Комментарии:
Your channel saved me ❤
ОтветитьOOOooooh, thx very much! I love it
ОтветитьThank you great tutorial. Is there a way to blur in the parameters a bit the hdri image so the reflection is less sharp?
Ответитьyo thanks a lot for your insight it has really been helpful
ОтветитьSo you change a shading propery (diffuse, specularity) on a hdri dome attribute. And this is good .. Logical right? and not changing at the shading property of the object....
ОтветитьAs someone who is trying to reteach himself everything from scratch and push into the games industry, this tutorial is stupidly handy, you've explained how to use HDR effectively and quickly, thank you so much for making this!!!
Ответитьhey monica i have a question can we adjust the bluriness of the background?
ОтветитьTop, thanks!
Ответитьis it possible to export HDRI as an object like fbx?
ОтветитьYour tutorials are saving me in my job. Well-explained, and detailed to boot. Thank you very much!
ОтветитьHey how can I disable the background image in the render? maya 2020.4
Ответить"Tears of steel bridge" that sounds really depressing :D
Ответитьthe 4th ball is not pink. I'd expect an artist to know at least some popular colors.
Ответитьthank you!
ОтветитьDoes it matter if use a 4k HDR
Ответитьyou are amazing ; ) thank you
god bless you
You can set the default color space for exr files in Settings -> Color Management
Ответитьyour tutorials literally save my skin every quarter! thank you for your hard work in making these!
ОтветитьIs it possible to have atmosphere volume with hdri skydome?
Ответитьthanks
ОтветитьSorry for the late question but, in which Arnold lightning can we add HDRI?
ОтветитьGuys what is the difference between exr and hdri
ОтветитьEverytime I import an HDRI and follow these settings my HDRI still renders as a blur. Why is this?
ОтветитьTears of Steel ! That does sound depressing! lol! Youre awesome!
Ответитьso easy to understand! love this
ОтветитьGreat lesson! It was really useful, thank you.
ОтветитьThis really helped me!!! thanks!!!
ОтветитьAs always you save my day, thank you lady 🤗
ОтветитьThank you. Very usefull
Ответитьbuy a mike
ОтветитьI don't have the green tint on the last one like you do. All of the others looked exactly the same. Is there a setting or two I may have accidentally changed?
ОтветитьThanks a million! Another video used Phong which didn't act the same as StandardSurface, which is why I couldn't get that glassy effect.
Ответитьhey, thank you.
ОтветитьThank you for such amazing Tutorials!
Ответитьhow do you add your own background after turing the camera visibiity off?
ОтветитьThe old part of town in Shanghai was a German trading outpost and the main street is called The Bund.!
ОтветитьI love you
ОтветитьAmazing! helped a lot
Ответитьthat's very helpful for me,thak u Monica!~
ОтветитьHi Monica, I'm trying to use a shadow matt instead of a regular plane for compositing but when I turn the visibility of the skydome off, specular reflections in chrome sphere turn black, taking only shadows from the plane(shadow matt). Would you happen to know a solution that will let me turn the visibility of the skydome light off and have the reflections in the sphere at the same time?
ОтветитьGreat tutorial. This really helped. Thank you.
ОтветитьWhy doesn't your glass ball have any shadows?
ОтветитьYour tutorials are always awesome! <3 Subscribe to you!
ОтветитьThx
ОтветитьThe Shanghai Bund is a historic, 1500 meter long waterside promenade showcasing distinctive modern & colonial buildings. That's where that HDRI map is made.
ОтветитьReally nice Video, but i have some question , i need to export object after rendering with alpha channel, i mean object have transparency to see thro it, after i made search, it can with exr and tif format but i can't get the result
ОтветитьThank youuuuuuuuu!!!
ОтветитьI have some tips to share. Firstly to remove reflections, or anything else (question below) you can use the render setup window, create a collection, and then a AOV. You can then exclude anything you want. Second, you can shift the horizon vertically (in maya you can only rotate the HDRI) by opening the HDRI in photoshop, moving the image down (or up, you only need to move it a tiny amount to get a noticable shift) then box select a portion of the top (or bottom, wherever you have made a gap) free transform and stretch to fill. Save it out as a new HDRI and voilla. Now your horizon line is where you want it. Very useful if you are looking out the window of a 2nd storey building, or something. x
ОтветитьNice
ОтветитьWow thanks for this tutorial...my scene looks 10 times better.
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