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Thanks so much for Watching!!!! I will be bringing more Blender Content, let me know if you guys have any topic that you would like to be coverd
ОтветитьThis is one of my favorite videos of all time, it saved me a LOT of time!
Ответитьthis is great for people who are just wanting to learn these basics of modelling before trying to learn topology and uv's ! 100 percent going to use this !
Ответитьthank you for this tutorial
ОтветитьNice! Thanks for the tutorial🔥🔥
ОтветитьThanks for sharing. Very clear and easy to understand.
Ответитьamazinnnnnnnnnnggg
Ответитьthanks bro !! really helpful ;)
ОтветитьThank you very much! please upload more awesome tutorials
ОтветитьDude, I'm from Brazil, and you were the only one who helped me understand the process of how to export from zbrush to blender
ОтветитьSomeone finally explained how to connect polypaint to blender materials. Though in new version of Blender its not "Vertex Colors" anymore, its "Color Attribute" insted. So create that node in the shader editor and you're set. Thank you again!
Ответитьquick note, the node has been renamed to color attribute, and not vertex color
ОтветитьVery helpful thank you
ОтветитьHello my dear friend. I wanted to thank you very much. Your teaching saved my life and made me very happy. Because it made my job very simple. Thank you for being the hands of God to me😍🥰😍
ОтветитьDo you know how we can do it this in cinema4d with octane?
ОтветитьThank you so much for the lesson! this is the information I needed! :::)
Ответитьi want to retopologize in blender from zbrush how i can do that
ОтветитьHi, is this working the same with high detailed sculpts?
ОтветитьExcellent!!
ОтветитьVery good tutorial. A question: with this metod, could I be able to rig and pose the character for different renders? Hope you can answer, thank you!!
ОтветитьAMAZING tutorial!!!! <3 suscribed!
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