UE4 Third Person Cover Shooter - 9 Basic HUD and Dealing Damage

UE4 Third Person Cover Shooter - 9 Basic HUD and Dealing Damage

EvilEyeGames

8 лет назад

7,842 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@BigBadToucan
@BigBadToucan - 27.04.2016 17:38

best tutorial on yt so far

Ответить
@MonstroUK
@MonstroUK - 27.04.2016 17:57

Love you Dave.

Ответить
@Metronomus73
@Metronomus73 - 29.04.2016 15:07

Fantastic tutorial series, well done! Would love to see how you handle shooting AI enemies :-) . Best regards, Michael

Ответить
@Metronomus73
@Metronomus73 - 02.05.2016 00:23

I´ve got a problem with the projectile collision. Sometimes the projectile goes right through the enemy, without counting a hit. The body shots work sometimes, the headshot very rarely. If I set the Trace channel to "Weapontrace" in the BaseWeapon_BP / Calculate Shoot Info, the raytrace is somehow "inverted", that is the red indicator is not the object, but on the character. Can´t figure it out and am very glad for any advice.

Ответить
@Metronomus73
@Metronomus73 - 05.05.2016 21:40

Hi! Another day, another problem ☺ . I created a child blueprint from the parent enemy, but the take damage event will not fire. I am using the same mesh for testing. Any ideas? Best regards

Ответить
@Jereal
@Jereal - 08.06.2016 19:11

Hey is there a way using this tutorial to deal exact number of damage? instead of doing 20-50 damage i would always make the 40 damage? Anyways this is a great tutorial and exactly the tutorial ive been looking for few days now, thanks !

Ответить
@romanfolwarczny850
@romanfolwarczny850 - 14.06.2016 11:48

Hey Dave, I have a small problem. In my capsule collision I have the weapon trace and weapon channel set to ignore, but it still blocks my projectile for some reason, preventing it to get the bone hit information.Update: The issue is much more weird than I thought. The capsule doesnt block my projectile, but the projectile recieves bone hit information only from bones which are outside of the capsule, so in the T pose I can recieve hit information only from the hands

Ответить
@160chicken
@160chicken - 21.07.2016 15:15

Having a bit of a problem, Headshots dont register so I went back to make sure everything is correct and I noticed I didnt have Collision enabled to collision enabled (Query and physics) and Object type set to Weapon Channel In the base projectile so I made the changes but when I did the bullets would pass through the Enemy Character but when I set the Object type back to World dynamic the bullet causes damage to the EnemyCharacter but no modified damage to the head. So I am wondering where I went wrong

Ответить
@myimmortal9488
@myimmortal9488 - 21.09.2016 11:54

My projectile doesnt cause any damage but when i resized the capsule component of Ai and made the mesh a bit out of Capsule , the projectile caused damages . any suggestion plz

Ответить
@carlfairbairn6794
@carlfairbairn6794 - 04.10.2016 23:12

had to redo all these as something corrupt on my computer ...the line trace is registering a hit but im doing no damage and the print strings not working either any idea what going wrong

Ответить
@wwefightreality7846
@wwefightreality7846 - 12.01.2017 08:43

no damage and sprint strings not working.. please can i Fix?

Ответить
@cgstuff87
@cgstuff87 - 06.06.2017 03:26

Hi, I need some help I'm following these tutorial series to the letter, well done btw and thanks, I have a problem, the enemies die in one hit and it prints 0.0 damage for regular shots and head shots and crits, any suggestions?

Ответить
@user-gy6cv3ug5i
@user-gy6cv3ug5i - 26.06.2017 00:45

Amazing tutorials! I just came back to this video and have a question- is there any reason you didn't use the built in "Apply Point Damage" instead of using an interface to do essentially the same thing? Working on a multiplayer shooter (using line traces not projectiles) and was wondering if using interfaces like this has any advantages / disadvantages vs the build in point damage approach.

Ответить
@SGUDevs
@SGUDevs - 15.07.2017 15:00

my projectile fires at own collision and places haha

Ответить
@blind_neighbourhoodNerd
@blind_neighbourhoodNerd - 13.08.2017 02:38

Excellent man

Ответить
@reerjgiorge
@reerjgiorge - 18.10.2017 03:02

Headshots barely register. What could be the problem? also, the closer you are to your target, the linetrace totally goes off. You should fix that, or make the starting point somewhere in the muzzle.

Ответить
@ArunKumar-vu2jt
@ArunKumar-vu2jt - 27.10.2017 20:02

Hi, I need help with my take damage event it doesn't fire at all. Thank for the help

Ответить
@anne-frederiquepoissant3144
@anne-frederiquepoissant3144 - 27.01.2018 00:07

Hi! I am confused as to how your character is shooting right in the center of the screen. Mine kinda shoots a bit to the left and it makes it difficult to get a good aiming with the crosshair. Is there a simple way to correct that?

Ответить
@mikeyh8553
@mikeyh8553 - 29.05.2019 03:39

Amazing tutorial, well done, and easy to follow. I just happen to be a little stupid. For whatever reason the damage dealt to the test enemy won't print. I'm pretty sure I have the collision settings right. Also, in the base weapon event graph, I had an error when I tried to connect the spawnactor return value to the set damage target. I casted to the assault rifle projectile bp and it fixed the error, but I don't know if this is a long term solution. Any help would be appreciated, thank you.

Ответить
@talnz23
@talnz23 - 16.07.2020 02:25

For some reason I am getting an error with the projectile On Component Hit, when we break the hit and put the hit actor as the target for the take damage interface, I receive the error "Actor Object Reference is not compatible with Damage Interface Interface." Any thoughts?

Ответить