Комментарии:
It's quite embarrassing to witness the amount of free time you seem to have, spending it on creating numerous senseless transition animations, including animating an elephant's waste. Do you not have a spouse, children, or a family with whom you could invest your free time more meaningfully? If your intention is to create an HDRI tutorial, I suggest keeping it concise and not squandering your valuable time on animating a 3D transition with a pair of scissors. As an adult, I find myself questioning how one can have so much leisure time to animate such seemingly pointless content.
ОтветитьThis is awesome, just wondering if is possible to export it to game engines after making the projection.
ОтветитьIncredible work! Loved the introduction lol
Ответить@tomiviitaten please drop the name of Font used. It's great!
ОтветитьThis was brilliant!
ОтветитьI’m sorry, but I am unable to trust anyone who doesn’t immediately delete the default cube and add their own.
ОтветитьIt's great to see a tutorial like this that covers a way to do something in Blender that I have never known how to do even though I have been using Blender since 2.26, way back in 2003. Just one tip: Generally you get better results when you set the bump strength to 1 and vary the distance setting. There are probably uses for higher strength settings but I have never seen it look as good if I set it above 1.
ОтветитьThank you so very much! Wonderful and clear, even the translucency mistake is worth leaving in as I do that all the time.
ОтветитьMan, I'm just shocked and perplexed. I never thought you could use an HDRI map in this way, I came across many tutorials with techniques for creating realistic environments, blocking, camera projection, mixing PBR materials with real-life photos and many other things. How did you arrive at this result, like how did you think you could use the hdri map in this way?? Simply incredible, I loved your video
Btw, great choice of thumb and introduction
I actually learnt more than HDRi from this video.
Ответитьbrooooooo thats......insane....
ОтветитьWhen I project using Object, my texture is really stretched in one direction, tried in both 3.6 & 4.0 but cannot seem to replicate your process, and no amount of scaling or translating will fix it. Any ideas what could be causing this? I’m using the same HDRI. Really good tutorial though, hoping to find a fix 🎉
Ответить10/10
ОтветитьSuper!!!
ОтветитьI successfully did this with legacy eevee
Ответитьtip for the first one: if you don't have a great gpu you can set the shader to "emission" instead of "principled" and it will be near real time while you edit the cube.
ОтветитьThis is becoming muscle memory!!!
ОтветитьLet’s cut the crap
ОтветитьAwesome I very liked it❤️❤️
ОтветитьThis is really a great tutorial, it really helps. Thanks, I have to subscribe now
ОтветитьThis tutorial I’m waiting for a longgggg time🎉
ОтветитьIm gonna try this with the 360 Google street images lol
Ответитьgreat tutorial:) I would add one thing tho. The point of HDRIs is in the name, High Dynamic Range. The texture carries light values higher than 0-1. By using the texture as emmisive, we throw this information away (I think, I concluded this from a project more than a year ago, so it is possible this changed). I like the trick with the sun but I would try using the hdri as an enviroment texture as well as the dome texture to get the full benefits of an hdri. I use this method quite often in Unreal Engine and find it very useful.
ОтветитьThanks a lot that i really needed!!!!!!!🙏
ОтветитьAmazing Tutorial brother! How about you teach how to reconstruct a room using HDRI or maybe a street.
ОтветитьHey man this is amazing!!! Could u do an out door one please
ОтветитьNice tutorial, great
ОтветитьAbsolute gold. Lovely intro, great pacing, interesting content. Thank you! Liked and subbed
ОтветитьBrilliant! Thank you very much for sharing!
ОтветитьI enjoyed this video, very cool and helpful.
ОтветитьI was just thinking this was just another tutorial, but when the poop came out the ass of the elephant and landed on the floor, I know it it time to subscribe.
Ответитьawesome tutorial. Super useful. you got yourself a sub. could you ... or rather, do you still use the HDRI's to light up the scenes?
ОтветитьFake it, till you make it.
ОтветитьDiablo esto esta bien kbroooooon
ОтветитьMany thanks! Just what I need right now.
ОтветитьIt was very informative thanks 👍
ОтветитьThis is brilliant. How Accurate are the dimensions of the final space? Could this be considered a simplified type of photogrammetry technique? You're still working with optical data so it shouldn't be that off.
Ответитьwait you used the default cube?
be careful, nobody knows what happen if he gets too powerful.
DELETE CUBE OMG, here we go, apocalypses begins....
ОтветитьTotally new and interesting methods. I'm curious to know did you figure this out yourself?
ОтветитьThis is absolutely freaking Genius.... I have been thinking about something like this but couldn't figure out a way to actually do it. LOL good work.
ОтветитьWow, thanks
ОтветитьHello, thank you very much for the tutorial. ^_^
I have a problem. A lot of light dots (noise) appear on the render. Could you please tell me how to remove them?
very cool idea
ОтветитьLove you 🤟🏻
ОтветитьDoesn't the built in BSDF shader have a "Backface Culling" checkbox near the bottom of the material inspector?
Ответитьwow thanks man!
ОтветитьYour Tutorial was like apple products at first I didn't know I need it but now I got hooked
Ответитьthank you!! this is awesome!! 😮👏👏👏
ОтветитьBy the way, elephant manure is great fertilizer. But the video is great, and thanks for saving the default cube.
Ответить