Тэги:
#tutorial #blender_tutorial #mix_texture #How_to_export_3D_Model_From_Blender_to_Godot? #Optmizing_3D_Exported_models_GLTF #gltf_export #blender_gltf_export_options #gltf_export_settings #how_to_export_a_gltf_model_from_blender #optmization #optmizing_3D_meshes #export_NLA_animations_from_blender_to_Godot #Blender_to_Godot_Tutorial #lowpoly_optmization #animation_optmization #blender_export_tutorial #blender_gltf_tutorial #exporting_guide #gltf_settings #godot_import #godot_gltfКомментарии:
Thank you for the massive effort. Your channel deserves more credit and attention.
ОтветитьPlease make video how to make mesh terrain in blender a mesh terrain for mobile👍
ОтветитьCool, thank you!
Ответитьthank you for such painstaking work, it is commendable to correctly decompose useful information on such short videos
ОтветитьI'm very excited to see how much Godot can take
I recently started using the program and I always wonder about all the projects I try
The Drops Frame contains Bimna, which is just a small project, so I became afraid of what it would become when the project was completed
On the contrary, Unreal Engine all models are high-resolution and the game runs relatively smoothly
Awesome stuff man, been needing this exact info, thanks for posting.. so you attach the rifle to the one hand, do you just pose the other hand back onto the gun after moving it? Or constrain it to its position on the gun? I been having trouble with the forward hand doing crazy stuff when constrained
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