Liquid Shader Breakdown | Unity URP + Built-in

Liquid Shader Breakdown | Unity URP + Built-in

MinionsArt

1 год назад

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angiemon
angiemon - 24.09.2023 20:25

OMG this is FREAKING amazing!!!

Lady, you are an absolute rockstar!!!!! 🤙

... now you don't happen to also have a solution for spilling liquid/fluid particles, do you? 🐵🙈 haha

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Smash-ter
Smash-ter - 20.09.2023 21:50

the bigger challenge is trying to do that effect without a C# script

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kvsk chaitanya
kvsk chaitanya - 26.07.2023 20:18

Really helpful thanks a lot I have used the Built-in shader

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Juan David Granados
Juan David Granados - 19.07.2023 05:56

tks for the tutorial, i just want to know if it's posible to have something inside the bottle like an eye, becouse i tried and the top color doesn't render, you can help me?

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Ravio
Ravio - 26.03.2023 02:29

I keep getting the document root must not be followed by other values" errors, does someone know how to solve it?

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Stepho J
Stepho J - 21.03.2023 13:14

do i only need the shaderGraph package in unity? I just get a magenta preview in my .shadergraph and every preview window is just black. it says i might be missing a package but i don't know which.

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Heckin Mans
Heckin Mans - 03.03.2023 12:29

For some reason, mine keeps ending up with a compiler error saying "the document root must not be followed by other values". Has anyone else been having this issue when importing the liquid shadergraph, and how did you guys solve it?

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Billy
Billy - 21.02.2023 03:02

Hello, I looked around but was finding trouble on how to add bubbles to the liquid whether its done through a added particle system or built into the shader. Do you have any pointers on where to start ? I'm trying to make a beer shader(using built in only) if that helps! Thanks for the tutorials !

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Michael Buka
Michael Buka - 19.02.2023 23:22

Very Thanks! Very cool shader, but there is a problem. When rotating a non-spherical object, the height of the liquid is not displayed correctly. If the height of the liquid is less than the middle, then everything is acceptable in principle, but if it is higher, then problems are observed.
How to correct height.

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Crazy3D&Code
Crazy3D&Code - 14.02.2023 16:15

Thanks a lot for posting this! Found the old script and wanted to modify it, but this saved me soo much time. Incredible work! <3

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StickyLab
StickyLab - 17.01.2023 21:13

I want the water to spill

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Eforen
Eforen - 24.12.2022 04:19

Do you have a tutorial about a fake pore from this sort of bottle?

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gamesplusjames
gamesplusjames - 23.12.2022 02:29

This was great! You explained everything really well and I can't wait to play around with this myself now!

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?
? - 23.12.2022 00:29

so cool, thank you so much

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Đạt Quốc
Đạt Quốc - 22.12.2022 20:28

Thank for the tutorial. It's really helpfull <3

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david f fortes meireles
david f fortes meireles - 22.12.2022 19:30

great 😍😍

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fisekoo
fisekoo - 22.12.2022 18:46

can you start a series that teaches HLSL from beginning?

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Mango Fruit
Mango Fruit - 22.12.2022 18:17

Thank you so much! Your channel is one of my favourite for unity tutorials :) <3

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Serge LeBlanc
Serge LeBlanc - 22.12.2022 18:16

Thanks for the awesome video! Love your tutorials :)

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MinionsArt
MinionsArt - 22.12.2022 12:55

I know a lot of people already made video tutorials based on my old post from 2018 but I did make some changes recently so it's worth making a video myself :D

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