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What are you thoughts on Stormgate? Do you think it has the potential to make RTS games mainstream again?
ОтветитьRTS games on the rise ☺👍
Ответитьis this a paid ad?
ОтветитьIt looks promising. I wish Frost Giant Games the best of luck.
ОтветитьGrubby plays WC3 for decades now. He'd casually slip in 4v4, FFA every once in a while, and it's a very fun game style. Members compensate for each other's weaknesses, or you soon find out one or more teammates failed to cover for your ass lmao. With Grubby doing his recent tier lists for WC3 TFT, he's been including multiplayer viability of units that sometimes would shoot to S-tier if you have teammates in an RTS, but generally bad when in 1v1.
ОтветитьSeems like a missed opportunity to reinvent the genre. This feels like a homage to SC2, and looks a lot like it, which is great for nostalgia but I’m not sure it’ll reinvigorate a nearly dead genre.
More factions (especially with 3x3 modes) and different unit identities and even more distinct art direction would go a long way, but maybe that will be another studio’s job if this makes a good profit.
new generation? is it on mobile? is it on consoles? lol
Ответитьcool video!
ОтветитьIm an AoE2 player. And AoE2 DE has been treating us well in regards of new content and patches. But Starcraft really left a hole in the RTS landscape, Blizzard just didn't really take good care of it. As a matter of fact, even Starcraft II itself was a graphic overhaul but not that much changed in the gameplay, especially if you consider it had over 10 years to rethink the game....
ОтветитьWhat does this game have over SC2? nothing...
ОтветитьPlease don't cut the dialogue so there are no breaks... It's really unnatural and feels weird to listen to
ОтветитьSupreme Commander Forged Alliance is the future of RTS and it came out in 2007. Nothing comes close
Ответитьfor a 29 year old like me i just hope kid or teenager enjoy this kind of game. yes its hard you must understand everything real time. i dont know if it just me but at least it still tolerable than toxic player you meet online,too many troll or idiot right know its frustrating than the game itself. but yeah today kids love team game because they can make new friend or play with their friend.
Ответить3v3 with friends? lol that's rich. The fact that the guy said 3v3s he enjoyed and is going to try hard on it just tells you how it's going to be. like Normal Queue for LoL where people get super toxic on a non-ranked or ladder type of game instead of learning or having fun. Most stress-free games are single player for casuals.
ОтветитьMy favorite thing about old RTS were the campaigns or comp stomping, not esports. The only RTS I got into multiplayer 1v1 was the first Company of Heroes
ОтветитьThis is a pretty good video, but there was a ton of conflation when talking about 3v3 vs 3vAI. Some of the clips posted were jumbled where one guy was talking about 3vAI and another was talking about 3v3. Past that all in all great summarization, even about the nuanced stuff like the rollback netcode and the philosophy of the developers.
ОтветитьI love RTS games, and even though I like Starcraft, Halo Wars and Age of Empires no game has ever consumed more hours of my life than the Command & Conquer series, specifically Red Alert 3. It truly feels like you command your troops to conquer lands. Every other RTS game fails to capture the resource management and expansion aspect that the C&C series does. I long for an RTS game more in the likes of RA3 and maybe a little less on the other side.
Ответить3 v 3 is not anything new, so what sets Stormgate's co-op mode apart from what the other Craft games have already done?
Ответитьthe part about Team V Team stuff reminded me about Katsuhiro Harada during a podcast, he said that young people today prefers team v team games when compared to 1v1 games
ОтветитьTbh I reckon the next generation of competitive RTS would have elements from both MOBA and RTS genres, where players can opt-in for either hero-based micro plays or army-based macro plays.
Ответитьmassive hit in competitive scene? wut
ОтветитьFinally, the brother of the fellow great modern RTS "Beyond All Reasons" is here, and it's called Sormgate 😎
(Although despite their differences, both are great)
- Free to play RTS
Uh oh
- A more "social" RTS
Oh no
- Ex Blizz developers
Yikes
If your alarm bells aren't blasting on full force right now, you deserve what comes next.
Where would the game the available?
Ответитьthe....editing...this...video....especially......when...people....talk...is...very...jumpy
but really this video feels not as well done as your guys' others
Stormgate just didn’t feel fun to play or watch. Boring units, boring engagements, just nothing that really stood out to me.
ОтветитьThe editing of this video feels like an assault on my senses.
ОтветитьStormgate is dead on arrival. It looks like the blandest RTS ever conceived.
ОтветитьNah I’m good. More like: a tired format for a nostalgic generation.
ОтветитьIf anyone thinks RTS's are "relics of the past", you should look up point-and-click adventure games. :D
ОтветитьWait what? Is this a sponsored video? Why are you promoting this garbage? I'm unsubbing.
ОтветитьI'm glad they seem to be taking a more grassroots approach than RTS's of the past. It's what's kept the FGC alive for so long
ОтветитьI hope RTS fans would like it, it doesn't look interesting and the art style feels corporate and plastic
ОтветитьAs much as I hate to admit, the game isn't better than SC2 nor WC3.
I don't see them having any more players than they do now in the future.
I am happy RTS is coming back. I am disappointed they are following StartCraft and not Supreme Commander. I have never been a fan of the zoomed-in, super-micro-heavy variation of things. I want to zoom out and see everything, I want to be able to queue things up and look away from my base, I want intelligent formations of mixed units. I don't want to have to micro each unit type separately or find single units to activate abilities, or have to sit in my base precisely optimizing the harvester/constructors.
ОтветитьAs a super casual RTS fan there is no hope for 1v1 multiplayer format to be the way to attracting more casuals.. IMO co-op and 3v3 would be far more likely paths to success for an RTS these days because it means you don't need to get every aspect of your gameplay down pat before you're capable of doing anything successfully, and it allows players greater freedom to express themselves or focus on specific aspects of play by reducing the prevalence of hard counters, which have always repelled weaker players who just want to play cool unit x y or z instead of microing a scout hoping to get a glimpse of the enemy's strategy so you can cook up a counter.
ОтветитьRTS became huge at early internet days, because "micro" was not so much of a problem... and it was less punishing, but nowadays?
xD
overhyped. very much so..
ОтветитьHere's the problem with RTS games in 2024. The only people who play them are going to be old gamers who played RTS back in the day during their golden era. Current gamers who are young play fortnite and call of duty. Times just changed. I love RTS games and wish they were still popular. But the fall of popularity of Starcraft 2 and failure of Warcraft 3 reforged are what told me RTS games are kinda done in modern times. Please change my mind. But this is what I have seen and come to accept in recent years.
Ответитьe-sports is what killed rts...
ОтветитьI will definitely try Stormgate, but I am such an hardcore Starcraft fan that I doubt I would ever switch to any other rts.
Surprise me Stormgate
STROMGOAT
ОтветитьStormgate is not a new game for a "new" generation of players. It's Starcraft 2 with a new skin and plays just like the old generation of RTS.
ОтветитьIt sucks that RTS Macromanaging is kryptonite for my brain because this looks pretty great
ОтветитьI will translate what "long past its prime" means to normal ppl.
"Hard to monetize"
i think rts games fell off when consol became the biggest platform because you cant reach those players with an rts game it would probably feel clunky
Ответитьpikmin is the best rts game series
ОтветитьStarcraft killed RTSs, not the game itself, but its success. SC and SC2 became so popular that almost every single new title after them (even to this day) try to replicate their design philosophy. Starcraft clones is a term for a reason, the vast majority of high budget real time strategy games created for the past 10 years are painfully similar to that franchise, and not only that, they have been emphasising on the most detrimental component the SC franchise has: Micromanagement.
Those 2 games were great but they were also extremely micro intensive, and that inherently creates a high skill ceiling, but also (and this is something alot of RTS veterans dont see) a high skill floor. those titles were extremely popular 20-30 years ago, therefore veterans of the genre are all adults. The new generations of "gamers" (aka kids and teenagers) never touched an RTS due to the genre's lack of predominance in the industry, and Because of that, plus the fact most entries in the genre nowadays are extremely micro focused, not only it is very hard for brand new players to even understand how to play, its almost impossible for them to compete because the amount of knowledge and practice you require to be even considered "decent" is astronomically high. As long as developers keep focusing on micro and competitiveness in RTSs, people will still avoid them, and Stormgate is the perfect example of the massive issue strategy games have at the moment and the indirect damage starcraft caused to the entire genre.
Players want scale, they want spectacle, they want STRATEGY, not having to perform 400 APM just to have "fun".
thanks for the video!! even in beta, the snowplay engine is already revolutionary for RTS IMO
Ответитьhow much did Stormgate payed you?
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