HOI4 Man the Guns new Naval Guide (Hearts of Iron 4 MTG Expansion Tutorial)

HOI4 Man the Guns new Naval Guide (Hearts of Iron 4 MTG Expansion Tutorial)

Gnarly Carly

5 лет назад

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Elie Najem
Elie Najem - 15.03.2019 17:35

All the poor naval controls were fixed in 1.6.1. You can now merge easily, assign missions in a better way, and cancel missions with one click. Also the XP gain was seriously nerved.

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Power2ix
Power2ix - 16.04.2022 21:48

But how do I just get my ships to try and sink as many ships as possible?

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GulfCoastTim
GulfCoastTim - 21.07.2021 07:38

I wonder if the type of guns on a ship effect offshore bombardment. I designed a cruiser with several level 2 medium turrets for this very purpose. I believe the more guns and heavier guns, the more effective the bombardment support. Like a cruiser with just a few light guns and lots of anti air i believe wont be as effective for bombardment? Seems this way to me in man the guns. I also wonder how to escort troops just moving on transports from one friendly port to another but through enemy war zone areas.

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Goku Black SSJR
Goku Black SSJR - 27.03.2021 00:37

Learned a few key things... thank you very much

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Efe Garipağaoğlu
Efe Garipağaoğlu - 19.01.2021 18:29

wowwwwwwwwwwww nice

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Warrick Paris
Warrick Paris - 06.01.2021 20:26

Love that I don’t have to watch 6 hours of footage to learn to have fun in this game.

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Kyle
Kyle - 02.08.2020 07:38

Hopefully this helps because I have no idea what I am doing with navy.

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Portman
Portman - 24.07.2020 15:53

I just can't get my head around it and this is with 200 hours. I give up.

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Texas Viking
Texas Viking - 19.07.2020 10:35

Man the guns is fucking me up. I just got good so i installed all the dlc and now im getting stomped. 😥

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Nolan Zuchini
Nolan Zuchini - 30.05.2020 09:09

My only problem is here is how frustrating it is to create task forces.

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Ant
Ant - 22.05.2020 00:28

480p ??

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NeoLetsPlay - Strategie & Roleplay
NeoLetsPlay - Strategie & Roleplay - 03.05.2020 15:36

Hi :) I am a German and I think you are from the UK, is that right? ^^

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SlavSkeleton
SlavSkeleton - 27.04.2020 16:15

This is why I prefer Victoria 2 navy system over HOI4 Navy system

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Buttnuttz
Buttnuttz - 26.04.2020 11:58

I tried using a navy last night, they wouldn’t attack the enemy even when they were spotted

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Gegen Press Podcast
Gegen Press Podcast - 16.04.2020 21:26

only quiestion i have is how many for example sumbarines should be together in one fleet and in one attack.. i have submarines like 15+ - together .

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Rolf Hartmann
Rolf Hartmann - 03.04.2020 01:42

This would have been more tolerable if they had left the commands the same in the vanilla game, but no all that (which was complex enough as it was) became convoluted. Now the game just sets my fleets to be based out of idiotic harbors and instead of sending ordered reinforcements it just docks them in onesies and twosies in random ports for um no reason.

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Mitchell S
Mitchell S - 08.03.2020 14:33

On naval invasion support once you choose a zone in the ocean how do you cancel your fleet going there

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Aitor Tilla
Aitor Tilla - 02.02.2020 12:36

Pretty much, pretty much, pretty much

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- S I L V A -
- S I L V A - - 12.01.2020 12:21

Eh the old system was simpler

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RockStachPL
RockStachPL - 12.01.2020 03:34

I need help cause im playing country that has no navy and try to build that it says that i have no modules and even when i raged on that and use cheats research all posible modules (torpedos and stuff) exept ships nothing happed what i need to do?

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penguinlord5789
penguinlord5789 - 02.01.2020 22:45

Wow it's been almost a year since this dlc released

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Ricardo Maccotta
Ricardo Maccotta - 25.09.2019 11:49

Hei man, Do you know if there is any way to remove the "Nine Power Treaty" for the China's National Spirits??



Can change my national focus exportation and i am starving of almost any raw material and at the end it will cost me the campaign, Japan (need to invade it though) is almost done, but Nazi Germany is looming and i have zero chances to beat the axis in this conditions .. and the Axis this time is huuuuuge, all Europe and almost the whole Siberia (managed to get a chunk of it though)..

Cant produce enough of any thing.. Maybe invading the USA but with this exportation focus ... even then I guess



Sorry for the long questions now and then, but i am learning a lot with your campaign and your answers, never ever find the way to hold Japan that way ... was magnificent indeed

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Volkan kral
Volkan kral - 19.09.2019 02:35

Thank you very much!!

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Kirk B T
Kirk B T - 09.09.2019 20:35

Just hold shift to select 2 things and then g to combine

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Gameer 00
Gameer 00 - 06.09.2019 14:41

sorry, but this wasn't helpful at all.

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CaptainJaxParrow
CaptainJaxParrow - 29.08.2019 20:33

Split the selected ships
Split the selected ships
Split the selected ships

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IDK Im not creative
IDK Im not creative - 17.08.2019 21:21

The lower number on a fleet is the total number of ships, not just light ships

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Kutay Metolar
Kutay Metolar - 25.07.2019 02:30

worst naval upgrade ever.

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Doktor K
Doktor K - 25.07.2019 01:14

the best navy i find to be

EDITED because i did a lot more testing

SS = full of torps , best engine
a good sub is the 1940 one (the 1944 uses cromuim)
snorkel
-> although radar is nice ..in my testing i found the subs too easy to detect
1936 DDs wrecked my '40 and '44 subs

with snorkel, the 1936 DDs could rarely and barely kill a few
go with snorkel because it allows your subs to get away safer if they meet any trouble


DD = 2/3 Depth charges , Sonar , a torpedo launcher , best engine , dual purpose artillery

-> these are fast and will easily troll torpedo nuke ships because they engage fast
also subs
-> they don't have good sub detection but i'll get to that later


LC = one Heavy cruiser battery , two light cruiser batteries
3 planes , radar , best engine , best armor , fire control 0
you can also slap a torp launcher/another battery/depth charge depending on your needs

-> this is your detector right here
it has insane detection (subs and surface) , excellent speed while also having great firepower against destroyers and other Light Cruisers

-> having best armor means 10 armor...Light guns of Light cruisers and DDs will not penetrate !!


HC = one plane , 2-3 heavy batteries , 1-2 light batteries , Radar , best armor , best engine
-> this is your DD and LC remover ...the firepower wrecks those
armor is 10 so light guns can't penetrate and it's great speed allows for fast engagement


Heavy hull = BATTLECRUISER ARMOR (BC)
do not go for BB armor because it's speed drawback is too big
1-2 planes , Radar , best engine , Fire control *can't tell if the reliability hit of the better fire controls is worth it or not
be sure to keep it's speed around 30 knots to allow it to engage faster !!
put guns on it to have it get 40 armor piercing..not more
if i remember correctly , 2 artillery III and 2 artillery I will get you 40 AP and strong damage (40 AP can pierce anything short of a superheavy)


The reasons i support BC armor over BB armor are the following:
-speed makes you engage faster thus dealing more hits

-30 armor means only heavy artillery and superheavy artillery will penetrate (the armament of BB and SHBB)
the 40 armor of the BB armor set is useless because those same heavy and superheavy artillery guns will penetrate because they easily get over 40 armor piercing so there's no point in trading your speed for armor that offers no improvement
-the older BBs and BCs (usually the starting ones or early ones the AI loves to spam) are still incapable of piercing you with 30 armor ..so going for 40 is overkill
-cheaper


SuperHeavyBB
put enough batteries to keep it around 25kt speed (don't go full artillery because the ship's speed would be so low that most battles would be over before it would even be in range)

fill the remaining slots with AA and planes because those don't affect speed
this ship has so many slots that you can get around 3 planes on it after you're done arming it to the teeth
also get radar on it

i suggest going for best fire control here as this ship stays in the back and doesn't draw too much fire to suffer from the reliability loss


CV (carriers)
engines and deck space ... going for carrier naval bombers mostly (you can get some carrier fighters but don't go for more than a third of the capacity as fighters)


Notes:

SPEEDS:
DDs must be faster than 40kt
LC must be ~40kt as well
HC ~35kt
BC ~30kt
SHBB ~25kt


DETECTION:
detection is averaged over your ships so having one ship with good detection and 100 ships with bad detection screws you over
thankfully the LC i mentioned are cheap enough and have so good detection that you won't get messed by the averaging

RELIABILITY:
i understand that reliability is more like a chance
the lower it is ..the more chances are that whenever a ships takes a penetrating shot, that shot is a critical hit
keep reliability high on your DDs and LC (maybe HCs as well) because these are the ones that take hits
your BCs can afford having a bit lower reliability because they're more in the back
your SHBBs can lose the reliability as they don't take many hits ..and even if they do..they have armor and HP to shrug it off so go with best fire control on them as their hits are extremely damaging thus valuable

SUGGESTION:
if you lack fighters on CVs or if you lack CVs entirely ...go with a separate cruiser that is full of AA and it has little armament in terms of naval artillery ( Fire Control as well !! )
keep it around 30-35knots to keep it a bit behind the gun cruisers in order to not get shot at but not be too in the back
you will drown planes with a handful of these

this approach (versus the CV with a few fighters) is desirable if you play as a smaller / weaker nation in terms of naval dockyard amount and resoures


MINES:
don't know stuff about them as i did no testing
i suggest getting 1-3 DDs with max minesweeping if you're meeting them
never met them in single player though


FINAL WORDS:
-if you took the time to read all of this you're godlike
-the designs and roles of the ships i came up with come from hours and hours of naval combat

feel free to improve on my comment if you have ideas by dropping a reply

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TH3HOLYJ3BUS
TH3HOLYJ3BUS - 16.07.2019 16:15

i am disgusted at how you said Newfoundland

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Hej du
Hej du - 15.07.2019 20:40

worst update ever, ruined it for me

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The Dynamic Doggo
The Dynamic Doggo - 01.07.2019 09:01

I hate how now for battleships for example, you can only assign 5 dockyards

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rawrzz
rawrzz - 28.06.2019 15:10

You forgot one thing, how do you add more module slots?

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GarrettFischer1
GarrettFischer1 - 26.06.2019 02:52

I just started playing HOI 4 and one thing I just have no clue how to do anything involving navy.

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hyqocr
hyqocr - 11.06.2019 08:44

aye this helped me so much thx man! I kept getting my fleets destoryed by the japanese lol

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Deez Boyeed
Deez Boyeed - 09.06.2019 13:15

Only problem with navy atm is if your playing a mod with no navy and the focus tree gives you none your just fucked. Your forced to import ships to train with. Because dispite knowing how to build destroyers you can build em without training on them

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Dr Deer
Dr Deer - 08.06.2019 12:47

Too bad my hoi4 is cracked so I cant upgrade

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مهدي
مهدي - 29.05.2019 07:21

how to attack the land unit with battleship

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Holy Doggo
Holy Doggo - 17.05.2019 04:41

i hate that i have to watch a video to relearn this stuff

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skaddkas
skaddkas - 16.05.2019 01:15

I suck at naval warfare, I just stick to my land forces. Im so bad at this game :'(

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Eve
Eve - 14.05.2019 17:11

I thought patrol meant the task force was going out to find the enemy fleet and then strike force actually went out to destroy the found fleet.

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TheyCalledMeT
TheyCalledMeT - 13.05.2019 23:39

it's a little painful .. i just played one match after a longer break .. you explained the old behavior of patrol, "search and destroy" (which isn't existing anymore) and ignored the biggest and most important difference ... patrol is MENT to be used by screening ships only which are fast, have good detection and are cheap. once THOSE ships bump into an enemy fleet .. the "strike force" fleet will head out for the fight ..

it's neccesary because huge fleets on constand patrol would consume all the fuel from your reserves.. and without fuel .. you're .. f*ked

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Envfynestt
Envfynestt - 13.05.2019 10:51

am i the only one who thinks 1.5 naval combat is better?

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BotchPL
BotchPL - 02.05.2019 14:56

I wanna know how to transport troops over the sea (not talking about the naval invasion) I had a lot of issues play as Japan because my troops couldn't find the path

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Hakazu
Hakazu - 30.04.2019 21:47

I must be really stupid asking this, but I want to make my Yamato the pride of the fleet but can't find anything to make it possible. Where is this magical button everyone is using?

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NILS Müller
NILS Müller - 27.04.2019 20:36

You speak too fast and explain too slowly, otherwise thank you a good tutorial

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Nabuhodonozor1000
Nabuhodonozor1000 - 23.04.2019 19:02

Naval management is so broken in hoi 4.

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Gamer Saurus Rex
Gamer Saurus Rex - 16.04.2019 07:25

Had to scrap an entire game as USA in 1942 cuz I had no fuckin idea how to use new navy system and convoys we’re getting slaughtered. Land units were wiping out everyone in a mp game but I had no idea what to do

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maxgamingyt3
maxgamingyt3 - 15.04.2019 03:03

the new limit on the ports used int productions pretty much stops you from having a fleet,so gg playing as minor nations because you aint ognna be able to invade the USA,are the devs just dumb or am i looking over something?

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