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Argument 1: cannot convert from 'UnityEngine.Vector3' to 'float'
is there something you're not telling us?
Ah This is exactly what I needed hehehehe
ОтветитьUsing this same script, my character isn't rotating locally, as your cube is. Instead, it's rotating around a seemingly arbitrary point in the scene. Any ideas?
ОтветитьTHANK YOU!!!!
Ответитьvery clear in your expression....do you have other tutorials or courses?
Ответитьwhy deltatime and not fixeddeltatime?
ОтветитьThat's very useful when you are applying movement to a vehicle in unity
Ответитьmy physics acts as an impulse not a constant force, how do i fix this?
ОтветитьWow, really nice tutorial!! Totally clear !
ОтветитьdeltaTime? Shouldn't it be fixedDeltaTime?
Ответитьvoice of man reminds me the jarvis (ironman) :)
ОтветитьI'm using Unity 5.3, and I don't even have access to rigidBody.AddTorque.
ОтветитьHow can I add Torque Globally? I'm trying to make a controllable ball, but the ball keeps rotating locally making it impossible to control.
Ответитьhow to direct torque to point?
ОтветитьI suspect he's accidentally clicked on "3D".
ОтветитьI'm not entirely sure what angular drag is. In one part you say it's how effective torques are (which would imply it is the moment of inertia) and also refer to it as inertia at one point. But drag more commonly refers to a linear or quadratic effect which is a function of angular velocity. Also, from what I can see of the behavior on this video, it is the latter. However, although I'm a maths student, I'm a novice at Unity so I am a little confused.
ОтветитьWorks fine here at 1080p
ОтветитьHm. I thought right hand rule is used more often. Why does Unity choose left hand screw rule?
ОтветитьI don't get any problems
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