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#Unity_(Software) #C#_(Programming_Language) #unity_moving_gameobjects #unity_transform.Translate #unity_Translating_objects #unity_C#_moving_gameobjects #unity_Translate_tutorial #unity_gameobject_TranslateКомментарии:
For the most basic version of Time.deltaTime, it just means a consistent pace regardless of fps or updates in a second
ОтветитьThe transform component doesn’t appear in visual studio in mac, I need to download something?
ОтветитьThank you very much. Every other tutorial makes it look so complicated and not understandable. But thanks to you, I finally understand what does it mean. Once again, thank you
Ответитьthanks for this tutorial!
ОтветитьNice video thankyou so much
Ответитьace thank you saw this so brilliant.
ОтветитьAwesome videos! Best around even after 5 years! Still relevant in 2020 thank you!
ОтветитьThanks so much man, this helped me alot
ОтветитьThanks
ОтветитьCan the speed float only be called speed? Or can it be called other things?
ОтветитьHi, How do I make the game object to stop after some distance rise in y-direction?
ОтветитьHello there. You have helped me a lot! I'am really fortunate, that I've found you channel. You've just gained new subscriber! Greetings from Poland! All best my Friend!
ОтветитьWhy is changing it's transform component a bad way of moving objects as compared to transform.Translate? What are they doing in the background that makes transform.position bad? Is it inefficiency?
ОтветитьOR THIS ONE : transform.Translate(10 * Time.deltaTime,0,0);
Ответитьtransform.Translate(1,0,0);
ОтветитьThanks. This helped me understand the nature of the way transform.Translate works in a way that the official API documentation never bothered to explain (and which I couldn't find anywhere else). I thought that transform.Translate meant "move the transform TO x,y,z coordinates", but I realize now that it ACTUALLY means "move the transform BY x,y,z values", which is a VERY important distinction. I've been pulling my hair out for hours trying to figure out why my gameObjects were traveling in the opposite directions as that which they were supposed to be going, no matter what I did. It was because I was adding the current transform.position values into the equation, which I shouldn't have been doing, because it's not "move to", it's "move by". The API documentation is so bare bones. You'd think that people who write official documentation would prioritize actually EXPLAINING stuff. Thanks again. Good on ya.
Ответитьthanks bro!!
ОтветитьFor those who are using AddForce, please, but please use FixedUpdate. Thanks for the tutorial, I've been looking for this kind of thing the whole day :)
ОтветитьTHANK YOU SOOO MUCH
This saved my life for my school project
Bhai ap india se best dev ho love u bhai ap sayad chhattisgarh se ho kya mai v hu
ОтветитьThanks you, i want to farming game. Can you help me?
ОтветитьThank you so much😀
ОтветитьWho else didn't understood Time.deltatime
Ответитьhow I can random the 3 objects road on position y = 4.15 and destroy them in position y=-4.15
ОтветитьGood day, I would like to have the object constantly moving up by a single touch. The translation stop once not touching due to condition not matching.
ОтветитьHi. Im new to this game dev stuffs... Anyway, is it possible to make multiple sprites to move horizontally using this same code..Im using 2d mode..
ОтветитьYo How to move it back and forth like up going up and going down with a pattern
ОтветитьThank you so much, Even after 3 years your video is useful. I was using AddForce before I saw transform.Translate script in this video. AddForce is actually weird for the project I am working on because It accelerates slowly and increases the speed over time. Transform is always constant as the speed you choose. Once again Thank you so much for the tutorial I hope you the best day and forward.
Ответитьhow can i stop that object from moving?
ОтветитьI have a question? How can you make it go then stop then go again
Ответитьhow about if we want to stop movement after it reaches certain location
Ответитьthanks for your tutorial it is very good
i have a question i want to stop the object after a particular distance any help?
If I have multiple gameobjects and only one script for the entire project, can I select the object I want to rotate/translate? for example gameobject1.transform.rotate........gameobject2.tranform.translate...... I don´t know if this is possible or if there is another way to do this.
ОтветитьHey. Love your tutorials but I need some help though. How would I move an object up (y axis) a little bit every second?
ОтветитьAlso i want to edit that your speed in talking and typing is very good to explain something. Most of the tutorialguys make it too fast.
ОтветитьFirst i thought you will waste my time because all the hello bla bla.
But your Video was awsome!! Good job, smart and compact! :)
Does anybody know a way to apply a transform.translate when a specific animation is playing?
ОтветитьHow to move obstacles continuously in a particular area ?
ОтветитьI want to apply this change to all other obstacles in game with the same tag. Please help.
Ответитьhow to make the object back and forth from same position? just like an object pointing on something.
ОтветитьThank you. Great tutorial.
ОтветитьGreat video. This code makes it move constantly each time update is called, if I want an object to move once to a new position then stop and return how would I code that?
Thanks
how do you make it so that it moves until a certain point
Ответитьi made 2d character move with arrow keys and i want to limit his movements so he cant
go past the certain point even if player still holds down the arrow keys
for example i dont want my character to move beyond 2.00 on Y axis
can some1 help me with this? Much appreciated
your tutorials are better than udemy
great job bhai, ek no.
i have a problem i can't write this delta time code in my unity
ОтветитьHow do you stop it from moving? Please help! Thanks!
ОтветитьHey Hi,
Could you tell me how do I get this cube triggered using box-collider?
Hey man! thanks alot, how do I make the object go a certain amount to the left and after to the right?
ОтветитьThank You a lot I resolved my problem :) like
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