Blender Tutorial: How to Turn HDRi to 3D ENVIRONMENT

Blender Tutorial: How to Turn HDRi to 3D ENVIRONMENT

Tomi Viitanen

6 месяцев назад

202,874 Просмотров

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@echoecho9762
@echoecho9762 - 25.12.2023 14:51

It's quite embarrassing to witness the amount of free time you seem to have, spending it on creating numerous senseless transition animations, including animating an elephant's waste. Do you not have a spouse, children, or a family with whom you could invest your free time more meaningfully? If your intention is to create an HDRI tutorial, I suggest keeping it concise and not squandering your valuable time on animating a 3D transition with a pair of scissors. As an adult, I find myself questioning how one can have so much leisure time to animate such seemingly pointless content.

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@espinafreAzul
@espinafreAzul - 29.12.2023 19:00

This is awesome, just wondering if is possible to export it to game engines after making the projection.

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@user-gk9ut9qc1o
@user-gk9ut9qc1o - 29.12.2023 18:45

Incredible work! Loved the introduction lol

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@njidekanwachukwu1263
@njidekanwachukwu1263 - 29.12.2023 14:14

@tomiviitaten please drop the name of Font used. It's great!

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@oscarorlandocaballeromoren5763
@oscarorlandocaballeromoren5763 - 29.12.2023 13:12

This was brilliant!

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@ThatGuy_33
@ThatGuy_33 - 29.12.2023 07:51

I’m sorry, but I am unable to trust anyone who doesn’t immediately delete the default cube and add their own.

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@FireAngelOfLondon
@FireAngelOfLondon - 29.12.2023 05:35

It's great to see a tutorial like this that covers a way to do something in Blender that I have never known how to do even though I have been using Blender since 2.26, way back in 2003. Just one tip: Generally you get better results when you set the bump strength to 1 and vary the distance setting. There are probably uses for higher strength settings but I have never seen it look as good if I set it above 1.

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@davidmcsween
@davidmcsween - 29.12.2023 04:34

Thank you so very much! Wonderful and clear, even the translucency mistake is worth leaving in as I do that all the time.

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@donny_lun7230
@donny_lun7230 - 29.12.2023 04:23

Man, I'm just shocked and perplexed. I never thought you could use an HDRI map in this way, I came across many tutorials with techniques for creating realistic environments, blocking, camera projection, mixing PBR materials with real-life photos and many other things. How did you arrive at this result, like how did you think you could use the hdri map in this way?? Simply incredible, I loved your video

Btw, great choice of thumb and introduction

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@ChaojianZhang
@ChaojianZhang - 28.12.2023 19:13

I actually learnt more than HDRi from this video.

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@khobitang
@khobitang - 28.12.2023 13:23

brooooooo thats......insane....

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@tomharding2388
@tomharding2388 - 28.12.2023 13:08

When I project using Object, my texture is really stretched in one direction, tried in both 3.6 & 4.0 but cannot seem to replicate your process, and no amount of scaling or translating will fix it. Any ideas what could be causing this? I’m using the same HDRI. Really good tutorial though, hoping to find a fix 🎉

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@ValeGoG
@ValeGoG - 28.12.2023 00:06

10/10

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@igorblend2768
@igorblend2768 - 27.12.2023 23:33

Super!!!

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@gaia35
@gaia35 - 27.12.2023 23:11

I successfully did this with legacy eevee

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@CShep99
@CShep99 - 27.12.2023 22:35

tip for the first one: if you don't have a great gpu you can set the shader to "emission" instead of "principled" and it will be near real time while you edit the cube.

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@gaia35
@gaia35 - 27.12.2023 22:14

This is becoming muscle memory!!!

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@tegolley
@tegolley - 27.12.2023 19:39

Let’s cut the crap

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@A.A.K_Channel
@A.A.K_Channel - 27.12.2023 18:30

Awesome I very liked it❤️❤️

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@grenoblica
@grenoblica - 27.12.2023 16:32

This is really a great tutorial, it really helps. Thanks, I have to subscribe now

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@blindershrine8752
@blindershrine8752 - 27.12.2023 14:58

This tutorial I’m waiting for a longgggg time🎉

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@fallogingl
@fallogingl - 27.12.2023 05:53

Im gonna try this with the 360 Google street images lol

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@prokopsodomka8279
@prokopsodomka8279 - 27.12.2023 05:17

great tutorial:) I would add one thing tho. The point of HDRIs is in the name, High Dynamic Range. The texture carries light values higher than 0-1. By using the texture as emmisive, we throw this information away (I think, I concluded this from a project more than a year ago, so it is possible this changed). I like the trick with the sun but I would try using the hdri as an enviroment texture as well as the dome texture to get the full benefits of an hdri. I use this method quite often in Unreal Engine and find it very useful.

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@pangus
@pangus - 27.12.2023 03:35

Thanks a lot that i really needed!!!!!!!🙏

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@Medwig
@Medwig - 26.12.2023 22:57

Amazing Tutorial brother! How about you teach how to reconstruct a room using HDRI or maybe a street.

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@1insp3ru16
@1insp3ru16 - 26.12.2023 20:45

Hey man this is amazing!!! Could u do an out door one please

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@MatthieuBarbie
@MatthieuBarbie - 26.12.2023 18:29

Nice tutorial, great

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@zana3d
@zana3d - 26.12.2023 12:24

Absolute gold. Lovely intro, great pacing, interesting content. Thank you! Liked and subbed

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@pberezin
@pberezin - 26.12.2023 12:23

Brilliant! Thank you very much for sharing!

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@sameluh6456
@sameluh6456 - 26.12.2023 12:21

I enjoyed this video, very cool and helpful.

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@BracerJack
@BracerJack - 26.12.2023 10:53

I was just thinking this was just another tutorial, but when the poop came out the ass of the elephant and landed on the floor, I know it it time to subscribe.

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@fullyleaded
@fullyleaded - 26.12.2023 03:48

awesome tutorial. Super useful. you got yourself a sub. could you ... or rather, do you still use the HDRI's to light up the scenes?

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@Ponk_80
@Ponk_80 - 26.12.2023 03:47

Fake it, till you make it.

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@camilocarreno8672
@camilocarreno8672 - 26.12.2023 02:52

Diablo esto esta bien kbroooooon

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@lusoverse8710
@lusoverse8710 - 25.12.2023 23:20

Many thanks! Just what I need right now.

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@KaranKumar-ee6rn
@KaranKumar-ee6rn - 25.12.2023 21:49

It was very informative thanks 👍

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@JLSTibu
@JLSTibu - 25.12.2023 21:03

This is brilliant. How Accurate are the dimensions of the final space? Could this be considered a simplified type of photogrammetry technique? You're still working with optical data so it shouldn't be that off.

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@Kavukamari
@Kavukamari - 25.12.2023 19:59

wait you used the default cube?

be careful, nobody knows what happen if he gets too powerful.

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@adont3r
@adont3r - 25.12.2023 16:11

DELETE CUBE OMG, here we go, apocalypses begins....

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@ramyissa20
@ramyissa20 - 25.12.2023 13:59

Totally new and interesting methods. I'm curious to know did you figure this out yourself?

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@HarnaiDigital
@HarnaiDigital - 25.12.2023 10:37

This is absolutely freaking Genius.... I have been thinking about something like this but couldn't figure out a way to actually do it. LOL good work.

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@bugradundar
@bugradundar - 25.12.2023 02:50

Wow, thanks

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@srnyxx
@srnyxx - 24.12.2023 23:54

Hello, thank you very much for the tutorial. ^_^

I have a problem. A lot of light dots (noise) appear on the render. Could you please tell me how to remove them?

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@TommyLikeTom
@TommyLikeTom - 24.12.2023 22:19

very cool idea

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@user-hw2rk2vi7w
@user-hw2rk2vi7w - 24.12.2023 21:16

Love you 🤟🏻

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@jmanners
@jmanners - 24.12.2023 16:09

Doesn't the built in BSDF shader have a "Backface Culling" checkbox near the bottom of the material inspector?

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@CamelBackGames
@CamelBackGames - 24.12.2023 13:39

wow thanks man!

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@BlenderVedaEnglish007
@BlenderVedaEnglish007 - 24.12.2023 12:57

Your Tutorial was like apple products at first I didn't know I need it but now I got hooked

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@davitzeiro
@davitzeiro - 24.12.2023 11:09

thank you!! this is awesome!! 😮👏👏👏

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@artisans8521
@artisans8521 - 24.12.2023 03:03

By the way, elephant manure is great fertilizer. But the video is great, and thanks for saving the default cube.

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