Комментарии:
Wonderfully helpful, thankyou!
ОтветитьHi sir, thank you for all Tricks and Secrets. Can you help on this ? I have a Landscape and a Train Track, i would like to allign the Landscape to the traintrack so the track has a nice ground liftet from the landscape. In UE5 the landscape has a feature where you can move nicely and achieve this by few clicks. thanks sir
Ответить=O
ОтветитьBLOWS MY MIND
ОтветитьHow did you get the wire mesh looking grid that you used for the knife project?
ОтветитьIDK why it just does not work, did step by step and nothing.
ОтветитьSurface Deform + Bind works wonders! :) Thanks!
ОтветитьIf I moved the plane, the wrapped object does not follow. Do you please have an idea on how this could be achieve ?
ОтветитьLonger, specialized tutorials are nice an all, but more often than not, these simple fixes/small one off videos are exactly what I'm looking for. Thanks for your help, this channel is doing God's work 🙏
Ответитьwhich is the previous video? could you put on text?
ОтветитьThanks!
ОтветитьTHANK YOU, i learned more in few of your 30 second videos than in 2 hour tutorials
ОтветитьBut does the Hard surface needs to be made of quads only?
ОтветитьDo you update your book with new tricks and things from time to time?
ОтветитьBro... What??
ОтветитьThere's only one drawback to this technique : the projection follow an axis and so if you project a plane with geometry on it onto a cylinder you get big deformation on the side of the cylinder
Is there a way to avoid this or to project using normals instead of axis ? thanks
what matcap are you using here?
ОтветитьWe really need knife project to be a modifier
ОтветитьI've watched this video at least 9 times and here's my diagnosis: it's sorcery. Bring the stack
ОтветитьAs a Zbrush user i cannot stop thinking about how easy is to do exactly the same thing with a single brush stroke :(, blender is very powerful but overly complicated and conterintuitive for other things
ОтветитьNice video, this is the method that I always use. However, it is always better to snap the plane that you are using to deform the object to the back of the object itself before you shrinkwrap it onto the target because if there is an offset between them you will not get a deformation as good and as precise as you would with no offset at all. Greetings
ОтветитьAwesome. Your tips like "Total Recall".
ОтветитьEpic ty
ОтветитьVery cool. Loving these short tips :) How much is the ebook? (on the link I can only see the 'buy' button but no price - it's early morning though for me so maybe I'm blind).
Edit: Never mind, I found it right at the top 😆 €35 for reference.
thanks!
ОтветитьThank you! Can you please show us a way to create bronze relief panel style images on a plane object from a photograph?
ОтветитьWhy dont we directly shrinkwrap the hard surface mesh to the curved surface rather than binding it to a plane that is shrinkwrapped to the curved surface?
ОтветитьYet another way to get rid of potential unwanted artifacts.
God method to put written test on a curved surface as well.
I wonder if it's better triangulate faces or not in this case.
Why do you need to use knife project? Couldn't a subdiv modifier work? I don't understand the reasoning.
ОтветитьCool!
ОтветитьPlease, teach us an easy way to make handrails for staircases
ОтветитьThis man knows how to hack Blender and make something epic
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