AddTorque - Unity Official Tutorials

AddTorque - Unity Official Tutorials

Unity

11 лет назад

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Soothing Sleep
Soothing Sleep - 23.01.2023 18:14

Argument 1: cannot convert from 'UnityEngine.Vector3' to 'float'

is there something you're not telling us?

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youtubemusicaccountak23
youtubemusicaccountak23 - 20.12.2022 00:01

Ah This is exactly what I needed hehehehe

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Misha Hinton
Misha Hinton - 29.07.2022 01:15

Using this same script, my character isn't rotating locally, as your cube is. Instead, it's rotating around a seemingly arbitrary point in the scene. Any ideas?

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The Digital Ascent
The Digital Ascent - 13.06.2022 20:43

THANK YOU!!!!

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G HAPPY
G HAPPY - 14.04.2020 12:37

very clear in your expression....do you have other tutorials or courses?

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Berry Badger
Berry Badger - 12.11.2019 00:06

why deltatime and not fixeddeltatime?

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Zenter Games
Zenter Games - 23.03.2019 01:06

That's very useful when you are applying movement to a vehicle in unity

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Jason Straurss
Jason Straurss - 09.12.2018 13:08

my physics acts as an impulse not a constant force, how do i fix this?

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David Sanchez Plaza
David Sanchez Plaza - 15.04.2017 22:35

Wow, really nice tutorial!! Totally clear !

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Pomidorowa Armata
Pomidorowa Armata - 06.03.2017 04:16

deltaTime? Shouldn't it be fixedDeltaTime?

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Bahadır EKİCİ
Bahadır EKİCİ - 04.03.2016 13:09

voice of man reminds me the jarvis (ironman) :)

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Johan Brodd
Johan Brodd - 29.12.2015 15:38

I'm using Unity 5.3, and I don't even have access to rigidBody.AddTorque.

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Austin
Austin - 26.06.2015 00:51

How can I add Torque Globally? I'm trying to make a controllable ball, but the ball keeps rotating locally making it impossible to control.

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Adam Kasabula
Adam Kasabula - 14.06.2015 16:30

how to direct torque to point?

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Almost Cat
Almost Cat - 20.08.2013 10:37

I suspect he's accidentally clicked on "3D".

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jondea0
jondea0 - 24.07.2013 21:42

I'm not entirely sure what angular drag is. In one part you say it's how effective torques are (which would imply it is the moment of inertia) and also refer to it as inertia at one point. But drag more commonly refers to a linear or quadratic effect which is a function of angular velocity. Also, from what I can see of the behavior on this video, it is the latter. However, although I'm a maths student, I'm a novice at Unity so I am a little confused.

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hojlind
hojlind - 07.07.2013 03:00

Works fine here at 1080p

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Dead2098
Dead2098 - 04.05.2013 12:31

Hm. I thought right hand rule is used more often. Why does Unity choose left hand screw rule?

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J. David
J. David - 11.04.2013 19:51

I don't get any problems

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