Комментарии:
All the poor naval controls were fixed in 1.6.1. You can now merge easily, assign missions in a better way, and cancel missions with one click. Also the XP gain was seriously nerved.
ОтветитьBut how do I just get my ships to try and sink as many ships as possible?
ОтветитьI wonder if the type of guns on a ship effect offshore bombardment. I designed a cruiser with several level 2 medium turrets for this very purpose. I believe the more guns and heavier guns, the more effective the bombardment support. Like a cruiser with just a few light guns and lots of anti air i believe wont be as effective for bombardment? Seems this way to me in man the guns. I also wonder how to escort troops just moving on transports from one friendly port to another but through enemy war zone areas.
ОтветитьLearned a few key things... thank you very much
Ответитьwowwwwwwwwwwww nice
ОтветитьLove that I don’t have to watch 6 hours of footage to learn to have fun in this game.
ОтветитьHopefully this helps because I have no idea what I am doing with navy.
ОтветитьI just can't get my head around it and this is with 200 hours. I give up.
ОтветитьMan the guns is fucking me up. I just got good so i installed all the dlc and now im getting stomped. 😥
ОтветитьMy only problem is here is how frustrating it is to create task forces.
Ответить480p ??
ОтветитьHi :) I am a German and I think you are from the UK, is that right? ^^
ОтветитьThis is why I prefer Victoria 2 navy system over HOI4 Navy system
ОтветитьI tried using a navy last night, they wouldn’t attack the enemy even when they were spotted
Ответитьonly quiestion i have is how many for example sumbarines should be together in one fleet and in one attack.. i have submarines like 15+ - together .
ОтветитьThis would have been more tolerable if they had left the commands the same in the vanilla game, but no all that (which was complex enough as it was) became convoluted. Now the game just sets my fleets to be based out of idiotic harbors and instead of sending ordered reinforcements it just docks them in onesies and twosies in random ports for um no reason.
ОтветитьOn naval invasion support once you choose a zone in the ocean how do you cancel your fleet going there
ОтветитьPretty much, pretty much, pretty much
ОтветитьEh the old system was simpler
ОтветитьI need help cause im playing country that has no navy and try to build that it says that i have no modules and even when i raged on that and use cheats research all posible modules (torpedos and stuff) exept ships nothing happed what i need to do?
ОтветитьWow it's been almost a year since this dlc released
ОтветитьHei man, Do you know if there is any way to remove the "Nine Power Treaty" for the China's National Spirits??
Can change my national focus exportation and i am starving of almost any raw material and at the end it will cost me the campaign, Japan (need to invade it though) is almost done, but Nazi Germany is looming and i have zero chances to beat the axis in this conditions .. and the Axis this time is huuuuuge, all Europe and almost the whole Siberia (managed to get a chunk of it though)..
Cant produce enough of any thing.. Maybe invading the USA but with this exportation focus ... even then I guess
Sorry for the long questions now and then, but i am learning a lot with your campaign and your answers, never ever find the way to hold Japan that way ... was magnificent indeed
Thank you very much!!
ОтветитьJust hold shift to select 2 things and then g to combine
Ответитьsorry, but this wasn't helpful at all.
ОтветитьSplit the selected ships
Split the selected ships
Split the selected ships
The lower number on a fleet is the total number of ships, not just light ships
Ответитьworst naval upgrade ever.
Ответитьthe best navy i find to be
EDITED because i did a lot more testing
SS = full of torps , best engine
a good sub is the 1940 one (the 1944 uses cromuim)
snorkel
-> although radar is nice ..in my testing i found the subs too easy to detect
1936 DDs wrecked my '40 and '44 subs
with snorkel, the 1936 DDs could rarely and barely kill a few
go with snorkel because it allows your subs to get away safer if they meet any trouble
DD = 2/3 Depth charges , Sonar , a torpedo launcher , best engine , dual purpose artillery
-> these are fast and will easily troll torpedo nuke ships because they engage fast
also subs
-> they don't have good sub detection but i'll get to that later
LC = one Heavy cruiser battery , two light cruiser batteries
3 planes , radar , best engine , best armor , fire control 0
you can also slap a torp launcher/another battery/depth charge depending on your needs
-> this is your detector right here
it has insane detection (subs and surface) , excellent speed while also having great firepower against destroyers and other Light Cruisers
-> having best armor means 10 armor...Light guns of Light cruisers and DDs will not penetrate !!
HC = one plane , 2-3 heavy batteries , 1-2 light batteries , Radar , best armor , best engine
-> this is your DD and LC remover ...the firepower wrecks those
armor is 10 so light guns can't penetrate and it's great speed allows for fast engagement
Heavy hull = BATTLECRUISER ARMOR (BC)
do not go for BB armor because it's speed drawback is too big
1-2 planes , Radar , best engine , Fire control *can't tell if the reliability hit of the better fire controls is worth it or not
be sure to keep it's speed around 30 knots to allow it to engage faster !!
put guns on it to have it get 40 armor piercing..not more
if i remember correctly , 2 artillery III and 2 artillery I will get you 40 AP and strong damage (40 AP can pierce anything short of a superheavy)
The reasons i support BC armor over BB armor are the following:
-speed makes you engage faster thus dealing more hits
-30 armor means only heavy artillery and superheavy artillery will penetrate (the armament of BB and SHBB)
the 40 armor of the BB armor set is useless because those same heavy and superheavy artillery guns will penetrate because they easily get over 40 armor piercing so there's no point in trading your speed for armor that offers no improvement
-the older BBs and BCs (usually the starting ones or early ones the AI loves to spam) are still incapable of piercing you with 30 armor ..so going for 40 is overkill
-cheaper
SuperHeavyBB
put enough batteries to keep it around 25kt speed (don't go full artillery because the ship's speed would be so low that most battles would be over before it would even be in range)
fill the remaining slots with AA and planes because those don't affect speed
this ship has so many slots that you can get around 3 planes on it after you're done arming it to the teeth
also get radar on it
i suggest going for best fire control here as this ship stays in the back and doesn't draw too much fire to suffer from the reliability loss
CV (carriers)
engines and deck space ... going for carrier naval bombers mostly (you can get some carrier fighters but don't go for more than a third of the capacity as fighters)
Notes:
SPEEDS:
DDs must be faster than 40kt
LC must be ~40kt as well
HC ~35kt
BC ~30kt
SHBB ~25kt
DETECTION:
detection is averaged over your ships so having one ship with good detection and 100 ships with bad detection screws you over
thankfully the LC i mentioned are cheap enough and have so good detection that you won't get messed by the averaging
RELIABILITY:
i understand that reliability is more like a chance
the lower it is ..the more chances are that whenever a ships takes a penetrating shot, that shot is a critical hit
keep reliability high on your DDs and LC (maybe HCs as well) because these are the ones that take hits
your BCs can afford having a bit lower reliability because they're more in the back
your SHBBs can lose the reliability as they don't take many hits ..and even if they do..they have armor and HP to shrug it off so go with best fire control on them as their hits are extremely damaging thus valuable
SUGGESTION:
if you lack fighters on CVs or if you lack CVs entirely ...go with a separate cruiser that is full of AA and it has little armament in terms of naval artillery ( Fire Control as well !! )
keep it around 30-35knots to keep it a bit behind the gun cruisers in order to not get shot at but not be too in the back
you will drown planes with a handful of these
this approach (versus the CV with a few fighters) is desirable if you play as a smaller / weaker nation in terms of naval dockyard amount and resoures
MINES:
don't know stuff about them as i did no testing
i suggest getting 1-3 DDs with max minesweeping if you're meeting them
never met them in single player though
FINAL WORDS:
-if you took the time to read all of this you're godlike
-the designs and roles of the ships i came up with come from hours and hours of naval combat
feel free to improve on my comment if you have ideas by dropping a reply
i am disgusted at how you said Newfoundland
Ответитьworst update ever, ruined it for me
ОтветитьI hate how now for battleships for example, you can only assign 5 dockyards
ОтветитьYou forgot one thing, how do you add more module slots?
ОтветитьI just started playing HOI 4 and one thing I just have no clue how to do anything involving navy.
Ответитьaye this helped me so much thx man! I kept getting my fleets destoryed by the japanese lol
ОтветитьOnly problem with navy atm is if your playing a mod with no navy and the focus tree gives you none your just fucked. Your forced to import ships to train with. Because dispite knowing how to build destroyers you can build em without training on them
ОтветитьToo bad my hoi4 is cracked so I cant upgrade
Ответитьhow to attack the land unit with battleship
Ответитьi hate that i have to watch a video to relearn this stuff
ОтветитьI suck at naval warfare, I just stick to my land forces. Im so bad at this game :'(
ОтветитьI thought patrol meant the task force was going out to find the enemy fleet and then strike force actually went out to destroy the found fleet.
Ответитьit's a little painful .. i just played one match after a longer break .. you explained the old behavior of patrol, "search and destroy" (which isn't existing anymore) and ignored the biggest and most important difference ... patrol is MENT to be used by screening ships only which are fast, have good detection and are cheap. once THOSE ships bump into an enemy fleet .. the "strike force" fleet will head out for the fight ..
it's neccesary because huge fleets on constand patrol would consume all the fuel from your reserves.. and without fuel .. you're .. f*ked
am i the only one who thinks 1.5 naval combat is better?
ОтветитьI wanna know how to transport troops over the sea (not talking about the naval invasion) I had a lot of issues play as Japan because my troops couldn't find the path
ОтветитьI must be really stupid asking this, but I want to make my Yamato the pride of the fleet but can't find anything to make it possible. Where is this magical button everyone is using?
ОтветитьYou speak too fast and explain too slowly, otherwise thank you a good tutorial
ОтветитьNaval management is so broken in hoi 4.
ОтветитьHad to scrap an entire game as USA in 1942 cuz I had no fuckin idea how to use new navy system and convoys we’re getting slaughtered. Land units were wiping out everyone in a mp game but I had no idea what to do
Ответитьthe new limit on the ports used int productions pretty much stops you from having a fleet,so gg playing as minor nations because you aint ognna be able to invade the USA,are the devs just dumb or am i looking over something?
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