Bones and Rigging for Spark AR | Blender Basics

Bones and Rigging for Spark AR | Blender Basics

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Benfluencer
Benfluencer - 16.03.2022 17:41

anyone else having the issue where SparkAR seems to being in like 6 different armature actions instead of just the one like in this video?

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Eric Bintner
Eric Bintner - 01.02.2022 00:08

My bones all become null objects in Spark AR (instead of joints) and the "skeleton" layer is missing. I can't figure out what causes bones to become null objects when they are exported as FBX in Blender or imported in Spark AR.

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I.deal3d
I.deal3d - 30.01.2022 01:30

Coool! Thank you broo))

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Stevan Poles
Stevan Poles - 06.06.2021 01:07

I ran into some trouble importing my animated rigfy model to spark ar. The error i'm getting says every joint must have a different name. Do you know any way around that? There are way too many joints on the metarig to rename all of them

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OOGASM
OOGASM - 05.06.2021 22:49

Hi ! I have a question..
How do we add more than 1 animation playback controller? because I have more than 1 rigging scene. thank you

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Ruya Baraz
Ruya Baraz - 14.05.2021 15:17

Hi! I have a bezier curve animation in Blender that I want to use in Spark. How could I achieve that? Thank you in advance!

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Dmitry
Dmitry - 25.04.2021 03:39

Hello from Russia! Thank you for all your great content 🔥🔥🔥

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VINAY DIAS
VINAY DIAS - 09.04.2021 19:34

Waited for this one 👍

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