DISSOLVE Effect using Shader Graph (Unity Tutorial)

DISSOLVE Effect using Shader Graph (Unity Tutorial)

Sasquatch B Studios

11 месяцев назад

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FireRaccoon
FireRaccoon - 23.09.2023 20:58

Love it, as always top class!

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Sidiscoolest
Sidiscoolest - 19.08.2023 20:30

For some reason theres a weird thing were my sprite from MainTex is not being put onto the Player

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Tauntastic Game Developer
Tauntastic Game Developer - 01.08.2023 16:11

Great tutorial. Btw, there's no need for the custom Amount slider limit to be 0 > 1.1. You could just Add 1 to Outline Thickness, giving a DynamicMaxValue. Assign that value to the Y of a Vector2 node (0, DynamicMaxValue). Then you can remap Dissolve Amount from (0, 1) to (0, DynamicMaxValue). This way, no matter the Thickness, Dissolve Amount can always be between 0 and 1.

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emanuel tejada coste
emanuel tejada coste - 31.07.2023 17:45

does it work for pixel art?

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Yosef Yosef
Yosef Yosef - 28.07.2023 07:41

Hey man I want to develop a game and I have the budget can we discuss the game if u have time

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322ss
322ss - 27.07.2023 23:49

Saw you on Unity Asset Store front page - congrats!

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SealSharp - C# Tutorials and otter Stuff
SealSharp - C# Tutorials and otter Stuff - 27.07.2023 21:36

Really good tutorial for 95% of it. Here's a like! Looking forward to the next podcast.

What i dislike, not particularly about this, but about Unity tutorials in general is how coroutines are used for things they are not needed for. Coroutines are amazing because they can bring complex behaviour that would require switching states into a sequence which is easier to understand and creates more maintainable code. But coroutines also come with an overhead of memory allocation and they are not "parallel" and not faster. This dissolve-lerp could have easily been done in the Update-method.

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Ryan Is Who I Am
Ryan Is Who I Am - 27.07.2023 20:57

Love the tutorials! Super helpful

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ITAngel
ITAngel - 27.07.2023 20:31

I don't use Unity but man this makes me want to try it out. Nice Video.

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Marinos Rrapaj
Marinos Rrapaj - 27.07.2023 17:58

Very nice effect! Can you explain a bit why you used 1.1 for the sliders and not 1.0? Thank you!

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Manning Family Chronicles
Manning Family Chronicles - 27.07.2023 16:35

Yes with these! Absolutely knocking it out of the park with the video lineup. Thank you.

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Coco
Coco - 27.07.2023 16:28

First

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Rangeon
Rangeon - 27.07.2023 16:01

First

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