How to export from blender to Godot

How to export from blender to Godot

Polyfable

1 год назад

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@squarerootof2
@squarerootof2 - 31.10.2023 18:02

Noice!

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@gabe2252
@gabe2252 - 01.11.2023 00:34

Awesome tutorial! Is there an advantage to using -colony postfix with a linked duplicate over just adding the -col postix and having one mesh?

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@rogerfalkevicz4596
@rogerfalkevicz4596 - 14.02.2024 03:46

The model is white

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@incaseidie
@incaseidie - 14.03.2024 10:23

Great! would love more godot blender stuff

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@cheesenpt
@cheesenpt - 06.05.2024 19:51

Help mee, the col-ob is working good, nothing happened with col- ob. About the col-floor, it's still work when I play it but there is a warning say:
• With a non-uniform scale this node will probably not function as expected. Please make its scale uniform (i.e. the same on all axes), and change the size in children collision shapes instead.

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@KeelanJon
@KeelanJon - 21.05.2024 17:50

This is awesome, as an avid Blender artist, being able to construct my levels in Blender and easily import them into Godot creates an amazing workflow. Thanks for the video.

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@hyperventalated
@hyperventalated - 01.07.2024 15:48

i can tell youre a true blender user because you deleted the default cube and then created a new one immediately

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@Skybuildhero
@Skybuildhero - 15.07.2024 22:41

Instead of dublicating a mesh in blender and naming the copy "-colonly", you can also just name the original "-col" and safe yourself the trouble of making linked dublicates and putting them into a separate collection.

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@GlitchingMind
@GlitchingMind - 21.09.2024 00:43

Thanks Mate

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