Building a Realistic Physics System for my Indie Game!

Building a Realistic Physics System for my Indie Game!

KobeDev

9 месяцев назад

200 Просмотров

In this video, I'm covering the changes I made to upgrade the realism of my Godot 4 indie strategy game, Mini Malls! I used a RigidBody to create this by replacing my old CharacterBody and doing complicated (not really) math to make a nice arcade-like movement for the trolley! Allowing for cool drifting and sliding physics.

🌐Links:

🎨 Check out the amazing artwork by Lily Zejlee: https://www.instagram.com/lilyzejlee/

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Contact email: [email protected]

Timestamps:
00:00 Intro
00:35 What is a RigidBody?
01:18 How to code a RigidBody
02:05 What is a CharacterBody?
02:23 How to code a CharacterBody
03:07 Rigidbody player demo
03:57 Explanation of the code behind a RIgidbody
06:02 Calculating the trolley wheel angles
06:36 Coding the trolley wheels
07:22 Trolley wheel demo
07:50 Outro (ty for getting this far 💖)

#devlog #realistic #gamedev

Тэги:

#game #development #gamedev #beginner #started #godot #indie_game_dev #solo_game_dev #devlog #strategy_game #puzzle_game #indie_game #realistic #movement #player #physics #rigidbody_movement #2d_game #rigidbody #math #how_to #drift #drifting
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