Комментарии:
great video man!
ОтветитьIf anyone is having problems with the color over lifetime option not working, make sure to set the shader of the material as Universal Render Pipeline/Particles/Unlit instead of Universal Render Pipeline/Unlit. This should fix the problem.
ОтветитьNice
Ответить❤🔥❤🔥❤🔥
Ответитьgreate idea for anothers utilities in project, nice video
ОтветитьBeautiful
ОтветитьMy color over lifetime fade aint workin :(
ОтветитьMy material turn pink when I select URP-Particle-unlit😭😭😭
Ответитьthanks that was helpful!
Ответитьhm
ОтветитьAwesome tutorial ! Thank you very much !
I will use it for sure in my project !
Working on my Creative Core final project. Thanks for this.
ОтветитьGreat tutorial, but 150 particles!!!! My word that's a lot for an effect lick this. Most mobile or VR games would support 1-5. Most PC 5-10. I would say this is x30 the particle count. At some point consider switching to geo for better performance.
ОтветитьGodly
Ответитьyou sir....ARE the god ray 🙏
This just took my VR experience from aesthetic level 10 to level 1 million
This is a great tutorial thanks for that. I find everything about sun rays and effects very helpful.
Ответитьthank you!
ОтветитьExactly what I was looking for. Thank you!
ОтветитьObrigado! =D
ОтветитьThisss is exactly what I need maaan you are a life saver!🤍🤍🤍
ОтветитьNice
ОтветитьThis is an awesome lighting effect that really goes a long way and has a ton of versatility with minimal performance impact. Thank you!
ОтветитьThank you! Really simple solution and very up to date. So grateful for this solution.
ОтветитьWow, thank you so much! This looks incredible in my project
ОтветитьWhen you say standard are you referring to the builtin? Does this tutorial work with builtin?
ОтветитьGenial!! Works on webGL too?
ОтветитьYESSS FINALLY
ОтветитьWrong. YOU are the godray and your light shines upon us.
ОтветитьCan you please cover getting wind zones to work on blender trees inside Unity 2021 URP? I used to use blender trees inside of Unity 2019 with wind zones but the older nature soft shaders don't seem to work in the new URP. My Blender trees are one mesh, two materials, inside a folder called Ambient-Occlusion, and are hand vertex painted for nice wind effect. They used to blow so nice:(
ОтветитьWow! That's LIT 😁
ОтветитьImpressive bro! The particle system can do just about anything at this point. Lol
ОтветитьYesssss! Atmospheric lighting for the win.
ОтветитьNice but where can i get this "room"?
ОтветитьGreat job 👍
ОтветитьStill waiting for volumetric lightning tutorial step by step on unity 2019 standard. Good video btw keep it up ;)
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