Комментарии:
Withpoly has just a waitinglist 😐
ОтветитьHey, thanks for the tutorial, i have set up with the required installations, but after selecting texture diffusion.ckpt and the DPM++ 2M Karras on the webUI there is no option for tilable for me, there are no boxes to tick between the seed and the script areas, any ideas?
Ответитьwebsite seems broken unfortunately.
ОтветитьGreat content! I need to know under subscription plan, can we sell our own creation via stock image site (freepik, adobe stock, shutter stock, etc.) and or our own website with commercial or personal license (may be POD - print on demand)
please advice me. thanks.
It would be a good idea to make a good video on already existed uv and UV texturing in stable diffusion .
ОтветитьEres una Bestia!!! te lo agradezco mucho!
ОтветитьAwesome! now I can finally make flat 2d building textures without putting "2d" and "no perspective" in the prompt (and still get perspective)
Ответитьif you want a good result what I did was make the height map make it a little exaggerated and make the normal map from that exaggerated height map so that you can go back to the height map
and change it to a less exaggerated height map to get the normal map detail but a smoother height map( I did this to improve my AI texture hopefully it works for others)
Such a great Tools and tutorial, this really helps for making unique PBR materials for my own projects. Thank you so much for knowledge sharing and super awesome tutorial!
ОтветитьThank you for the tuto. Do you know a software similar to Materialize but running on Mac M1 ?
ОтветитьHow do you save all the files that poly generates? It told me that free users can only export 8-bit…..
ОтветитьThis is very useful, thanks a lot!
ОтветитьYou could generate height and normals with controlNet ... the problem is that you can't make them tileable like the diffuse. Unless i am missing something ... Do you know any way to do that ?
ОтветитьThis is not new or interesting. Using Materialize (which has been around forever and there are several other free applications that do the same thing that have been around even longer) to generate/extract additional PBR maps is not new. What would be interesting is if you found an AI-based way to input a diffuse map and get a better estimation of metallic and smoothness, which are difficult to accurately extract using the non-AI methods like what Materialize does.
Ответитьi love your tutorials,please make more
ОтветитьThis is insane, thanks for your sharing your knowlage
ОтветитьBoth workflow are awesome, also glad your channel is going up, even on twitter, I've been coming back to your older videos to refresh my brain on the pipeline and you're always super clear.
Thanks for all this.
I guess I got a beef with monthly based payments though, wish poly would go the standalone/lifetime payment!
yikes there is a custom model for literally everything.. I am going to need a bigger hard drive
ОтветитьYou are the best AI tutorial master Albert! Love your vids, I learn a lot. Thanks!
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