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Love it, as always top class!
ОтветитьFor some reason theres a weird thing were my sprite from MainTex is not being put onto the Player
ОтветитьGreat tutorial. Btw, there's no need for the custom Amount slider limit to be 0 > 1.1. You could just Add 1 to Outline Thickness, giving a DynamicMaxValue. Assign that value to the Y of a Vector2 node (0, DynamicMaxValue). Then you can remap Dissolve Amount from (0, 1) to (0, DynamicMaxValue). This way, no matter the Thickness, Dissolve Amount can always be between 0 and 1.
Ответитьdoes it work for pixel art?
ОтветитьHey man I want to develop a game and I have the budget can we discuss the game if u have time
ОтветитьSaw you on Unity Asset Store front page - congrats!
ОтветитьReally good tutorial for 95% of it. Here's a like! Looking forward to the next podcast.
What i dislike, not particularly about this, but about Unity tutorials in general is how coroutines are used for things they are not needed for. Coroutines are amazing because they can bring complex behaviour that would require switching states into a sequence which is easier to understand and creates more maintainable code. But coroutines also come with an overhead of memory allocation and they are not "parallel" and not faster. This dissolve-lerp could have easily been done in the Update-method.
Love the tutorials! Super helpful
ОтветитьVery nice effect! Can you explain a bit why you used 1.1 for the sliders and not 1.0? Thank you!
ОтветитьYes with these! Absolutely knocking it out of the park with the video lineup. Thank you.
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