Комментарии:
your way is some difficult
ОтветитьReally Thank You..amazing tutorial
ОтветитьGreat tutorial. My UV map looks completely different, though. I think I've created a mesh on the inside of the barrel as well, by some dumb mistake... No idea how to fix that.
ОтветитьWhy do we want to make theem straight? I get that it is more intuitive but is there a lot of stretch otherwise or is the stretch actually appropriate vecauae some areas cover more *real world space and therefore need more UV space
Ответитьthe best video I found! You helped me a lot, thank you!!!
ОтветитьCan I just use "material" instead of "texture"?
ОтветитьThank god for people like you who actually explain and guide viewers through the entire process.
Ответитьmillion likes under this video
ОтветитьUV stuff really is some of the least intuitive nonsense that exists in Blender. It's completely awful the kind of arcane rituals you need to do just to be able to texture properly.
You explained everything very well, but when I mark seam and then unwrap, I get a fucked up result where it won't properly select just the island. It also selects the outer parts of the whole barrel...and they are fully linked so I can't unselect one without unselecting the other.
Edit: I tried the advice of merging overlapping vertices but it did nothing. When I revert my save file, I even get a different result now. It selects the whole thing and only the outer edge of the island.
I really hate Blender
Edit edit: I unselected UV Sync Selection and finagled with it, and it allowed me to actually only select the island. After doing that and following the tutorial, by the end of the video, the vertices were no longer connected. This makes no sense, but I'll take it..
ngl best tutorial nicely explained
ОтветитьHow should I save the project after Unwrap? I saved my project and when I opened it again all the work was gone :X
ОтветитьThanks for help, a im ok now.
ОтветитьThe tutorials are amazing but is this process necessary for each prop i want to make? It seems slow but i guess its the best way?
ОтветитьFor low poly it's fine, manageable. But what is the ideal way to do the same process for a high poly model? All that manual edge looping thing is impossible for big models
ОтветитьThanks.
ОтветитьI did literally everything like u showed it on this video and It still doesn't work for me well. UV map is getting weirdo, like 2 circles and few rounded corner pieces. What could i do wrong there?
ОтветитьThank you so much, sir. You have helped me a lot today:)
Ответитьmy uv blend thing is not straight at all even after i did everything you said im confused
ОтветитьPerfect tutorial, thank you so much.
ОтветитьAwesome 👍
ОтветитьThis is by far the best UV tutorial I have ever watched , my monke brain finally understands it.
ОтветитьYou in 15 minutes taught me what I struggled for weeks to learn. Thanks for the process flow also, easily one of the most pain-free blender tutorials I've seen. Great job!!
ОтветитьReally well explained, thank you ♥
ОтветитьNice video!
ОтветитьGreat tutorial!!
ОтветитьGo to front or top view and choose the cylindrical projection uv unwrap option for the side of the barrel.
ОтветитьClearly describe! God be glorified ♥
ОтветитьThe best thing i like is the way you talk, it is great, BTW where are you from
ОтветитьThis finally helped me with figuring out how to do something I was stuck on for 2 days. Thank you.
ОтветитьThe majority of this did not apply to me but the first 4 minutes did! Took me about 1 day of googling. Thank you!
ОтветитьQuick question, do the UV islands have to stay in the texture square? Also, I'm not sure how to do this for more complicated objects, do you have any videos on that?
Ответитьfinally thank u
i couldnt understand uv unwrapping from Guru he made it complicated
Super useful tutorial big thanks
ОтветитьWhen I mark the seam on the top of the barrel and then unwrap the whole barrel, my UV map doesnt look like yours, also I cant select all the circle in one ALT + left click. It only selects half of the circle and then I have to select the other half with Shift + Alt + left click. I just dont get one clean top barrel on the map :(
ОтветитьThanks for this video dude its a massive help. Ive watched so many videos on this subject and gotten lost so many times. This series is perfect to follow along with. Cheers for taking the time to do this
ОтветитьWhen mark the bottom ring as a seam and unwrap, holes appear in the barrel's main body uv island.
ОтветитьDon't know why but my uv is not even look close to yours
ОтветитьThis author deserves more subscriptions, views and likes. Thank you sir, for the advice and help you gave me when I got stuck in a step. Priceless!
ОтветитьWell explained. Great video.
ОтветитьFor the UV straightening: Straighten a SINGLE quad, then select it, followed by L to select island, and press SPACE to open Command Prompt, and type "Follow Active Quads".
ОтветитьExcelent and elegant tutorial! Thank u so much :) Also a TIP: for the island flatening we can just strighten one quad by selecting left and right nodes of the quad then S->X->0 and upper and down nodes with S->Y->0 (one pair at a time), then select that face, press L to select the whole island and right click -> Follow Active Quads. Keep up the good work, congrats :D
ОтветитьThis is an excellent tutorial. Well done! I just want to say a huge, huge thank you.
ОтветитьThank you very much.
ОтветитьI've been struggling so much with uv unwrapping and you just appear and make it all clear. Thank you very much man! Great video!
ОтветитьLove this, its a great help
A question
in your toolbar is very different from mine (a lot cleaner)
how did you do this or is it just the different blender version?