Комментарии:
I like this tutorial a lot. But I have 2 questions. 1. I wanna know how you do that brown blend between the grass and the rock. and 2. I wanna know how to paint landscape textures on this auto material. Thank you
Ответитьooooooooooooooo thank you so much!!!!!!!!!
ОтветитьThanks, but I got a little issue, do you know if we can change the Physical Material In function of where we standing ?
Ответитьbro ty so very much.
ОтветитьVery helpful, thank you!
Ответитьcan you add a normal map to this?
ОтветитьMan ure the best ... Now I can make my open world game easily
ОтветитьI wish I could have liked this 10 times. This was truly cool.
ОтветитьEasy, short and very understandable. Best Tutorial for Automatic Texturing so far.
Ответитьthx
Ответитьawesome! thank you
ОтветитьThank you this is just what I needed, I had an idea but this is way better and less time consuming
ОтветитьHow can I have those two textures and more? Not that I want more to blend but how can I have "normal" paint textures other than just those two?
ОтветитьQuick question if I wanted to add more textures to this blueprint how would I do that I just need to clarify don’t wanna need ruining the performance of the game
ОтветитьHow to make the blending more random and less like a gradient? i tried plugging a normal map into in Explicit normal like it says but it's just the same
Ответитьvery helpful, thank you
ОтветитьThanks
Ответитьawesome thanks, just used this for my university scene, couldnt get it to work as good as yours though but it gave some sort of gradient but looks ok for my assignment, subbed
ОтветитьHi Ryan! Is there a way I could do this to the displacement as well? I tried but it ended up not showing any texture afterwards, only the check pattern was left on the landscape. Thanks in advance!
ОтветитьFor those who don't know, you can plug in the normal map of your rock texture into explicit normals, and use that output to get a nice blend between your textures using normal maps.
You technically have the texture inputs confused here too, A: Base layer B: Blended layer.
Blend sharpness does nothing to the bias, it just brings the blend closer to the bias if we interpret the alpha as a clamped 0-1 range
Does this work AFTER you made your landscape? For example can you use this shader in landscape made with imported height map?
Ответитьsimple easy to follow
nice vid
Thanks for the tutorial Ryan - it is helpful. I am interested to know if you think this kind of auto material could somehow hurt performance - vs simply painting the materials by hand. Theoretically should there be a difference? Fyi - I did buy both the "Landscape Auto Material" (LAM) and the RezTech Auto Landscape Material from the Marketplace and am experimenting with them. The Reztech one seems way easier to work with so far. I am too much of a noob to understand how to properly use the LAM (Landscape Auto Material) from VEA Games.
ОтветитьHELP PLEASE. ive created a system similar to this and i cannot figure out how to use the auto material and paint layer at the same time. i like using the auto but i need to be able to make paths and things of that nature can you help ive been stuck all day and cant find any solutions ive found others who've asked the same question and they never got an answer ive seen it done in other videos just showing it off but no tutorials anywhere thank you
ОтветитьPut a third texture on the floor ?
ОтветитьThank you sir, that helps alot!
Ответить