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Noice!
ОтветитьAwesome tutorial! Is there an advantage to using -colony postfix with a linked duplicate over just adding the -col postix and having one mesh?
ОтветитьThe model is white
ОтветитьGreat! would love more godot blender stuff
ОтветитьHelp mee, the col-ob is working good, nothing happened with col- ob. About the col-floor, it's still work when I play it but there is a warning say:
• With a non-uniform scale this node will probably not function as expected. Please make its scale uniform (i.e. the same on all axes), and change the size in children collision shapes instead.
This is awesome, as an avid Blender artist, being able to construct my levels in Blender and easily import them into Godot creates an amazing workflow. Thanks for the video.
Ответитьi can tell youre a true blender user because you deleted the default cube and then created a new one immediately
ОтветитьInstead of dublicating a mesh in blender and naming the copy "-colonly", you can also just name the original "-col" and safe yourself the trouble of making linked dublicates and putting them into a separate collection.
ОтветитьThanks Mate
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