Introducing EasyMapper for Unreal Engine 5

Introducing EasyMapper for Unreal Engine 5

William Faucher

5 месяцев назад

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@OnyxLee
@OnyxLee - 27.12.2023 02:42

If it can blend into the other material on the ground, that will be amazing.

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@user-ob7iz9jr1s
@user-ob7iz9jr1s - 27.12.2023 00:41

Can you please provide an option to either use single elements of the ARD map such as R,G,B maps and an easy way to replace our own? I would love to be able to make some adjustments to individual maps from megascans and then import those elements back into the master material.

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@sturm3d
@sturm3d - 26.12.2023 23:41

regarding the final questions.. yes - an additional material D to be blend with the blue channel is probably a good idea. four seems like a plenty enough number of materials for layering. for example: A: brick B: plaster C: brick dirty D: plaster dirty ..wouldn't be possible with just three layers.

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@skyscrapersx5877
@skyscrapersx5877 - 26.12.2023 23:15

great, now we can have more amateur dogshit games

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@ShadY-xf9qp
@ShadY-xf9qp - 26.12.2023 19:39

Sorry for this question can i change the texture and upload it from bride and will it work correctly?

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@MADMOVIESINC
@MADMOVIESINC - 26.12.2023 17:32

Good morning, Sir! Can this be used on a character model to add some detail to it? I have a character that I got from the marketplace. There is an armor layer on him. I'd like to add some rust and mud. I can't seem to find out how to get to vertex painting with the individual materials that is has for his clothing. Any suggestions? Thanks in advance!

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@LetsPatrick
@LetsPatrick - 25.12.2023 04:31

its works Nanite Displacement and RVT ?

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@FizzleFX
@FizzleFX - 25.12.2023 01:18

Finally. Golems can have stone balls. Waiting for this forever!

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@antonborisovmain
@antonborisovmain - 25.12.2023 00:16

Is there a way to use world aligned projections but then make them stick/move with objects? not using uvs and still using triplanar nature of this material but making everything stick afterwards. almost like read Pref attribute in Houdini. as those brick column when those are not straights (fallen etc) looks funny with bricks not following the orientation of the column for example

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@deadinbathroom
@deadinbathroom - 24.12.2023 16:59

Hello, thanks for the video. I ran into a problem, on version 5.3, when applying materials to mice that have nanites enabled, they become invisible. What could be the reason for such a problem? I will be grateful for your help.

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@turkey_master
@turkey_master - 24.12.2023 13:35

How did you manage to control the height of the displacement?

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@dalerose4958
@dalerose4958 - 23.12.2023 19:13

Could you elaborate on smoothing groups to fix the mesh explosion issue when displacement is turned on? Especially for Blender users as this doesn't seem to be a Blender feature. Using your quick fix in the model editor is producing smeared textures on faces 90 degrees to each other. Thank you!

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@willianbrasilmetzger9877
@willianbrasilmetzger9877 - 23.12.2023 17:02

Is this optimized for games, can it be used without nanite? (Since nanite has known performance issues) Or is there already a better alternative for non-nanite projets?

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@tonlock123
@tonlock123 - 22.12.2023 18:56

This is an incredible tool! Thank you!

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@ricbower
@ricbower - 22.12.2023 13:27

Hey WIlliam, Happy Christmas!!! I was hoping to add a Macro Variation Noise to the Master Material but I cannot see where to put it. Can you help please? I find it an invaluable way to add a little cheap patina to the mix. Absolutely loving the Easy Mapper-- thank you for your work. Kind regards. Ric

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@Pierraxl
@Pierraxl - 22.12.2023 12:43

I'm having a minor trouble, when i drag & drop textures from megascan or whatever, it's red. It's not doing like you in the video. I have to add them manually from another material, weird.

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@larsnow
@larsnow - 22.12.2023 11:10

Hi William, amazing plugin, I bought it some days ago and I'm trying to apply a material to a wall mesh in my scene and when I play it if I have the world alignment selected my camera clips into the mesh and I can see the other side of the wall. I baked the transform etc but I can't make it work. Any ideas?

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@gus2673
@gus2673 - 22.12.2023 04:14

Great tutorial, but can't seem to get displacement working. I've tried with the console variable; r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1and it's still not showing on my UE5.3. What am i doing wrong? ps. i use Mac

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@CanisoGaming
@CanisoGaming - 22.12.2023 01:52

Holy shit!!!

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@archichampin
@archichampin - 21.12.2023 18:19

Thanks a lot William for this and congratulations on your channel, you're a source of inspiration. I bought the plugin and I must say I'm enjoying a lot using it on my actual project (I will love to hear your feedback once I finish it, can I send you a link somewhere?) But there's one thing I'm really missing on it and I'm not sure if you will have an answer to this question. Is it possible to use alpha masks on the brush while painting same as when sculpting a landscape? Thanks a lot mate

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@jencx00
@jencx00 - 21.12.2023 16:28

Another absolutely amazing tool! ...making the artists life so much easier, smart and easy to use. THANK YOU for beeing such a committed and valuable part of this crazy Unreal Community!

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@wjhamilton1984
@wjhamilton1984 - 21.12.2023 00:30

Hi William! I'm looking to make my own textures to use and am a bit confused about some settings regarding color space I was hoping you could give some advice on (or anyone willing to help!)

In Substance Designer I have the option of exporting out my texture map as either Linear or SRGB. For the ORD map, should that be exported out as linear? The issue I have is that exporting it out as linear, seems to make the roughness (Green channel in ORD map) darker and shinier than were I to export it out as SRGB. It's shinier even after un-checking the SRGB tick box within Unreal Engine.

When authoring your textures prior to bringing them into Unreal, what settings do you normally have for each map? How do these sound?

Base Color = 8 bit per channel, Color Space = SRGB
ORD = 16 bit per channel, Color Space = Linear
Normal = 16 bit per channel, Color space = SRGB

Separately, is there an image viewer that you like using? I'm trying to find an image viewer where I can see each individual channel (only one that I can find with that capability is Irfan-view), and give me info such as bit depth, color space and other useful information.

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@mindped
@mindped - 20.12.2023 20:26

Anyone know the performance hit using tesselation vs just using a bunch of nanite detailed meshes?

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@deygus
@deygus - 20.12.2023 19:16

Broooooooooooooo, thank you thank you! This is a godsend! Absolutely incredible work! I'm buying it right now!!! 🔥

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@wladimymouraCG
@wladimymouraCG - 20.12.2023 17:23

Thanks William

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@NeoFahrenheit
@NeoFahrenheit - 20.12.2023 15:02

Do you guys think this channel is more focused on films and architecture? I'm trying to learn game develpment and I don't think the majority of people have videocards powerful enough to afford the performance hit of nanite and raytracing.

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@unreal_enginemail
@unreal_enginemail - 20.12.2023 13:39

vertex blending is not working in custom models and default unreal mesh like Rectangle and other..Any solution?

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@JohnCMacoonD
@JohnCMacoonD - 20.12.2023 13:22

Fucking love this man!!! Thank you thank you thank you!

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@Morchi369
@Morchi369 - 20.12.2023 10:17

This is really well organized, thanks for the detailed video, bought this + your fog asset. Great stuff!

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@les73-mq8zh
@les73-mq8zh - 20.12.2023 00:18

Absolutely great william thanks and congrats!

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@Amorstopineed
@Amorstopineed - 19.12.2023 23:56

looks really great!

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@nasi3228
@nasi3228 - 19.12.2023 21:06

i would really appreciate if you create advanced easymapper landscapematerial and your idea with poddles would be also greate. Thanks William

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@tinutu
@tinutu - 19.12.2023 19:14

Hey, first off, amazing tool, thank you very much for setting it up in a simple way, I have a material setup of my own but this one is easier to use.

I do have one note, not all of us use Megascans and having separate files or ORM (ARM) instead of ARD it would be nice to see that as an option.

That said I can't even find how to get ARD maps off of Megascans, am I missing something? EDIT - I am dumb, I just didn't realise Megascans through Bridge import with ORDp packing, the workflow we use at work does not really use Megascans a lot so I had overlooked this. Still, I would really like to see the ability to use unpacked textures.

Thanks again for the simple setup, already purchased before even finishing the video!

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@nasi3228
@nasi3228 - 19.12.2023 19:02

Dear William, Thanks for easymapper. I got only one issue in the Material Funktion *MF_WF_WorldalignedNormals_HQ. The Error in the ZTansform [SM6] Function CreateThirdOrthogonalVector: Missing function input 'Vector1' The Second Error - [SM6] Function CreateThirdOrthogonalVector: (Node If) If input A must be of type float.

thanks for reply NN

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@piotrhabdas5803
@piotrhabdas5803 - 19.12.2023 13:44

great shown and explained, good job!

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@YansRiegel
@YansRiegel - 19.12.2023 11:14

wow!

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@sauliuszaura
@sauliuszaura - 19.12.2023 11:11

William, EM for Cinematics usage. Or it is possible to export fused material with 3D asset to use outside UE?

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@Wtfukker
@Wtfukker - 19.12.2023 10:26

UV mapping is a two click thing inside the editor these days.. jus sayin..

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@demiost
@demiost - 19.12.2023 06:44

Hello William, good to see this not so old trick making its way back. I tried it times ago before nanite's displacement and i had issues with vertex paints by distance. The simplification of the mesh operated by nanite seems to break the vertex painting and things start to pop in/out... Did you find a solution to prevent that ?

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@cheerow4860
@cheerow4860 - 19.12.2023 02:13

But if my model doesn't have and ARD map how can i do

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@mushudamaschin2608
@mushudamaschin2608 - 18.12.2023 21:40

Now hold on there sir, I thought per instance vertex painting on Nanite meshes didn't work. Is each mesh in your scene a different imported model that just looks the same? Or did the unreal team fix that in 5.3?

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@URAY-cg
@URAY-cg - 18.12.2023 18:50

Material production was one of the parts where my work stopped, so this made it easier to use UE5! Thank you!

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@Gajd21
@Gajd21 - 18.12.2023 17:54

Yeah, going to surprise myself with this one for Christmas... :D

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@Alex-rl7tp
@Alex-rl7tp - 18.12.2023 11:09

you are our hero ^^

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@PolyRidge
@PolyRidge - 18.12.2023 09:46

Holy crap... its only $20... O_O i was expecting it to be $120.... this is one of the easiest purchases of my life, THANK YOU!

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@Retsih
@Retsih - 18.12.2023 09:42

you fooled me . i thought its an unreal feature added to ue 5.3 but its an ad for your product .

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@Mcoivy
@Mcoivy - 17.12.2023 23:36

Absolutely great stuff for that price! Kudos

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@coltonwiley359
@coltonwiley359 - 17.12.2023 22:14

How expensive is the nanite displacement? Or is it worth it to just keep doing things the slow way doing displacement passes and cooking it into the geometry

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