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Fantastic, really thorough explanation.
Ответитьwhat about top side of the city? Will you make some rail connection?
ОтветитьAlthough CS is a visual media, it helped to have this presentation. thank you!
ОтветитьJust by seeing your thumbnail I can already understand the road hierarchy.
And then you explain it by coloring each part, make it more clearer, perfect for me, thanks
me using the basic dirt road, 2 lane and four lane mmhmm mmhmm.
Jk lol. I’m here for the tips! I may not internalize them all but maybe it’ll help unclog my traffic jams lolz
That city in the intro is BEAUITFUL.
I want to do something similar and I wish I could landscape and set up more before starting to build a city.
Wait, shouldn't rails have priority one? They should at least be infront of the arterial
Ответитьill tell you right now the thumbnail road layout is traffic heaven.
ОтветитьA European guy talking about American solutions as the solutions. Bizarro World. This is 'car-efficient' but not money, time, enjoyment of the city effective.
Crazy.
great video 👏👏👏
ОтветитьHi Target, what tool do you use to map the colored road segments? I'd love to use that to make graphics for transportation planning.
Ответитьi love u
ОтветитьMeanwhile, me, adding another commercial/suburban hybrid zone in a perfectly square grid of roads, with several random blocks dedicated to parks and services...
ОтветитьI would argue that in an ideal walkable city, highways are away from neighbourhoods as much as possible, while arterials are reduced as much as possible. Smaller roads are converted to walkable pedestrian areas while public transportation are prioritised over cars.
ОтветитьWho wants to zigzag like those collectors? Looks annoying for the residents.
ОтветитьHow I build in city skylines if very few highways and streets. Roundabouts everywhere and a ton of cut through. It just works
ОтветитьJust make a lot of stroads, thats a combination of roads and streets so you dont really have to think about what goes where. Then, very important, ignore public transportation, cycling and pedestrian traffic as much as you can because the only thing those do is just take up valuable car traffic space. And if you ever run in to problems the solution is simple: Add more lanes. If you follow these simple guidelines you will get the perfect North American city!
ОтветитьI literally plan the city, start building, but then i have been playing for over an hour and then i do something else,
when i come back i have almost forgotten the plan lmao, or decide to change it or start over...
One of the best videos! Short and concise!!
Could you please create a layout for pedestrian-friendly cities and include mass transit? In most European countries, highways do not go through a city but rather around it. And they use a lot of mass transit.
I like the explanatory content but respectfully you changed the colors of the road so many times it was difficult to keep up with.
ОтветитьYeah, but this is basically a video about how the US cities are designed. It's not the only way to do things, and it's certainly not the best way.
Most certainly, it's not traffic-efficient.
No roundabouts, thumbs down!
ОтветитьI have gained approximately 2 more braincells from this video 10/10
ОтветитьI applaud how much information you were able to include in only 4 minutes
ОтветитьIs there some place I can download this map listing the 5 planning tips like in the video?
ОтветитьNow I won’t have to use mods to keep people from leaving😊
Ответитьfucking broken english
ОтветитьDá para perceber que és tuga pelo sotaque hahaha. Obrigadão pelo vídeo, estou a tentar construir uma cidade mas só quando ela fica grande é que um gajo percebe que não pesca nada disto XD
ОтветитьLogically I understand the road hierarchy but when I start building all hell breaks loose & the city gets even worse 🤣😂
ОтветитьCan you create a video that explains how to take inspiration from real-life locations?
ОтветитьI hate cities skylines cuz the cities are so American in Scotland there would never be a highway in a city unless it’s quite literally the high ways that connect cities
ОтветитьI keep looking at these types of videos and it doesn't sink in whenever I actually build lol
ОтветитьOne thing I've wondered: When I lived on the Canadian Prairies, they had space. They realized that a) car parking is unsightly, b) garbage collection, electricity grid, phone, etc. were unsightly, and so they built houses that may have no front drive or at most a pad to park one car on. Behind the house is the yard and at the end of the yard, there is usually a carport or garage (or workshop if you tinkered) and that opened out to a service lane behind the houses. Two rows of houses facing away from one another have a service lane which cars can go into but who wouldn't if they didn't live there (no point really, slower than the streets) and all the services go there. I haven't seen that design in a City:Skylines city.
ОтветитьThis is how it is in America but if you want to build an European style city, you have to let some anarchy in your roads
ОтветитьThanks for wasting time describing to us what a highway is lol
ОтветитьIs it ok to have multiple arterials as different parts of your city
ОтветитьHaving a highway run through a downtown area seems a bit backwards
ОтветитьThis is the best explanation out there on the subject, would be great if you could expand on this theory and integrate public transport.
ОтветитьI always start my cities with this in mind........then it all falls apart
ОтветитьA very car-biased approach you have is to only make Arterials and Collectors part of the grid, while virtually all your "streets" are completely isolated in their own subdivisions. This is the typical American suburban/"urban" school of planning. Consider that you should strive for most of your citizens to not have to rely on cars for transportation. This means gridded streets that connect to their arteries and collectors, as well as having streets host mixed-use zoning.
I give this plan a C.
Its a special kind of ignorant to make a tutorial explaining road hierarchy and then use a completely UNTRADITIONAL city layout. Tone deaf lmao
ОтветитьIt's videos like this one that motivate me to plan my cities better. Great video!
Ответитьbest video so far about road building
ОтветитьThat's some nice american urbanism you got going on ova' there
ОтветитьIn my opinion, highways should not pass through the middle of cities and near. I think they
reduces the walkability of the city and kills its spirit.
You have a very nice voice to listen to 😅
ОтветитьI get what you're saying, but i personally think that you should be starting a new city BY FIRSTLY putting down train stations and trams because you dont want to create an abomination of a car centric city like the ones in North America.
ОтветитьThis is more of an American suburban sprawl type of planning, which is problematic in the real world. Works in theory, not reality
ОтветитьHow could this work in a non car centric city tho?
ОтветитьНаконец-то мы увидели наглядное пособие. Не на примере самой игры, где по итогу хрен пойми что получается, а схематично. Зашёл, взглядом окинул и понял, что есть что.
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