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Great video! I'd just like to add- invulnerability doesn't prevent you from being grabbed, as I've found out the hard way. Applies for both breathing room / iron will, so be careful miners
ОтветитьIt's worth noting that 5 of these mods don't do anything in shield disruption, and since I don't like changing my loadout all the time I go with bigger bags, healthy and breathing room. Even ignoring shield disruption, I think they are the best mods anyway.
ОтветитьWhen it comes to armor, there are 3 types of people.
Those who use Overcharger, those who use healthy and those who use neither.
Static discharge combined with unstoppable (reducing slashers slow) is actually VERY helpfull. It allows you to kite away from an otherwise instant death situation (if you don't have dash up). Breathing room is a lose less option, only really good on Dreadnought missions.
ОтветитьSo neat, so knowledge, so entertain.
ОтветитьBigger shield needs an upgrade if it's going to contend with healthy in haz 5. To get any sort of greater value out of it you need to have your shield broken 5 times before you heal, or 4 times for an equal value.
Considering that big hits can down you from max shield in 2-3 hits it needs to be like 7-10 extra shield to be worth it.
Looking forward to the perks video! I have a fair understanding of how good each perk is on haz 5, but I still feel like I'm running too many QoL or "I like this one because funni" kind of perks and I need an "official" source to push me off my bad habits :D
ОтветитьI've been playing roughly since before the Doretta Mission was introduced so start of year three and into four. I dont like hazard 5, 4s smaller hordes can be a little overkill. I'm typically inebriated when playing, so hazard 3 sits at that nice balance of bugs leaving you alone for main objs, horders, any materials can be grabbed but the waves are bigg enough with 2 players to warrant strategy. Personal, only done 3 Elite deep dives. Platinum level dwarfs. I've grinded my way to platinum literally playing hazard 3. That's why I love this game so fucking much. At any skill level you are progressing, thats a beautiful balance.
ОтветитьHealthy also synergizes so well with resupplier perk and the red rock blaster beer, which is the best buff imo.
Ответить👍
ОтветитьDon't have Lethal difficulty unlocked yet, but this was still beneficial to watch due to the explanations. Looking forward to your next video on Active / Passive Perk choices.
ОтветитьNice..! Looking forward for the next videos!
ОтветитьNew to the game. Honestly thought it would stun enemies so I'd been taking that...
Ответитьdoes breathing room work for iron will?
Ответитьdamn, I was looking forward to checking out your whole channel and seeing the rest of the haz5 tips.
Then I realized that this one came 20 hours ago xD
Well, anyhow, well made stuff, subbed.
Would you say shields need a buff?
ОтветитьThis video got me to sub! Great content for a great game.
ОтветитьA really informativ and good derscribing video - thank you Kronos ! I am looking forward for the perk-video. You earned my subscription :-)
ОтветитьShield sucks
ОтветитьGreat analysis
Ответитьi was rocking haz 5 without armor upgrades before this... i wasnt rocking well, i was down most of the time, but i was playing without armor upgrades.
Ответитьthanks for your videos man. you know a ton about this game and make helpful vids
ОтветитьYou can actually get a small hint that static discharge is fishy. If you press E to "see more" it gives the explanation of electricity, not stun. So at least the tooltip is correct xD
ОтветитьI really wish they'd go and revisit these mods.
Healthy and Breathing Room are just objectively the best mods on their tier.
Leaving you with very little room to choose, one a piece of equipment that could potentionally have very impact full and varied mods..
And remember to buy all the armor mods for the extra health
Ответитьlove your videos man, keep it up! waiting for next one
ОтветитьI always take 3213 for armor. DRG is the type of game where you'd have to invest an excessive amount/magnitude of stat increases into the shield mechanics to make them meaningful, and the game doesn't give you enough opportunities to do that. Also considering that all of your expensive shield upgrades can and will be rendered moot by one mission modifier.
ОтветитьBreathing room has never ever saved me, but i can give you a countless amount of examples when shockwave saved me from shockers and swarmers, ESPECIALLY on scout.
Thorns cannot replace shockwave. You can easily kill entire swarm of shockers by doing exacting nothing while taking almost no hits on main healthbar, saving you a lot of time and ammo. A must have on M1000 builds
I use static discharge on Scout with the Bullets of Mercy OC and on Engy with the Stuby when configured for electricity damage; but in no other circumstance.
ОтветитьThank you for the video, I chose the armor mods hundreds of hours ago, then forgot about them... all of the failed missions that could've been saved with those extra seconds of invuln :(
ОтветитьThose are some big things! This is gonna tottaly revise my armour building on all difficulties!
Ответитьoh nice nice nice, i need to switch out a couple of mods and give your suggestions a go!
Ответитьyes this is the one and only build,
too well balance thx, make others option are really not spacial and seems point less
this video are totally same mind set with us.
That so called "stun" in tier 4 would be useful for weapons what deal additional damage to electrified targets, but thats so niche and hard to utilise properly (without taking unnessesary damage to your health pool) so i would still stick to breathing room just for the consistency.
ОтветитьThe shields mods desperately need a buff.
ОтветитьI use mineral bags because of shield disrupt too.
Ответитьok but how the hell does mans have 12 million credits
ОтветитьWe need new armours for every character
Ответитьi knew shockwave and static discharge didnt do very much damage but i never looked at the numbers, holy shit even on a build that focuses around electric stuff i dont think anything there there is gonna be worth it aside from breathing room
ОтветитьI would bet that the shield “stun” does more damage than the aftershock
Ответить79 nitra is cursed
ОтветитьI run electricity, in 3rd tier, as I try not to go down at all in haz 5, and on my engi, I rarely do (maybe 1 or 2 times a mission, often none)
But shields break a lot, that electricity can often slow enemies enough for me to sprint away, and since I run stubby, I get extra damage on electrified enemies, so it can also just help me drop whatever broke my shields :D
I had too many mission wipes or close ones because some retard didnt take breathing room and keeps dying the moment he is revived. Breathing room is the only correct option.
ОтветитьWow, Ive been looking at these all wrong. I mean, I do successfull Haz 5 with a buddy, but especially the last tier with the absolutely neglibable amounts of dmg/cc is a big one. Time to respec!
Thanks for the info :)
I simply don't play shield disruption missions because they suck ass
ОтветитьSo I use the correct stuff on even hazard 3
ОтветитьAwesome information. I am always sceptacle of tooltips as they are extremely brief and truncated in a lot of games and can somtimes neglect crucial details. i.e. Thorns passive having an ICD.
ОтветитьOh damn, I didn't know the "stun burst" was actually the same electrified effect as Stubby/LOK-1
ОтветитьNow I know about game armor more after 1000 hours of gameplay. Thanks!
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