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Thank you! I have been looking everywhere for this answer!!!!😭
ОтветитьYou're a saviour! Thank you so much)
Just what I needed)))
This is exactly what I was looking for! Thank you!!
ОтветитьThank you so so so so so so much man. Great tutorial and very easy to follow 🤩
ОтветитьThis helped me greatly! Thank you so much!
Ответить0 value key name pls ?
Ответитьit was helpful. but i got onr problem. normals cant work. can you explain in the coments how i can fix them?
Ответитьwhats gonna happen if rotated?
ОтветитьHi, thank you for the TUT, i am having an issue with the absolute world position node, mine is different, i am on 5.3, mine has 3 outputs, xyz,xy and z. z is blue.
i have it on the top one, xyz, but it only works on the surface of the cube, stretches vertically.
do you have an idea on how i can fix this?
Thats what I need Thanks
ОтветитьAmazing... !!
ОтветитьSo useful, thanks
ОтветитьI have been trying to find a way to fix this for nearly a month now (I'm very new to ue5) thank you so much!
ОтветитьVery good video, couldn't get the normal map to work though haha.
ОтветитьAwesome, mate! Can't wait to try it!
ОтветитьThis is very similar to HAMMER Editor (The software I use to make maps for Valve games like CS Source and GMOD) By default the textures are always in a "perfect world position" (you move walls or floors but the textures don't move or scale with them, which means they are always perfectly aligned and scaled (this can be disabled at anytime you want)) just like what you figured out in this video! It's very useful so thanks for sharing!
Offtopic:
Despite Hammer Editor being made just for Valve games mapping, it has a lot of small tools like this that make mapping so much easier and convenient, Unreal engine is still behind Hammer in useful tools like this, but at least it makes up for it by letting you try and make tools by yourself
What about world aligned texture function?
ОтветитьThanks for the great tutorial!
Ответитьwill this method work if I scale the wall horizontally?
ОтветитьHi! I've been messing around with getting materials to tile nicely and this tutorial helped A LOT, thanks!
I have been having 1 issue though...
When I apply this to my texture, the top and bottom of cubes turn into streaks rather than the correct tiled texture, have you run into this? I have everything coded the same way as you, but while I watched your video and it looks like your texture tiles correctly on all sides of the cube, mine only works on the edges, and the top and bottom get stretched into oblivion.
Any recommendations?
thanks for the video!!
ОтветитьThanks for video! What if i have two different brick's material for one wall and i need to merge them?
ОтветитьNice! Thank you!
ОтветитьLoved the tutorial and it worked perfectly. But with this method I'm not abled to add the normal map because pixelnormalWS conflicts with setting the normal of the texture.
I'll have to look into a way to get this done, but maybe you already found a way to do it. The textures repeat but now look flat.
PICA 👍
Ответитьty!
ОтветитьI'm having a strange problem in ue5 where all my characters movements and opening doors and stuff has become extremely choppy when in standalone game. Any idea how to fix this?
Ответитьbrilliant!
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