Комментарии:
how to make custom size of water
Ответитьhow to change the boats is most important things
ОтветитьOh my goodness, thank you for this information. Im working with URP and this is extremely helpful! 😅
Ответитьso much cool features! heading to use them right away!
ОтветитьDamn I love these!!!
ОтветитьBasically
Actually
It's obvious
Things like this
You can see here
So
Is it possible to change the graphics settings of udp ingame separately (shadows, post effects, etc.)? As has been standard in PC games since the 90s and not only simple presets (low, mid, high) like in older versions of Unity.
ОтветитьAndy Touch: Very nice, informative video. Lots of techniques I'd like to learn more about.
BTW, when I first went into the repo I noticed most updates were about six months old but that recently (after seeing Sam's nifty version) it got a few small updates (around Jun 30th.) So, for curiosity, I'd like to know what those changes were, please.
Thank you!
One of the most helpful videos of Unity and I watched all of them in the last years
Ответить... and things like this ...
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are these features like camera stacking available in hdrp?
ОтветитьURP needs DECALS. There's still a long way to go before it can be consider a replacement from the built in pipeline.
ОтветитьThe current situation, with two incompatible rendering pipelines, is disappointing. You need to pick your poison and heavily compromise either your visual fidelity or your portability. The builtin pipeline was a superior choice since it could scale from low end phones to high end desktops. URP is not a proper replacement since it is missing way too many features.
ОтветитьWow, it looks super cool. Very informative video.
ОтветитьAny idea when tesselation will be available within the Shader Graph? What's the best way to achieve it now?
ОтветитьAre the Day-Night controller and water a part of generic tool of URP?? Can they be used for mobile devices?
ОтветитьGreat video. You should do a video on the constraint component, I doubt most people know it exists.
ОтветитьUnity should build the same project in Builtin, URP, HDRP, to properly show the pros and cons of each.
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