Stampede (1981) serves as a palpable representation of the hardcore game culture that masculinized competition in video games. The game does this through its marketing tactics, which uses gender marketing to appeal to young male audiences as well as paratext that allowed players to take up masculine qualities that were deemed positive by society. Aside from the game’s marketing, its objective supports a competitive nature of play, revolving around the player besting a high score. If the player chooses to interact with the game outside of its fixed rules, the player is punished with a premature end to the game; this lack of flexibility within the game’s systems forces the player to compete if they wish to receive something from interacting with the game.