Evolving game graphics with the Universal Render Pipeline | Unite Now 2020

Evolving game graphics with the Universal Render Pipeline | Unite Now 2020

Unity

4 года назад

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StickyLab
StickyLab - 10.09.2023 09:10

how to make custom size of water

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StickyLab
StickyLab - 28.08.2023 21:34

how to change the boats is most important things

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Tina Cruz
Tina Cruz - 10.07.2023 16:12

Oh my goodness, thank you for this information. Im working with URP and this is extremely helpful! 😅

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Alek Jałtuszyk
Alek Jałtuszyk - 28.01.2022 15:03

so much cool features! heading to use them right away!

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Invictus
Invictus - 26.06.2021 20:36

Damn I love these!!!

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jumpoohigh
jumpoohigh - 28.01.2021 10:21

Basically
Actually
It's obvious
Things like this
You can see here
So

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alleskaese
alleskaese - 12.12.2020 05:36

Is it possible to change the graphics settings of udp ingame separately (shadows, post effects, etc.)? As has been standard in PC games since the 90s and not only simple presets (low, mid, high) like in older versions of Unity.

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Mike Croswell
Mike Croswell - 05.07.2020 03:10

Andy Touch: Very nice, informative video. Lots of techniques I'd like to learn more about.
BTW, when I first went into the repo I noticed most updates were about six months old but that recently (after seeing Sam's nifty version) it got a few small updates (around Jun 30th.) So, for curiosity, I'd like to know what those changes were, please.
Thank you!

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Rafa Rodriguez
Rafa Rodriguez - 22.06.2020 18:21

One of the most helpful videos of Unity and I watched all of them in the last years

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Arnon Marcus
Arnon Marcus - 16.06.2020 06:39

... and things like this ...
... and things like that ...
... and things like this ...
... and things like that ...
... and things like this ...
... and things like that ...
... and things like this ...
... and things like that ...

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Alex
Alex - 12.06.2020 21:30

are these features like camera stacking available in hdrp?

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Alexis Sotelo
Alexis Sotelo - 11.06.2020 20:47

URP needs DECALS. There's still a long way to go before it can be consider a replacement from the built in pipeline.

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darak2
darak2 - 10.06.2020 11:25

The current situation, with two incompatible rendering pipelines, is disappointing. You need to pick your poison and heavily compromise either your visual fidelity or your portability. The builtin pipeline was a superior choice since it could scale from low end phones to high end desktops. URP is not a proper replacement since it is missing way too many features.

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Dylan Gerhard
Dylan Gerhard - 10.06.2020 08:10

Wow, it looks super cool. Very informative video.

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Johnny Dalvi
Johnny Dalvi - 10.06.2020 05:43

Any idea when tesselation will be available within the Shader Graph? What's the best way to achieve it now?

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yuxi chen
yuxi chen - 10.06.2020 05:15

Are the Day-Night controller and water a part of generic tool of URP?? Can they be used for mobile devices?

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Ted Thomas
Ted Thomas - 09.06.2020 16:54

Great video. You should do a video on the constraint component, I doubt most people know it exists.

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sickre
sickre - 09.06.2020 13:56

Unity should build the same project in Builtin, URP, HDRP, to properly show the pros and cons of each.

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