Комментарии:
- what a cool trick - thx!! :^]
ОтветитьGreat one. Thank you😊
ОтветитьThank you, it's really fast
ОтветитьThats great!! Thx!
ОтветитьAdmittedly, I use a different method to create the base mesh of a character, but it's still nice to watch another method ;D
ОтветитьI really like the end result! What do you think about the new addon Blob fusion?
Ответитьi get to the part when you hit g to move the neck and the whole mesh fks up
ОтветитьU BEST!!!
ОтветитьI got told to be respectful, how about Putin?
ОтветитьPIXXO 3D = Master of Characters
ОтветитьI can't apply "shade smooth" to the model that using skin modifier
ОтветитьClean tutorial, i love it i'll try
ОтветитьHow do i sculpt my model after this? It wont let me
ОтветитьThanks for this tutorial, the more ways to make character models, I'll try to practice
ОтветитьI know this a real easy question. How are you seeing your shape in wire frame without making the image plane disappear...It's an empty!..Had to take a close look at your panel over there. Cool!
ОтветитьUse X-ray mode to see the points easily. You can make hands really fast this way.
ОтветитьCtrl R loop cuts will add points
ОтветитьAmazing how it works. Thank you for sharing this technique.
ОтветитьI love it... good tutorial
ОтветитьI don't have "Free" on my Number Pad. What other option do I have?
Ответитьthanks, it really helped me out with some problems I've been occouring on when skin moddeling. Truthly a bliss.
Ответитьhow i can add the pic in blender?
ОтветитьOmg, i just learning blender 2.83 and used S to scale. But in this video (i think its a new vetsion of blender) used ctrl a 😀😀😀
ОтветитьThanks a lot.
You showed how to use better the modifiers and why use the vertex data with Radius values.
Just made a video on this cuz I discovered it myself, but it looks like you're better at this than me lol
ОтветитьVery Smart!!
ОтветитьYou make this look immensely effortless.
ОтветитьMy geometries always want to implode and twist around when I'm moving things to my references. Why isn't this happening to you and how do I fix this?
ОтветитьI made the legs separate but with same technique. I'd propably do the arms separate aswell 'cause well if anyone did the tutorial they will see why. Anyways... Great tutorial... learned something new.
ОтветитьBeen trying to find a way to do 2d faces with the skin modifier. Any tips?
ОтветитьFor scaling the verts, you can lock the scaling to an axis the same way you lock axes with the G, R and S tools.
ОтветитьGreat tutorial 👌
ОтветитьThis might be the most obvious part, but how did you get those model sheets into Blender?
Ответитьhow do i make the finger?
Ответить…never thought it could’ve been this easy
Ответитьum im doing the skin modifier and it turning the square into something weird but cool looking with the holes though the cub but not what i wanted
ОтветитьHow do i extrude from the wire mesh itself instead of using the verts in the inside of the moddle?
Ответитьquestion is. how do you make a hand
ОтветитьNever managed to make a proper character with traditional building methods and then this popped up and I made a solid looking character with great topology in 15 minutes, thanks!
ОтветитьThanks bro, i can make it
ОтветитьIt sounds very reasonable, am gonna try it soon thank you!
ОтветитьSo i cant sculpt on it afterwards, the mesh disapears when i turn on dynotopo.
Ответитьthank you m8
ОтветитьGood information 🇦🇶
Ответитьyeah this does nto work anymore man
Ответитьin 3 mins of your video I discover tools that would have made what I've been trying to do for months so much easier. Thanks
Ответитьjust a quick question pixxo could you use the same method if instead of a model sheet but another persons model to use as reference
ОтветитьIf you'd using in X-ray mode it would more easier to understand.
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