Тэги:
#ue4 #unreal-engine #unreal #ambient-sound #positional-sound #SpawnSoundatLocation #audio-and-sound #sound-cues #blueprint #audio #sound #cue #tutorial #unreal-engine-4 #unrealengine4Комментарии:
this is not 3D audio, this is 1D audio
ОтветитьHow would you give the sound a delay the further away it is?
ОтветитьHi sir when i right click to find that spawn sound at location i dont have it in my unreal engine can you help ?>???
ОтветитьThanks!~
ОтветитьReally easy to follow and extremely efficient, Thank you!
ОтветитьThank you!
ОтветитьThe dumbing down of Unreal with this blueprint crap...
Ответитьyou'r a perfect man!
Ответитьstill very useful video thx a lot
ОтветитьI just want to make a specific cue to be 3d.
ОтветитьThank you! Great video, commenting even though it's like 3 years later XD
ОтветитьBro help me when I turn my back to the sound actor, I can't hear anything. When I face the sound actor then I hear the sound, what went wrong?
ОтветитьThanks <3
Ответитьhey does the blueprint needs to be 1st person?
ОтветитьDo you know how to add sound to the projectile itself? For example the sound of the ball flying through the air? I cannot figure this out. Thanks.
ОтветитьThis is THE BEST tutorial I've seen for this! Thank you SO much!
ОтветитьReally liked how you edited the video. Very jumpcut-y and concise. Awesome!
ОтветитьAmazing video, thanks !! Is there a way to see what sounds are playing real time? Like an audio profiler in wwise to see what sounds are playing.
Ответить👍👍👍🤘
ОтветитьI give you 5 out of 5.
ОтветитьThank you very much very helpful but what is the difference between ''Play sound at location'' and ''Spawn sound at location''??
ОтветитьI know you made this video 2 years ago but thank you, you really help me with the Sound Attenuation settings!
ОтветитьGreat video! And totally agreed, I think there should be a default sound attenuation that comes with play at location otherwise play at location has literally nothing of a sound played at a location
ОтветитьThank you for getting to the point so quickly and demonstrating both 3D sound spawning at a distance AND 3D sound attached to an object. I wish every altruistic tutorial video maker was as concise and efficient as you! Vielen dank..
Ответитьmethod "spawn sound at location" is not actually spawning at the location... I spend 1 hour checking if the sound indeed was in that place... till I got your solution... ahhh the importance to have meaningfull method names...
ОтветитьSuper gemacht danke, hatte das gleiche Problem,
ОтветитьIwan? :D
ОтветитьYou have a refreshing way of approaching tutorials - you should do more UE vids!
ОтветитьStereo? Yes
ОтветитьGreat!
Ответить3:)
ОтветитьThanks very much
ОтветитьigDev must subscribe to igSings
ОтветитьIwan more channels?
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