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Can this game self generate worlds like Minecraft?like you make your new world and the world generates ?or is this a map?because this would be amazing if it can self generate random worlds
ОтветитьCool! Did you finish the game?
ОтветитьCan you please make a tutorial on how you made this. I am trying to make this mechanic for a game I am working on but I am having issues adding textures to the voxel landscape as it seems to not work the same as a normal landscape. A tutorial on this would be much appreciated. Thanks!
ОтветитьAh, yes, that is how a shovel works
Ответитьits ue4. its not real voxel. you can even see the trigon. forms because its lowpoly...
ОтветитьIs there a unity version for this?
ОтветитьHave you ever released it until now? :)
Ответитьthe low poly art style and digging remind me of the walking zombie 2 mobile game
ОтветитьBaldur's Gate!!! <3
Ответитьis it like minecraft where you obtain different blocks by digging or just simple voxel terrain ?
Ответитьhey, I saw a clip of a tree being cut down in this game. I am trying to do something like that, but when using voxel spawner foliage, it returns the tree component I hit with its location at 0,0,0 and won't let me delete it. How did you manage to spawn actors on the tree, and delete the voxel foliage when you hit it??
ОтветитьThese prototypes look pretty amazing! If you've ever played something in voxels, then you can try the Adventure Package, which has a feature that allows you to import the models into the game directly.
ОтветитьBasically Minecraft but super HD 😂. I would love to see a tutorial as I'm a total newbie to Unreal Engine.
ОтветитьDid you use lod for marching cube?How to solve the seam between diffrent lod chunks,did you have the same problem before? And how did you make a so large world with marching cube, generate the mesh in cpu or gpu?I hit a performance bottleneck to create mesh.
ОтветитьMaybe it's just my opinion, but the jump could use a bit more air time, right now it feels like you have 50Gs on that planet lol. Anyways the rest looks super polished
Ответитьcan you add this full game to ue4 marketplace plz ?!
Ответитьits not voxel
Ответитьminecraft is coming back soon
ОтветитьCan you do this with the free voxel plugin or does it require pro?
ОтветитьThis Game exist!
ОтветитьThis is how I'm going I want to be buried
ОтветитьHey there! I'm complete newb at game development, could you please, please tell me if's possible to make it so that digging/mining doesn't apply everywhere? For example, is it possible to make digging/mining only localised to a certain area, like underground and not surface?
ОтветитьIs it possible to make ground that you can dig into like this with the free version of voxel plugin? Either a C++ or with blueprints?
ОтветитьI'm trying to develop an interactive world where you can dig into the terrain, chop trees, build buildings, destroy buildings, have water simulation, atmospheric system, and time of day. I want my world as procedurally generated as possible during runtime for land, foliage, caves, and buildings. I'd need compatibility with Unreal blueprint system. I don't want to deal with coding. Other things needed would be the AI behavior tree, navmesh, and a physics system. Voxel looks interesting. But, I don't want to waste my time trying to learn a complicated system only to find later that I'm gonna run into a paywall. I'm really concerned that I'm not finding any tutorials dealing with Voxel. Watching the intro video to Voxel concerned me cuz the creator was popping in code like this was common knowledge to everyone. I've already seen how much a pain in the ass C++ is. Having to spend 15 minutes just to program a window or searching for 3 days to figure why my "Hello World" program was being detected as a virus. So yeah, I try to avoid coding like the plague. So besides my coding rant...
I'm wondering if all the features I listed are possible with the free version of Voxel?
This looks soooo good. Keep it up mate
ОтветитьWhich nodes and parameters did you use to make the small holes using VoxelPlugin?
ОтветитьDownload? Please?
ОтветитьHey, newbie here, how do you make the voxel digging, could you make a tutorial on how to make it please?
ОтветитьVery impressive, I'm starting out on game design. What do I need to know to do this?
ОтветитьThis game has a great feel to it. It brings me back to times of Gothic 1-3 and the graphics somewhat remind me of TF2 map Sawmill. Of all the Voxel games I've seen this one has the greatest feel to it. Not sure where you got the music btw, but I think you should use it in the game itself. No matter whether free, from your friend or done yourself, it truly fits it. I'm not sure where you're going with this, what are the possibilities and why the heck you only have 90 subscribers, but I believe it will grow huge. I very much love the forest and the size of the trees for once not being tiny sticks like in other Voxel games. I wonder, could you go really big and build mountains the size of real mountains? Hours to walk over and actually covering the horizon? That and some giant LotR sized caverns with glowing crystals would make it explode over the internet like a nuke. Nobody has ever managed to make these things on such scales and that I feel makes an amazing fantasy world. If you can, I think you should go for it. I love it and I hope you'll soon get the attention you deserve. Good luck :)
ОтветитьThis is inspiring! How long have you been learning? Game Design newbie here
ОтветитьThis is great man, love the progress! Very nice vibe you got going on in this project.
ОтветитьAlso is it possible to add minerals to mine? And different types of Earth?? Like mining dirt, clay, sand, stone, diamonds, etc??
ОтветитьWow! I'm the first to comment! Yay! BTW are the trees destructible??
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