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interested
Ответитьcan you do a tutorial how to implement this with the new netcode wity unitytransport
ОтветитьIn newer versions of unity, make sure to add Multiplayer HLAPI from the package manager or these functions and components will be missing.
ОтветитьThanks man
ОтветитьHey one question does this work also with remote clients?
ОтветитьJason, Do you have any updates on how this may have changed with UNet being depreciated and Photon not allowing Offline LAN set up? Thanks for all you do.
ОтветитьThanks for this!- Would love any more Unet vids- Maybe something about the differences/gotchas when moving from a normal game to a Unet game- replacing all the spawns etc with server cmd's etc- thanks!
ОтветитьPlease! What should I write in GameListController class?
ОтветитьWould definitely appreciate networking videos, thanks Jason
ОтветитьMy Hero!
ОтветитьI write this to those who don't see this line because it cut-off in the screen
ipAddress = fromAddress.Substring(fromAddress.LastIndexOf(":") + 1, fromAddress.Length - (fromAddress.LastIndexOf(":") + 1));
Can u create a tutoring about WiFi multiplayer for Android
ОтветитьThanks for doing this. Finally I got someway to learn Unet.
ОтветитьPlease subscribe + like and share this video for more. thank you publisher.
ОтветитьI'm building a multiplayer game and as like all others i too want to make my multiplayer smooth sync,So it wont have any teleportation effect ,have you got any solution for that?If yes it would be a great help. Thank you
ОтветитьIt is not much that are interested in the lan or matchmaking things, but i'm kinda interested in the AddLanMatches method right there, Do you mind explaining a bit of if?
Thankss a lot!
Its showing : NullReferenceException: Before using the library you should call Init() and do not forget to call Shutdown() afterwards.
Please help.
Thanks
thank you. great tutorial
ОтветитьUNET tuts have so much to learn. I would appreciate a lot if you make a UNET based sample game say an easy card game etc. Looking forward to this.
Ответитьnice tutorial
Ответитьif you could do some videos on Client Prediction and Server Reconciliation that would be much appreciated.
Thank you!
Networking tutorials are very useful! The docs are not always clear, so your videos are an awesome resource. Please keep up with Unet things! Syncing physics/non-physics movement across the network is a much-requested topic on unity forums, as well as the right time to use sync vars and cmd functions
ОтветитьThanks for this!- Would love any more Unet vids- Maybe something about the differences/gotchas when moving from a normal game to a Unet game- replacing all the spawns etc with server cmd's etc- thanks!
ОтветитьMore unet would be really much appreciated! Especially tips on how to do proper MP without actually using the Unity relay servers.
Ответитьcan we add render textures to the queue? After shoddily implementing one as a minimap somewhat easily I'm sure you could find some more neat uses or something. great vid as usual ty
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