[Unity C#] Implementing a 3D Skybox

[Unity C#] Implementing a 3D Skybox

Acacia Developer

6 лет назад

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@RegenerationOfficial
@RegenerationOfficial - 18.03.2023 01:22

fuck yea

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@fluffypinkpandas
@fluffypinkpandas - 08.12.2022 00:58

now what about having multiple cameras in this skybox and each one is assigned to a player.
each player has their own layer/room
their skybox is that rooms environment
and all skybox cameras have pitch, yaw, roll, and acceleration movements under the control of each player.
Can each one also be given frustum cull/ occlusion cull?

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@typeable
@typeable - 01.07.2021 09:50

Honestly, 3D skyboxes only remind me of Valve’s games

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@Tetraja
@Tetraja - 21.01.2021 00:51

This was great, thanks very much

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@antn908
@antn908 - 02.11.2020 08:30

If anybody is watching this using Unity 2019 or 2020, it's still possible to do this but they moved around the functions and renamed some.
Take a look at the camera stacking option and setting cameras to base and overlay, I had to use the skybox camera as base and my main camera as overlay and do some tweaking for it to work the way I wanted.

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@BryantRicart
@BryantRicart - 23.08.2020 01:57

You are a genius!

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@ChrisF77
@ChrisF77 - 27.05.2020 15:42

Have enjoyed all of your Unity tutorials.

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@inthebeam6231
@inthebeam6231 - 09.11.2019 09:52

Awesome tutorial, simple but thorough. Loved the look of the slides you used to explain the logic too. About a year ago, when I was first learning to code in Unity, your videos really helped me... and they're still helping me now... So thank you. I think you've got a lot to be proud of with this channel. Cheers <3

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@TheCivildecay
@TheCivildecay - 22.08.2019 13:25

Reminds me of the awesome skyboxes that were in games like Unreal (tournament) and Halo

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@lucas.is.online
@lucas.is.online - 04.08.2019 20:37

This is how valve do their skybox!

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@manishotaval8316
@manishotaval8316 - 17.03.2019 01:20

How to render cube with flat corners and use it as custom skybox?

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@null987
@null987 - 06.10.2018 01:10

Just a problem I ran into, in more complex environments sometimes the skybox camera might feel a bit off, as if it was delayed, the solution for that is to use the LateUpdate method instead of the normal update!
the explanation for that is that the update method is called at the beginning of the frame, if both cameras are updating at the same time sometimes the skybox camera will update before the player camera and not register a change for that frame, but the lateupdate method is called at the end of the frame, so both cameras will update every frame correctly!

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@vaqquixx8620
@vaqquixx8620 - 02.08.2018 07:35

what happened to the character controller with jumoing video?

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@LeviathanKoda
@LeviathanKoda - 19.07.2018 18:28

Is there going to be a video for adding a jump script for your character controller ?

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