Комментарии:
Amazing tutorial. This is how you get a new sub. Subscribed!
ОтветитьAwesome tutorial sir! Hopefully Blender Institute can create texture tools that can rival Substance Painter.
ОтветитьI was wondering how I can convince the color map on the base color that I need to replace the black value or the yellow color of cube as image texture
to texture the robot and do materials at same time ?
I didn't save it XD
ОтветитьSick! ❤
ОтветитьThanks :)
ОтветитьI love your channel. You explain everything so well without rushing through the video. Thank you for everything you share!
ОтветитьIf I render it in cycles, it looks very different. Not as detailed, many parts are even missing. It becomes way to soft and blurry. What can I do to fix that?
ОтветитьAMAZING
ОтветитьAMAZING
ОтветитьAmazing stuff. Thanks a lot.
ОтветитьHow do I put the texture I done on to my model
ОтветитьI'm just wondering if the HDRI I choose will affect the final look when baking (does it get baked in)? Or is it only affecting the look within blender while working?
Ответитьawesome!
ОтветитьThis is so cool Ryan. Awesome as always<3
Ответитьthis is great. also, just a tip for anyone who is using a new version of Blender and struggling to find the Mix RGB node: it's now just called "Mix". (just make sure you change the "Float" in the drop-down box to "Color".)
Ответитьmy boy default cube
Ответитьcan i download it? mine looks so bad ):
Ответитьperfect thing I was looking for
ОтветитьThanks! Great work
ОтветитьIs there anyway to use an image texture instead of a color, for the color ramp? I want to have an image texture where the yellow paint part is.
ОтветитьI have a problem when i make the model as asset and import it through asset browser it import with one texture like i did not print on it any solution?
ОтветитьThank you. This is an amazing tutorial.
ОтветитьSimply amazing tutorials, thanks!
ОтветитьIs this PBR and will this work for game asset making? (for example, use blender as a substance painter alternative)
ОтветитьTHANKSSSSSS!!!!!
ОтветитьUsed this technique for a new livestream asset. I love the way it looks, but ran into a hitch. I can't figure out a way to add additional texture painting on top of this workflow. (ie: wanted to add a dirt/smudge look to the material, but it won't show up properly on the asset). I went so far as to try baking the textures so I could try painting on them, but I couldn't get the surface color to turn out right. Do you have any ideas on how to add additional, surface texture painting/details on top of this?
ОтветитьGreat tutorial.
How can I import prepare model with texture and bumps to game engine?
Hi
Every time after i connect the bump node with the bsdf, my object legit becomes flat i mean it looses the effect of subdivision modifier. Any idea why it's happening!??
It’s just me or using these procedural materials is too hard to grasp?
ОтветитьIt's looks like burning butter
Ответитьyou are amazing. simple and very clear.
Ответитьthis kind of method can be used to add some rust on an object too? Maybe by setting off the " invert" of the first "bump" and other settings... I hope so, It would be fantastic!!
ОтветитьThis can be substitute Substance Painter and Substance Designer, nice!
ОтветитьWow! This is super cool! Thank you for good explanation!
ОтветитьMuito bom, brigado!
ОтветитьHi there!
There is an idea for your videos: how to make custom decals with blender. In other words we should create a plane, add a transparensy to it and then add some textures. For examle: there is a wall from plaster and we want to add a decal who will looks like damaged
Ахуенно реклама ток зач, как паувер вош симулятор
ОтветитьI subscribed and liked. Thank you bro🤝
ОтветитьFANTASTIC. Thank you.
Ответитьblender stealthly crawls into substance territory
ОтветитьLiterally can't listen to the way you speak... You make great videos, but maybe try and be more natural.
Ответитьvrry good
Ответить👍🏻
ОтветитьDon't forget, that you can use math directly inside blender. if you don't know what the numbers would be if you wanted lets say, for example type 1024*4 and it would be a 4k(4096) texture, and 1024*8 would be a 8k(8192) texture. :D
ОтветитьI wonder is possible to paint multiple objects in n texture paint?
ОтветитьThank You❤
ОтветитьNice Tutorial!
Ответить