OUTDATED | How to Make Seamless Textures with AI - Stable Diffusion Tutorial 2023

OUTDATED | How to Make Seamless Textures with AI - Stable Diffusion Tutorial 2023

Albert Bozesan

1 год назад

26,929 Просмотров

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@megabaustelleneu
@megabaustelleneu - 07.01.2024 18:45

Withpoly has just a waitinglist 😐

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@tompilot4574
@tompilot4574 - 04.01.2024 03:40

Hey, thanks for the tutorial, i have set up with the required installations, but after selecting texture diffusion.ckpt and the DPM++ 2M Karras on the webUI there is no option for tilable for me, there are no boxes to tick between the seed and the script areas, any ideas?

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@GameArtsCafe
@GameArtsCafe - 31.10.2023 23:53

website seems broken unfortunately.

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@nuwanchandrasirigamage8130
@nuwanchandrasirigamage8130 - 06.10.2023 10:52

Great content! I need to know under subscription plan, can we sell our own creation via stock image site (freepik, adobe stock, shutter stock, etc.) and or our own website with commercial or personal license (may be POD - print on demand)
please advice me. thanks.

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@arshiadehghan583
@arshiadehghan583 - 22.09.2023 16:18

It would be a good idea to make a good video on already existed uv and UV texturing in stable diffusion .

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@coronasincabezarara4913
@coronasincabezarara4913 - 21.08.2023 23:58

Eres una Bestia!!! te lo agradezco mucho!

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@BriShep123
@BriShep123 - 04.08.2023 22:55

Awesome! now I can finally make flat 2d building textures without putting "2d" and "no perspective" in the prompt (and still get perspective)

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@dedonarnewt7
@dedonarnewt7 - 24.07.2023 22:56

if you want a good result what I did was make the height map make it a little exaggerated and make the normal map from that exaggerated height map so that you can go back to the height map
and change it to a less exaggerated height map to get the normal map detail but a smoother height map( I did this to improve my AI texture hopefully it works for others)

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@bendvfx
@bendvfx - 17.07.2023 17:33

Such a great Tools and tutorial, this really helps for making unique PBR materials for my own projects. Thank you so much for knowledge sharing and super awesome tutorial!

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@LaurentR2D2
@LaurentR2D2 - 26.06.2023 13:00

Thank you for the tuto. Do you know a software similar to Materialize but running on Mac M1 ?

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@riellerthecreeper
@riellerthecreeper - 26.05.2023 08:52

How do you save all the files that poly generates? It told me that free users can only export 8-bit…..

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@gabrielmoro3d
@gabrielmoro3d - 19.05.2023 01:56

This is very useful, thanks a lot!

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@planebreach
@planebreach - 24.04.2023 20:27

You could generate height and normals with controlNet ... the problem is that you can't make them tileable like the diffuse. Unless i am missing something ... Do you know any way to do that ?

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@beecee793
@beecee793 - 22.04.2023 21:23

This is not new or interesting. Using Materialize (which has been around forever and there are several other free applications that do the same thing that have been around even longer) to generate/extract additional PBR maps is not new. What would be interesting is if you found an AI-based way to input a diffuse map and get a better estimation of metallic and smoothness, which are difficult to accurately extract using the non-AI methods like what Materialize does.

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@shlomitgueta
@shlomitgueta - 17.04.2023 23:17

i love your tutorials,please make more

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@yeeerri2569
@yeeerri2569 - 12.04.2023 13:19

This is insane, thanks for your sharing your knowlage

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@thusky4399
@thusky4399 - 09.04.2023 20:29

Both workflow are awesome, also glad your channel is going up, even on twitter, I've been coming back to your older videos to refresh my brain on the pipeline and you're always super clear.

Thanks for all this.

I guess I got a beef with monthly based payments though, wish poly would go the standalone/lifetime payment!

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@aegisgfx
@aegisgfx - 09.04.2023 20:07

yikes there is a custom model for literally everything.. I am going to need a bigger hard drive

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@cryingpsycho3984
@cryingpsycho3984 - 09.04.2023 20:06

You are the best AI tutorial master Albert! Love your vids, I learn a lot. Thanks!

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