GAME ASSET BEGINNER TUTORIAL - UV Unwrapping In Blender (Part 2/5)

GAME ASSET BEGINNER TUTORIAL - UV Unwrapping In Blender (Part 2/5)

LMHPOLY

3 года назад

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Blender projects
Blender projects - 06.09.2023 16:35

your way is some difficult

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Arif Cem Selçuk
Arif Cem Selçuk - 02.09.2023 18:05

Really Thank You..amazing tutorial

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Daniel Hochmuth
Daniel Hochmuth - 09.08.2023 15:16

Great tutorial. My UV map looks completely different, though. I think I've created a mesh on the inside of the barrel as well, by some dumb mistake... No idea how to fix that.

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BovineOx
BovineOx - 21.07.2023 20:58

Why do we want to make theem straight? I get that it is more intuitive but is there a lot of stretch otherwise or is the stretch actually appropriate vecauae some areas cover more *real world space and therefore need more UV space

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Santiago Chica
Santiago Chica - 17.07.2023 01:24

the best video I found! You helped me a lot, thank you!!!

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Impractical Domestic abuse Sexual Turmoil
Impractical Domestic abuse Sexual Turmoil - 07.06.2023 19:58

Can I just use "material" instead of "texture"?

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DotAnon
DotAnon - 30.05.2023 16:59

Thank god for people like you who actually explain and guide viewers through the entire process.

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Kostiantyn Bubnov
Kostiantyn Bubnov - 14.05.2023 02:46

million likes under this video

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PaonSol
PaonSol - 22.04.2023 11:40

UV stuff really is some of the least intuitive nonsense that exists in Blender. It's completely awful the kind of arcane rituals you need to do just to be able to texture properly.

You explained everything very well, but when I mark seam and then unwrap, I get a fucked up result where it won't properly select just the island. It also selects the outer parts of the whole barrel...and they are fully linked so I can't unselect one without unselecting the other.

Edit: I tried the advice of merging overlapping vertices but it did nothing. When I revert my save file, I even get a different result now. It selects the whole thing and only the outer edge of the island.

I really hate Blender

Edit edit: I unselected UV Sync Selection and finagled with it, and it allowed me to actually only select the island. After doing that and following the tutorial, by the end of the video, the vertices were no longer connected. This makes no sense, but I'll take it..

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Zede
Zede - 03.04.2023 15:03

ngl best tutorial nicely explained

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gunda jek
gunda jek - 25.03.2023 19:13

How should I save the project after Unwrap? I saved my project and when I opened it again all the work was gone :X

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A.R.Q.U.I GAMING
A.R.Q.U.I GAMING - 21.03.2023 13:24

Thanks for help, a im ok now.

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JimisV52
JimisV52 - 19.03.2023 19:40

The tutorials are amazing but is this process necessary for each prop i want to make? It seems slow but i guess its the best way?

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The Man
The Man - 18.03.2023 13:35

For low poly it's fine, manageable. But what is the ideal way to do the same process for a high poly model? All that manual edge looping thing is impossible for big models

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White Dinamo
White Dinamo - 18.02.2023 00:35

Thanks.

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Humskyy
Humskyy - 06.02.2023 04:42

I did literally everything like u showed it on this video and It still doesn't work for me well. UV map is getting weirdo, like 2 circles and few rounded corner pieces. What could i do wrong there?

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C W
C W - 19.01.2023 20:24

Thank you so much, sir. You have helped me a lot today:)

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X
X - 06.01.2023 08:55

my uv blend thing is not straight at all even after i did everything you said im confused

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N/A
N/A - 05.01.2023 10:33

Perfect tutorial, thank you so much.

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Tony
Tony - 03.01.2023 19:36

Awesome 👍

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PSX Weeb
PSX Weeb - 29.12.2022 18:30

This is by far the best UV tutorial I have ever watched , my monke brain finally understands it.

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Local Stranger No danger
Local Stranger No danger - 29.12.2022 04:10

You in 15 minutes taught me what I struggled for weeks to learn. Thanks for the process flow also, easily one of the most pain-free blender tutorials I've seen. Great job!!

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Blue Craving
Blue Craving - 23.11.2022 11:29

Really well explained, thank you ♥

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Best Pranks
Best Pranks - 05.11.2022 11:45

Nice video!

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Ronald Ringelschwanz
Ronald Ringelschwanz - 04.11.2022 00:39

Great tutorial!!

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Júlio Cargnin
Júlio Cargnin - 22.09.2022 16:18

Go to front or top view and choose the cylindrical projection uv unwrap option for the side of the barrel.

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Max Mark
Max Mark - 16.09.2022 21:16

Clearly describe! God be glorified ♥

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Random
Random - 04.09.2022 14:24

The best thing i like is the way you talk, it is great, BTW where are you from

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Itacool
Itacool - 26.08.2022 08:39

This finally helped me with figuring out how to do something I was stuck on for 2 days. Thank you.

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Clayton Hillier
Clayton Hillier - 24.08.2022 07:30

The majority of this did not apply to me but the first 4 minutes did! Took me about 1 day of googling. Thank you!

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SWF
SWF - 09.08.2022 22:49

Quick question, do the UV islands have to stay in the texture square? Also, I'm not sure how to do this for more complicated objects, do you have any videos on that?

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Alwafi Charki
Alwafi Charki - 13.07.2022 23:03

finally thank u
i couldnt understand uv unwrapping from Guru he made it complicated

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Graphic Nations
Graphic Nations - 09.07.2022 15:19

Super useful tutorial big thanks

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Emile
Emile - 02.07.2022 23:18

When I mark the seam on the top of the barrel and then unwrap the whole barrel, my UV map doesnt look like yours, also I cant select all the circle in one ALT + left click. It only selects half of the circle and then I have to select the other half with Shift + Alt + left click. I just dont get one clean top barrel on the map :(

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Ciarán
Ciarán - 12.06.2022 18:48

Thanks for this video dude its a massive help. Ive watched so many videos on this subject and gotten lost so many times. This series is perfect to follow along with. Cheers for taking the time to do this

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Hogu
Hogu - 08.06.2022 03:14

When mark the bottom ring as a seam and unwrap, holes appear in the barrel's main body uv island.

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Shadirvan
Shadirvan - 21.05.2022 19:21

Don't know why but my uv is not even look close to yours

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Manchitas
Manchitas - 30.03.2022 16:07

This author deserves more subscriptions, views and likes. Thank you sir, for the advice and help you gave me when I got stuck in a step. Priceless!

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Javad Ahmadi
Javad Ahmadi - 15.03.2022 06:09

Well explained. Great video.

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Liam Koehler
Liam Koehler - 14.03.2022 13:24

For the UV straightening: Straighten a SINGLE quad, then select it, followed by L to select island, and press SPACE to open Command Prompt, and type "Follow Active Quads".

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Juanma Leyva
Juanma Leyva - 10.03.2022 13:51

Excelent and elegant tutorial! Thank u so much :) Also a TIP: for the island flatening we can just strighten one quad by selecting left and right nodes of the quad then S->X->0 and upper and down nodes with S->Y->0 (one pair at a time), then select that face, press L to select the whole island and right click -> Follow Active Quads. Keep up the good work, congrats :D

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Praxedis Haze
Praxedis Haze - 05.03.2022 07:34

This is an excellent tutorial. Well done! I just want to say a huge, huge thank you.

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Sona Ny
Sona Ny - 25.02.2022 11:16

Thank you very much.

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Martin Jáuregui
Martin Jáuregui - 15.01.2022 03:55

I've been struggling so much with uv unwrapping and you just appear and make it all clear. Thank you very much man! Great video!

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TrigxStar
TrigxStar - 10.01.2022 01:25

Love this, its a great help
A question
in your toolbar is very different from mine (a lot cleaner)
how did you do this or is it just the different blender version?

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