HOW TO CREATE AN AUTO ALIGN TEXTURE UNREAL ENGINE 5 THE EASY WAY

HOW TO CREATE AN AUTO ALIGN TEXTURE UNREAL ENGINE 5 THE EASY WAY

AMMediaGames

1 год назад

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@amandawalsh9560
@amandawalsh9560 - 05.02.2024 02:42

Thank you! I have been looking everywhere for this answer!!!!😭

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@MrPyCCkuu1
@MrPyCCkuu1 - 03.02.2024 03:16

You're a saviour! Thank you so much)
Just what I needed)))

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@dimokol
@dimokol - 30.01.2024 16:02

This is exactly what I was looking for! Thank you!!

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@yunuasta1482
@yunuasta1482 - 26.01.2024 14:51

Thank you so so so so so so much man. Great tutorial and very easy to follow 🤩

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@engineer_master
@engineer_master - 21.01.2024 05:11

This helped me greatly! Thank you so much!

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@learncolorstv4829
@learncolorstv4829 - 06.01.2024 20:48

0 value key name pls ?

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@EugeneCat007
@EugeneCat007 - 29.12.2023 20:52

it was helpful. but i got onr problem. normals cant work. can you explain in the coments how i can fix them?

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@jacklawrence2221
@jacklawrence2221 - 24.12.2023 07:56

whats gonna happen if rotated?

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@rubadub1975
@rubadub1975 - 23.12.2023 22:48

Hi, thank you for the TUT, i am having an issue with the absolute world position node, mine is different, i am on 5.3, mine has 3 outputs, xyz,xy and z. z is blue.
i have it on the top one, xyz, but it only works on the surface of the cube, stretches vertically.
do you have an idea on how i can fix this?

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@hamzakilic7844
@hamzakilic7844 - 19.12.2023 17:45

Thats what I need Thanks

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@ManoelMessaArchviz
@ManoelMessaArchviz - 05.12.2023 21:17

Amazing... !!

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@SJOE_C
@SJOE_C - 02.12.2023 05:37

So useful, thanks

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@monke7914
@monke7914 - 26.11.2023 13:39

I have been trying to find a way to fix this for nearly a month now (I'm very new to ue5) thank you so much!

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@shanehixson6706
@shanehixson6706 - 21.11.2023 05:25

Very good video, couldn't get the normal map to work though haha.

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@jeffclark9765
@jeffclark9765 - 12.11.2023 10:21

Awesome, mate! Can't wait to try it!

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@FilipeMisael
@FilipeMisael - 10.11.2023 23:07

This is very similar to HAMMER Editor (The software I use to make maps for Valve games like CS Source and GMOD) By default the textures are always in a "perfect world position" (you move walls or floors but the textures don't move or scale with them, which means they are always perfectly aligned and scaled (this can be disabled at anytime you want)) just like what you figured out in this video! It's very useful so thanks for sharing!

Offtopic:
Despite Hammer Editor being made just for Valve games mapping, it has a lot of small tools like this that make mapping so much easier and convenient, Unreal engine is still behind Hammer in useful tools like this, but at least it makes up for it by letting you try and make tools by yourself

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@chaixshot
@chaixshot - 09.11.2023 11:51

What about world aligned texture function?

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@oliverholmberg1462
@oliverholmberg1462 - 04.11.2023 00:04

Thanks for the great tutorial!

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@thesmile7595
@thesmile7595 - 30.10.2023 13:34

will this method work if I scale the wall horizontally?

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@rpgpaladin7403
@rpgpaladin7403 - 20.10.2023 18:44

Hi! I've been messing around with getting materials to tile nicely and this tutorial helped A LOT, thanks!
I have been having 1 issue though...

When I apply this to my texture, the top and bottom of cubes turn into streaks rather than the correct tiled texture, have you run into this? I have everything coded the same way as you, but while I watched your video and it looks like your texture tiles correctly on all sides of the cube, mine only works on the edges, and the top and bottom get stretched into oblivion.

Any recommendations?

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@BingGeaux
@BingGeaux - 16.10.2023 03:35

thanks for the video!!

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@onimar9472
@onimar9472 - 08.10.2023 10:59

Thanks for video! What if i have two different brick's material for one wall and i need to merge them?

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@Theosssy
@Theosssy - 06.09.2023 22:30

Nice! Thank you!

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@LustraGaming
@LustraGaming - 18.08.2023 13:21

Loved the tutorial and it worked perfectly. But with this method I'm not abled to add the normal map because pixelnormalWS conflicts with setting the normal of the texture.
I'll have to look into a way to get this done, but maybe you already found a way to do it. The textures repeat but now look flat.

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@kaneki4550
@kaneki4550 - 03.06.2023 05:27

PICA 👍

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@poubelle-syncgx676
@poubelle-syncgx676 - 29.05.2023 02:01

ty!

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@DeadEndGames
@DeadEndGames - 27.05.2023 04:29

I'm having a strange problem in ue5 where all my characters movements and opening doors and stuff has become extremely choppy when in standalone game. Any idea how to fix this?

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@eligijuspranskunas3509
@eligijuspranskunas3509 - 25.05.2023 13:43

brilliant!

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