Unity 2021 UI Button Click Event Tutorial

Unity 2021 UI Button Click Event Tutorial

Jayanam

2 года назад

38,927 Просмотров

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DEXTRA VISUAL
DEXTRA VISUAL - 03.05.2023 23:32

When I try this, it starts with the close animation. So the game starts with the box closing and stays closed until I hit open.

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L Hit
L Hit - 21.04.2023 11:39

my on click event looks different and i dont know how to use it! can you make a video for the latest version of unity?

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Paul Kruger
Paul Kruger - 09.03.2023 07:26

What do you do when you do all of that, but nothing happens when you click the button!

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Anmal Akhmad
Anmal Akhmad - 26.01.2023 16:19

good

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圈圈擦
圈圈擦 - 06.12.2022 05:41

請問一下能一個按鈕同時開跟關嗎

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ethan kontvainis
ethan kontvainis - 29.08.2022 12:41

this was incredibly helpful and required little to no tweaking for my project keep up the great work.

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Andreas Golla
Andreas Golla - 09.01.2022 03:34

Great Work! Thx for sharing. Is it possible to add the button function as buttons integrated into the 3d object for a real gaming feeling or use it as an object inside a metaverse? Like you can move in the scene and trigger the button and the animation inside the game?

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Michael Ciantar
Michael Ciantar - 31.12.2021 05:00

How do pass variables into the inspector?

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achik arif
achik arif - 08.10.2021 06:51

Hye.. Thanks for the tutor.. I have a question.. how do we setup raycast system on player camera so the ui button clickable in 3d environment for info to pop up or something.. I'm new in programming and cannot figure out how raycast work..

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Qurex
Qurex - 05.10.2021 13:35

You should change the localization of the buttons for the canvas to stay in the left bottom corner and not in the center. This way the buttons will stay in the corner if you change display from full screen and so on...

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Charles Lamb
Charles Lamb - 05.10.2021 03:00

Dear Mr. Jayanam, I use jbake tools, it just works, now my bakes are very nice, and it finally makes sense <3 . .

I have small feature request, to add ' pixel bleed ', it's bec. without pixel bleed near UV islands, one get mipmap errors when zooming away, from a 3D model, esp. in Godot engine, I use it, bec. it's free, has PS3 almost graphics, it's good <3 . . I also find, for a 1024x1024 bake texture, I need 24 pixel bleed, but for 2048x2048, I need 48 pixel bleed, it's bec. each mipmap is a 50 % size, of original texture, to prevent something called ' moire ' effect, it's sort-of weird, or so . . . that means, a 2048 texture, first mipmap is 1024, compressed to 50 %, so after THAT, suddenly 48 pixel radius bleed, is 24 pixel, bec. of mipmap compression, each step is 50 % . . . it's a bit difficult, to always have to set pixel bleed for each bake, might it be in plug-in <3

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Make With MEGMA
Make With MEGMA - 04.10.2021 13:03

💕🔥👍

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