Unreal Engine 4 Tutorial - 3D Health Bar (NPC's)

Unreal Engine 4 Tutorial - 3D Health Bar (NPC's)

Tesla Dev

9 лет назад

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Jax Joke
Jax Joke - 13.07.2022 13:11

Thank you ! +1 like

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Micheal Holloway
Micheal Holloway - 08.08.2020 16:26

Bro amazing, i was struggling for hours, thank youuuuuuuuuuuuuu

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Martin dos Santos
Martin dos Santos - 14.07.2019 23:45

Is there a way to make this see from all sides? Or rotate depending of the view of the player while mantaining its scale and position in the world...

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Hex
Hex - 15.02.2019 23:10

cewl! how to make it disappear by a distance? thanks!

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AceAmStiel
AceAmStiel - 17.10.2018 01:55

could you do a tutorial on how to Only show health bar if the player is close to the enemy and can see it? it would be so helpfull :)

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Barba Neggra
Barba Neggra - 26.08.2018 07:14

You helped me a lot! THANK YOU!!!!

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Shanta Hsieh
Shanta Hsieh - 14.06.2018 22:38

If you like to make your own energy you should go to Avasva

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HammerheadIT
HammerheadIT - 25.02.2018 07:38

If anyone is having problems with the health bar staying at zero, the issue is a bug that is preventing the Tick from firing. There is a workaround by connecting the "Event BeginPlay" node to the "Set Actor Tick Enabled" node and set it to true.

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DevTS
DevTS - 26.12.2017 14:25

Thank you!!!!

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Al Fredo
Al Fredo - 25.11.2017 20:50

so i did all of what you did and... i doesnt show up in game! :D

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Beezow
Beezow - 10.08.2017 16:37

How could you make this only appear if your crosshairs was hovering over / near the enemy

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4destined
4destined - 03.08.2017 12:02

Doesn't work 4.15.3 , the health bar stays at 0%

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Surjik.OFF
Surjik.OFF - 26.07.2017 09:55

Great! Thx!

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KelDG3
KelDG3 - 09.07.2017 13:51

You are a legend mate!

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ThePixelitomedia
ThePixelitomedia - 28.05.2017 18:32

14.5.3 I got no FLOAT / FLOAT ???

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FerranNeongho Freelancer
FerranNeongho Freelancer - 12.05.2017 20:47

Thanks for your tuts tesla

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Zac Samuel
Zac Samuel - 22.03.2017 07:53

This doesn't work in 4.15, so might be time to take it down.

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言程
言程 - 23.01.2017 07:36

Good tutorial thanks! I could have thought this out myself but did not!

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Mustafa Ahmed
Mustafa Ahmed - 17.12.2016 01:24

My widget isnt appearing at all. I'm using 4.12.5

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Jinn
Jinn - 03.12.2016 05:18

What can I use instead of event tick?

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samnater
samnater - 20.07.2016 06:59

Very useful, thank you!

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greninjagreg
greninjagreg - 18.05.2016 03:23

Thank you so much!!!

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Luiz Schumacher
Luiz Schumacher - 09.04.2016 23:05

THXXXXXXXXXXXXXXXX

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gooddereklu
gooddereklu - 23.03.2016 12:48

Hi! was wondering if you have tutorial of 3d widget infront of everything? I'm making a shooting game aim point, I'm making this in VR, so It's got to be on 3d widget, how can I make a 3d widget not being able to block?

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Atom Dellow
Atom Dellow - 25.01.2016 07:09

Is there a way of setting up NPC health without using level blueprint, and Event Tick?

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Maha Vajra VO
Maha Vajra VO - 16.01.2016 20:49

Your tutorials, all of them, are extraordinarilly useful. However, a constructive comment, is that when you build blueprints, the nodes are always so far apart, that we can't get a grasp of the general idea in one pause of the video. You take too much space making your network, all nodes could be closer, and it would help us follow even more, by seeing all elements as you build. Thans again for all the videos.

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Misha Biceps
Misha Biceps - 01.09.2015 09:43

Appreciate this, u just saved many hours of my time
Thanks

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Muffins
Muffins - 21.07.2015 18:11

Wait.. i haven't tried this yet, but from what i'm seeing, if you were to use this health bar on multiple AI's and shoot/hurt one of them, wouldn't all of the NPC health bars be affected if they all use the same one? meaning i would have to make a new blueprint widget for every new npcs that are spawned in the game? T_T

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TheSpecula
TheSpecula - 16.05.2015 13:20

Hey! Thanks for your tutorial! Do you know how I can display multiple Widgets on top of each other? My idea was implementing "Cards" like in Hearthstone (or any TCG) with Widgets, but unfortunaly the Z-order always depends on the distance to the viewer, so even if some cards physically lay on top of other cards, when the lower cards are closer to the viewer (because of some angles), this cards get drawn on top of the upper cards, resulting in very strange looking results. Also I would like to get some sort of hover-function: When the mouse hovers a widget, scale it up a bit. But I don't find anything that works properly. :( Do you have any ideas? :)

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Matthew Board
Matthew Board - 09.05.2015 03:14

just used this for 4.7.6 and it worked like a charm! Cheers!

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Rick Sanders
Rick Sanders - 08.04.2015 22:00

Thanks for this mate! Question though. Im trying to do something similar with enemy variables and widgets. However, I'm trying to make an RPG and I don't want the progress bar to be placed over the enemy's head. Rather, I want it to be placed at the top left of the screen via the main program blueprint. I can't seem to get it to work. Can you assist? Thanks!

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wolf5659
wolf5659 - 08.04.2015 20:14

Tesla Dev  The health bar isnt moving but when I hit the F button the health drops to 0 after a while, it only goes from full to 0.

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Ugur Anlar
Ugur Anlar - 23.03.2015 15:39

What is Float / Float does i dont get it. 

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Chris Harrison
Chris Harrison - 12.03.2015 02:29

Subbed. Your videos are amazing man. But I do have a question. When I name the text block Health, the text is tiny. Thoughts?

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Champi Noir
Champi Noir - 04.03.2015 01:54

Hi tesla, your tutorials are very clear and easy to follow, i just got two questions :
how can i make the bar reduce when i touch the other character whith the "first person projectile" ?
and how can i make that other character do an animation when the bar hits 0 ?
Thanks for the tutorials, they are really great !

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B S
B S - 12.02.2015 07:13

Amazing tutorial. +1 Sub. Very easy to follow, thanks Tesla!

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Thechosenone2621
Thechosenone2621 - 30.01.2015 00:41

you got a sub

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Duncan Steele
Duncan Steele - 26.01.2015 06:16

Hi Tesla, Great work again. How could you use this to display TEXT above the character and not a progress bar, as I am only able to :get" progress bar, not text field.

Cheers

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SolarTara
SolarTara - 02.01.2015 02:38

How would you do this for firstperson??

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Vincenzo Spina
Vincenzo Spina - 05.12.2014 17:37

Hey, what UE4 version are you running? I created the WidgetBlueprint and when I go into my character blueprint, I dont have that component option. There's no Experimental: Widget Blueprint

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Vincenzo Spina
Vincenzo Spina - 05.12.2014 17:09

Tesla you rock! Thanks!

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