjoyed all of your Unity tutorials.
ОтветитьAwesome tutorial, simple but thorough. Loved the look of the slides you used to explain the logic too. About a year ago, when I was first learning to code in Unity, your videos really helped me... and they're still helping me now... So thank you. I think you've got a lot to be proud of with this channel. Cheers <3
ОтветитьReminds me of the awesome skyboxes that were in games like Unreal (tournament) and Halo
ОтветитьThis is how valve do their skybox!
ОтветитьHow to render cube with flat corners and use it as custom skybox?
ОтветитьJust a problem I ran into, in more complex environments sometimes the skybox camera might feel a bit off, as if it was delayed, the solution for that is to use the LateUpdate method instead of the normal update!
the explanation for that is that the update method is called at the beginning of the frame, if both cameras are updating at the same time sometimes the skybox camera will update before the player camera and not register a change for that frame, but the lateupdate method is called at the end of the frame, so both cameras will update every frame correctly!
what happened to the character controller with jumoing video?
ОтветитьIs there going to be a video for adding a jump script for your character controller ?
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