Godot 4 and Blender: Setup and Importing // Tutorial

Godot 4 and Blender: Setup and Importing // Tutorial

StayAtHomeDev

1 год назад

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NeaL.x86_64
NeaL.x86_64 - 09.11.2023 11:18

can you change the collision masks/layers?

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Xavier Belanche Alonso
Xavier Belanche Alonso - 04.11.2023 14:19

In the godot documentation they talk about the option of working with -conly but I can't even understand how to fit it in the process of importing blender models to godot. Any tip?

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Fat Mike
Fat Mike - 02.11.2023 05:36

Thanks

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Cosmic Sparkles
Cosmic Sparkles - 28.10.2023 18:08

BLESS you for this. Not just the main stuff but the little tips like suffixes. People refer to these in forums but I never understood what the deal was. I wish more tutorial people were like you!

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Skepsys D
Skepsys D - 24.10.2023 01:23

That is freakin awesome, thanks for sharing this.

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CHLOESTUDIO
CHLOESTUDIO - 20.10.2023 00:35

i HAVE A ERROR IN GODOT TO IMPORT .BLEND "FILE LOCKED, IN USE OR WITHOUT PERMISSION"

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Plinio
Plinio - 19.10.2023 21:05

So, how do you suggest me to do, because all my assets in just one .blend file which i use to match the scale of every object.
Is there another way to import just one object from blender to Godot?

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NicCrimson
NicCrimson - 18.10.2023 11:00

I was a bit skeptical about Godot but features like this makes me want to use it.

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Gary Parkin
Gary Parkin - 18.10.2023 00:01

Thank you so much. This workflow is a game changer. It just works. No fuss. And I can prototype in Blender and see it in Godot. Just perfect.
Subscribed and looking forward to more.
Can it import animations too? Yes... For those who are confused to how, you drag the blend file (cube) into the node tree just like you are placing it into the scene, then you'll see it in the view port. Next right click it and choose Editable Children. Now you can see the Animation Player. This is so cool.
At first glance, it appears to import a lot of key frames. Maybe a setting I missed.

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Andres Cuevas
Andres Cuevas - 16.10.2023 08:40

does this work on mac

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Andres Cuevas
Andres Cuevas - 16.10.2023 08:09

never seen such a good intro. 0 bs, jump right into it.

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Mostafa Balboul
Mostafa Balboul - 14.10.2023 23:04

I love that the progression of the tutorial flows so perfectly in line with the questions that arose. As I was contemplating a solution for getting rid of the lighting from the blend file or adding collisions, the explanation came up shortly after. Nice job!

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Stefan Heinz
Stefan Heinz - 14.10.2023 04:01

gaddo

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guillermo romero
guillermo romero - 13.10.2023 03:57

Where in the documentation can I find the info on these suffix settings? I can't seem to find it myself.

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Rob van Putten
Rob van Putten - 11.10.2023 10:16

Super helpful! Thanks

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Millerbyte
Millerbyte - 10.10.2023 06:59

Thank you! This is very helpful. I love how seamless this integration is.

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Danger One Studio
Danger One Studio - 08.10.2023 22:46

Would it be able to import Instances of objects even if you told it not to import the originals contained in the blend file? What about modifiers? so interesting!

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Радислав
Радислав - 24.09.2023 02:47

Amazing hidden features!

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Steven Tomek
Steven Tomek - 23.09.2023 05:10

Hi there, I created my own texture in blender and have no panel name.jpg like yours , what can I do to extract the texture file ?

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Paul Casanova
Paul Casanova - 21.09.2023 10:28

Is there a way to get the more complex shaders done in blender through shader graphs into Godot? It seems to just default to standard shader

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Raphael Guitar X
Raphael Guitar X - 18.09.2023 10:42

Blender 3.5.1 and Godot 4.1 and it did not work for me :(

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Warsin
Warsin - 17.09.2023 22:51

this is crazy!

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Brazen
Brazen - 16.09.2023 20:37

stood up at the materials reveal, this changes everything

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Gassem Alkier
Gassem Alkier - 16.09.2023 16:46

just wont work

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Anthony Picquenot
Anthony Picquenot - 16.09.2023 15:43

just wan't to say thanks to unity's foolish

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RoyRoy
RoyRoy - 16.09.2023 09:11

Thanks

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Cristian Avellino
Cristian Avellino - 16.09.2023 03:27

can you use custom shaders from blender?

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Cristian Monterrosa
Cristian Monterrosa - 15.09.2023 23:18

😮

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DantooineRNG
DantooineRNG - 27.08.2023 11:21

lol that would be a tutorial in college, "let's make Kamino" 5 seconds later "There, a blue sphere"

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M.G Redemptor
M.G Redemptor - 07.08.2023 11:20

Can you make one for Linux, I'm getting a lot of errors, for now I'm using collada format, and I've disabled blend import (cause as soon as the Godot detects a blend file it starts glitching)?

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Francisco Justo
Francisco Justo - 07.08.2023 07:12

Hey! If you see my question and can answer it that would be awesome :) i feel like this seamless blender godot relationship allows for a super powerfull workflow :D but i still have a question about how to use it. sorry if its stupid
-> the type of the new inherited scene root node: does it matter too too much or can i just use it as a basic 3D node and then add more nodes and add a script to it and just code as normal?
I guess my question is how important is the type of a root node really?
because intuitively (but maybe mistakenly) i want to work and think of a blender model as just a mesh in a mesh node and nothing more :)
sorry for my thought process spaghetti!
Also thank you for the awesome video and insight :)

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ciaala
ciaala - 01.08.2023 21:28

G "O" dot

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Devonian
Devonian - 31.07.2023 16:43

Thank for this although I was having a hard time understanding where you were importing to. For awhile I thought you were importing from blender to 'gateau' lol. Its quite funny the variation in pronunciation godot gets, as an Englishman I was calling it initially 'go-dot' but I've since heard people calling it 'godough' and now lately you calling it gateau lol.

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Slayer 848
Slayer 848 - 30.07.2023 17:17

why when i change the albedo color to red, it's red in the editor but not in game? ditto for UV Scale or any other option...

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JaviTuts
JaviTuts - 29.07.2023 05:51

Weird, the texture Im using in blender looks completelly diferent in Godot

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Yumepix
Yumepix - 25.07.2023 23:13

This is really awesome thank you ! But I'm wondering if it's okay to do this for production game or if it's just a nice to have to prototype games ?

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Koyö
Koyö - 25.07.2023 05:47

When open source softs works hand in hand ❤

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eshaan
eshaan - 21.07.2023 23:27

i came to godot from unity just because of blender support

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Zekium
Zekium - 19.07.2023 12:24

Really clear tutorial on a part I'm not a big fan in Godot (stand to prefer Unity one for that part).
Thanks a lot :)

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BEATDOWN_KAI
BEATDOWN_KAI - 15.07.2023 17:59

so this removes the need to ever export gltf from blender?

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Jaye
Jaye - 15.07.2023 00:09

Does this method work for objects that are textured, aninated &rigged with multiple nla actions? And how does parenting carry over?

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Adel Haiba
Adel Haiba - 14.07.2023 16:55

Beautiful, Thank you very much, subscribed for more tuts 👍

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אריה סנה - פיתוח משחקי מחשב ואנימציה
אריה סנה - פיתוח משחקי מחשב ואנימציה - 06.07.2023 14:42

Thanks. Excellent tutorial! very helpful.

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S!lent
S!lent - 01.07.2023 01:07

bro thank you so much for this

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Alex Star
Alex Star - 06.06.2023 20:19

Cool!!!!!!!!!!!!!!!!

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Giant Frog Studios
Giant Frog Studios - 06.06.2023 16:20

Thanks for this. Very useful info.

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TheTruesey
TheTruesey - 30.05.2023 21:30

exactly wat i was looking for saved me a lot of time thanks
🥳

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gnoysis
gnoysis - 29.05.2023 01:58

this is a gamechanger, thank you very much for covering this!

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Megalukes
Megalukes - 24.05.2023 21:47

Anyone having trouble using this? My blend files in Godot are all with that red X indicating the importing process failed. This happens even with a simples cube as a .blend file.

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