How to make an automated trap in FoundryVTT

How to make an automated trap in FoundryVTT

Villainous Foundry

1 год назад

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@userAS456
@userAS456 - 25.01.2024 03:45

Very helpful thx. What about traps who hit first target(closest) in zone? Cant find solution for it.

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@shumpes
@shumpes - 27.12.2023 22:38

would love to give this a good comment but OP decided to not actually show what he was doing near the end and just speed run through.

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@Bam1435
@Bam1435 - 08.09.2023 13:54

HI There, great tutorial. However I cannot figure out why my trap is not auto applying damage, if attack hits. Any Idea Why?

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@user-cv2bx7ve1w
@user-cv2bx7ve1w - 21.08.2023 01:42

how i hide the white boxes the tiles become?

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@NotLordAsshat
@NotLordAsshat - 30.07.2023 23:36

What did you use for the player hud?

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@nereamorellsempere3750
@nereamorellsempere3750 - 13.06.2023 19:23

Hi! I'm new to Foundry VTT and this is just what I wanted, a way to make the Perception check automathic for the traps ahead. But in my case, a window from TokenBar pops up to select the roll I am asking for. By default it shows what I marked in the triggers (Perception check), but I have to click on the "Resquest with Roll" button of this window for the roll to be made (and the game pause if I am fast enough). I don't see this window in your video, so any idea why this happens? I already have midiQOL by the way.

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@questmarq7901
@questmarq7901 - 15.02.2023 04:53

Dont listen to them, i love ur short videos. Timestamps maybe for people can help

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@graynightblue
@graynightblue - 14.02.2023 19:34

How do you get the dice to roll automatically like that? Mine pops up the attack and damage buttons, but then I have to roll them manually.

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@roberttschaefer
@roberttschaefer - 11.02.2023 12:34

This is nice! What I don’t understand is why you created an actor?! You can simply add “harm/heal” line command to the same tile, then add damage roll [[-3d6]].

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@bladewraith
@bladewraith - 08.02.2023 17:47

This is great, but shouldn't trap detection be using passive perception unless they are actively searching?

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@YelloDuzzit
@YelloDuzzit - 06.02.2023 21:36

Great video! Thanks! However, I dont really like the whope, "the players wont even know they're rolling" bit

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@AxiumVTT
@AxiumVTT - 05.02.2023 12:56

Great stuff as always 👍

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@gor6518
@gor6518 - 05.02.2023 01:27

Awesome guide! Thanks!

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@Ryanrussell87
@Ryanrussell87 - 03.02.2023 23:24

Very helpful, but would recommend slowing down the pace of the video so people have enough time to see what you're doing on screen and process that info before moving on to the next step. I had to pause and rewind this video way too often.

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@MuhammedMuhammed-xd7qo
@MuhammedMuhammed-xd7qo - 03.02.2023 22:30

I'm glad we can grab modules like this to do what we want but it's frustrating that basic stuff universally used mechanics like this aren't inherently baked into the VTT by default.

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@Lanarchy
@Lanarchy - 03.02.2023 20:53

Easy, thanks! I never knew how to get the perception part to work properly. Now I do!

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@nappahughes4274
@nappahughes4274 - 02.02.2023 21:51

This was helpful thanks! !!!

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