Комментарии:
Very helpful thx. What about traps who hit first target(closest) in zone? Cant find solution for it.
Ответитьwould love to give this a good comment but OP decided to not actually show what he was doing near the end and just speed run through.
ОтветитьHI There, great tutorial. However I cannot figure out why my trap is not auto applying damage, if attack hits. Any Idea Why?
Ответитьhow i hide the white boxes the tiles become?
ОтветитьWhat did you use for the player hud?
ОтветитьHi! I'm new to Foundry VTT and this is just what I wanted, a way to make the Perception check automathic for the traps ahead. But in my case, a window from TokenBar pops up to select the roll I am asking for. By default it shows what I marked in the triggers (Perception check), but I have to click on the "Resquest with Roll" button of this window for the roll to be made (and the game pause if I am fast enough). I don't see this window in your video, so any idea why this happens? I already have midiQOL by the way.
ОтветитьDont listen to them, i love ur short videos. Timestamps maybe for people can help
ОтветитьHow do you get the dice to roll automatically like that? Mine pops up the attack and damage buttons, but then I have to roll them manually.
ОтветитьThis is nice! What I don’t understand is why you created an actor?! You can simply add “harm/heal” line command to the same tile, then add damage roll [[-3d6]].
ОтветитьThis is great, but shouldn't trap detection be using passive perception unless they are actively searching?
ОтветитьGreat video! Thanks! However, I dont really like the whope, "the players wont even know they're rolling" bit
ОтветитьGreat stuff as always 👍
ОтветитьAwesome guide! Thanks!
ОтветитьVery helpful, but would recommend slowing down the pace of the video so people have enough time to see what you're doing on screen and process that info before moving on to the next step. I had to pause and rewind this video way too often.
ОтветитьI'm glad we can grab modules like this to do what we want but it's frustrating that basic stuff universally used mechanics like this aren't inherently baked into the VTT by default.
ОтветитьEasy, thanks! I never knew how to get the perception part to work properly. Now I do!
ОтветитьThis was helpful thanks! !!!
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