Комментарии:
everyone knew this about the EHRC at the time its just corbyns team couldnt accuse EHRC of institutional corruption the media would crucify him as a conspiratorial leftist. you should focus more on how (knowing this all at the time as you all did) you still gave lip service to the antisemitism nonsense
ОтветитьGreat content brother. Sad to see you stopped, but I appreciate coming to your channel since you are the one who explained better than anyone else.
ОтветитьThese video are amazing <3 please if you ever find the time or motivation continue !
ОтветитьThaaaank you so much bro
ОтветитьIs it possible to connect to our Dedicated Server from WebGL build ?
ОтветитьAnyone here getting errors related to shaders not being supported when starting their server?
ОтветитьFor anyone using unity 2021+ seeing this and are having trouble making the server run change the BuildScript file at:
buildPlayerOptions.options = BuildOptions.CompressWithLz4HC | BuildOptions.EnableHeadlessMode;
To this:
buildPlayerOptions.subtarget = (int)(StandaloneBuildSubtarget.Server);
Also, make sure to open up port 7777 for UDP in your firewall settings if you are using KCP Transport.
help i keep getting this error "Error building player because build target was unsupported"
ОтветитьFor anyone who comes across this and gets stumped as to why your server won't accept the connection, it's because in the video the network manager uses telepathy by default, whereas now it uses KCP! In your servers firewall, set the rule to tcp AND UDP to resolve the issue! Drove me freaking nuts for hours haha
ОтветитьThis works with Andoid?
Ответитьhow users will matchmake?
ОтветитьThank you so much ❤️❤️❤️❤️❤️
ОтветитьBe nice to see how to setup on a private snot using third party stuff.
ОтветитьCan mobile connect to server?
Ответитьtell me what parameters should be on the server to support the operation of this Linux server assembly, I had errors in the logs
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
SERVER PROTOCOL IS UDP !!
ОтветитьI really miss this guy, have been really looking forward to info in visibility as I am running a single server for all clients to connect to unless/until I need to scale.. Anyone have any idea how to only create the player object that represents your local client? Essentially I am having all players connect to a lobby, and all communication is sent in a way that Player objects, at least in my mind, only need to be spawned on the client they represent. Mirror wants to create player objects on all connections that represent all the players on the server connected. This seems makes sense in the other models like P2P/Client Hosting but I am having trouble getting my mind around. I am guessing this means I need to find a way to avoid the problem I mentioned above by adjusting mirror's setup, or create a dedicated matchmaking server that spins up the game server, where the relevant players are then connected to. I am a bit lost. Anyone with any idea on how to do either of these things or explain why I am completely wrong in my approaches?
ОтветитьYou are the best please part 6?????
ОтветитьThank you, great work !
ОтветитьI am lacking in one step... I have everything going except when I run the server build on the aws server, nothing happens since it doesnt have a boot config... I cannot, for the life of me, find how to create a boot config and make the server actually run the server end of things in the build. Does anyone know how to do this or where I could go to learn how to do this?
ОтветитьIs this possible to use with WebGl build ?
ОтветитьI could not find your server on Discord. Let me know exact link please?
ОтветитьAbsolutely amazing tutorials, would love to see more!
Ответитьif i wanna make a battle scene game. so . how to let 2 players into one room. and the server can support many rooms ? maybe one unity server instance to one game? can do that ?
ОтветитьTo get an array string of scenes paths (Scenes that are added in build settings)
var scenesPaths = EditorBuildSettings.scenes.Select(scene => scene.path).ToArray();
it's really awesome to share all this knowledge... I had a question, I'm planning on using a unity asset that only uses UDP, how difficult would it be, and what would I have to do to make this run using UDP?
ОтветитьDamn what a shame this is the last one. This series had so much potential. By far the most helpfull one I have seen so far. Hope you are okay :)
ОтветитьI follow the steps but when I actually launch the game server on the onine server it stops after saying 'Unloadtime: xxx ms' , after this nothing happens anymore and I have to CTR C to get back to the command line. I also can't connect to the server.
ОтветитьI opened up port 7777 on aws, but when running server.x86_64 I am getting "Failed to connect to localhost port 23864" .. Which I don't understand why it's trying to connect to this port. I am using KcpTransport instead of Telepath though. But port 7777 is still being used
ОтветитьThat build script is actually amazing, It makes building for several platforms a lot easier since it's just one button press!
ОтветитьDoes this work via WiFi?
ОтветитьSo I've got a problem. After the game ends and both players are leaving, the server is still running and you cannot re-join. Any ideas how to fix it?
ОтветитьWill there be more videos coming in this series? It's been a year since the last one, and it sounds like you had a lot more in store. It's ok if not, I know how it is, life gets in the way, you get bored and move on, or too busy, or whatever, but should we wait? :) thanks for the amazing videos!
Ответитьcan this server be self hosted?
ОтветитьNo need to spend money on lightsail. Just use the free tier EC2
ОтветитьAdd Prediction
ОтветитьSo how many CCU is there? How many users can play at the same time in the server? Is there CCU limit?
ОтветитьIs there another program other than AWS? Because I'm not able to set it up
Ответитьglad i have an old laptop that will run all night so i dont need to pay for cloud
ОтветитьHi! Love your videos. I'm coming from Photon so really excited to learn Mirror. One question though, is Mirror good for simple turn based games as well or its better is case of MOBA's or mmor rpgs?
Ответитьhi how ican How can I connect both of them with the hot spot of the phone?, please answer
Ответитьimsodumb ,harder than i think
ОтветитьWhen i launch the server on aws i get lot of errors about shader :
Shader Sprites/Default shader is not supported on this GPU
Could you help on this please, i can even pay for help , thanks you
Does anyone knows how I could upload automatically my server build on the server ?
ОтветитьDo you have a sample with WebGL Build? Is the same process and only change the transport method to SimpleWebTransport or need to configure something more?
Ответить