Тэги:
#c++ #Gamedev #indie_gamedev #indie_game_devlog #game_devblog #game_development #programming #cakez #scratch #cpp #C++ #C++_game_dev #coding #opengl #graphics #code #cakez77 #game_engine #from_scratch #c_language #2d #sprite_renderer #openGL #glКомментарии:
The first half and the title are completely different from the conclusion.
it went from "It's not banned in China" to "They are not consistent and they might ban it so it's best to not include it," that's pure gaslighting.
Also I have friends who worked on Chinese games and they had to remove skeletons from their games and it was requested by the government, you never know, you see some being allowed and then your studio might need to wait 6 months to be checked again, which if it happens multiple times could cost a lot and you could have wasted a ton of marketing money.
Another thing in relation to steam is for your game to be approved you need a Chinese publisher and then you need to get approval from the government, steam by themselves can't approve your game, and on that note you need a VPN to play black myth in china...
TiA is unfortunately a CCP-linked propaganda piece. The author of the article, C. Custer aka custerwork is almost a tankie but even he has since distanced himself from the publication since Xi's crackdowns in 2019. The truth is that as with everyhing in China, it's about the current government sensibilities + who you know + popular signalling.
ОтветитьChina has gone through many many periods of strict official censorship, then some relaxation of rules or probably just relaxation of implementing the rules, then back again to strict.
It’s a cycle, and it won’t end any time soon…