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Thank you ! +1 like
ОтветитьBro amazing, i was struggling for hours, thank youuuuuuuuuuuuuu
ОтветитьIs there a way to make this see from all sides? Or rotate depending of the view of the player while mantaining its scale and position in the world...
Ответитьcewl! how to make it disappear by a distance? thanks!
Ответитьcould you do a tutorial on how to Only show health bar if the player is close to the enemy and can see it? it would be so helpfull :)
ОтветитьYou helped me a lot! THANK YOU!!!!
ОтветитьIf you like to make your own energy you should go to Avasva
ОтветитьIf anyone is having problems with the health bar staying at zero, the issue is a bug that is preventing the Tick from firing. There is a workaround by connecting the "Event BeginPlay" node to the "Set Actor Tick Enabled" node and set it to true.
ОтветитьThank you!!!!
Ответитьso i did all of what you did and... i doesnt show up in game! :D
ОтветитьHow could you make this only appear if your crosshairs was hovering over / near the enemy
ОтветитьDoesn't work 4.15.3 , the health bar stays at 0%
ОтветитьGreat! Thx!
ОтветитьYou are a legend mate!
Ответить14.5.3 I got no FLOAT / FLOAT ???
ОтветитьThanks for your tuts tesla
ОтветитьThis doesn't work in 4.15, so might be time to take it down.
ОтветитьGood tutorial thanks! I could have thought this out myself but did not!
ОтветитьMy widget isnt appearing at all. I'm using 4.12.5
ОтветитьWhat can I use instead of event tick?
ОтветитьVery useful, thank you!
ОтветитьThank you so much!!!
ОтветитьTHXXXXXXXXXXXXXXXX
ОтветитьHi! was wondering if you have tutorial of 3d widget infront of everything? I'm making a shooting game aim point, I'm making this in VR, so It's got to be on 3d widget, how can I make a 3d widget not being able to block?
ОтветитьIs there a way of setting up NPC health without using level blueprint, and Event Tick?
ОтветитьYour tutorials, all of them, are extraordinarilly useful. However, a constructive comment, is that when you build blueprints, the nodes are always so far apart, that we can't get a grasp of the general idea in one pause of the video. You take too much space making your network, all nodes could be closer, and it would help us follow even more, by seeing all elements as you build. Thans again for all the videos.
ОтветитьAppreciate this, u just saved many hours of my time
Thanks
Wait.. i haven't tried this yet, but from what i'm seeing, if you were to use this health bar on multiple AI's and shoot/hurt one of them, wouldn't all of the NPC health bars be affected if they all use the same one? meaning i would have to make a new blueprint widget for every new npcs that are spawned in the game? T_T
ОтветитьHey! Thanks for your tutorial! Do you know how I can display multiple Widgets on top of each other? My idea was implementing "Cards" like in Hearthstone (or any TCG) with Widgets, but unfortunaly the Z-order always depends on the distance to the viewer, so even if some cards physically lay on top of other cards, when the lower cards are closer to the viewer (because of some angles), this cards get drawn on top of the upper cards, resulting in very strange looking results. Also I would like to get some sort of hover-function: When the mouse hovers a widget, scale it up a bit. But I don't find anything that works properly. :( Do you have any ideas? :)
Ответитьjust used this for 4.7.6 and it worked like a charm! Cheers!
ОтветитьThanks for this mate! Question though. Im trying to do something similar with enemy variables and widgets. However, I'm trying to make an RPG and I don't want the progress bar to be placed over the enemy's head. Rather, I want it to be placed at the top left of the screen via the main program blueprint. I can't seem to get it to work. Can you assist? Thanks!
ОтветитьTesla Dev The health bar isnt moving but when I hit the F button the health drops to 0 after a while, it only goes from full to 0.
ОтветитьWhat is Float / Float does i dont get it.
ОтветитьSubbed. Your videos are amazing man. But I do have a question. When I name the text block Health, the text is tiny. Thoughts?
ОтветитьHi tesla, your tutorials are very clear and easy to follow, i just got two questions :
how can i make the bar reduce when i touch the other character whith the "first person projectile" ?
and how can i make that other character do an animation when the bar hits 0 ?
Thanks for the tutorials, they are really great !
Amazing tutorial. +1 Sub. Very easy to follow, thanks Tesla!
Ответитьyou got a sub
ОтветитьHi Tesla, Great work again. How could you use this to display TEXT above the character and not a progress bar, as I am only able to :get" progress bar, not text field.
Cheers
How would you do this for firstperson??
ОтветитьHey, what UE4 version are you running? I created the WidgetBlueprint and when I go into my character blueprint, I dont have that component option. There's no Experimental: Widget Blueprint
ОтветитьTesla you rock! Thanks!
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