Godot 4 and Blender: Setup and Importing // Tutorial

Godot 4 and Blender: Setup and Importing // Tutorial

StayAtHomeDev

1 год назад

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@quocanalexdjentertaiment99996
@quocanalexdjentertaiment99996 - 17.01.2024 17:09

Comment one

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@taminodauth1108
@taminodauth1108 - 22.01.2024 00:57

Is the Blender scaling the same as in Godot? I have created a box with 0.7, 0.7 and 1 meters dimensions in Blender and in Godot it seems to be much smaller after putting a collision shape with a box around it which has the same dimensions but in Godot.

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@KappaOhm
@KappaOhm - 22.01.2024 14:01

I also had issues with this not working for me

1) do NOT set the blender Path all the way to the executable, just the folder that contains it

Something like
C:\Program Files\Blender Foundation\Blender 4.0
instead of
C:\Program Files\Blender Foundation\Blender 4.0\blender-launcher.exe

You may need to re-start godot a few times, but then you should see that godot starts to import assets, that come from the .blend file and it will be visible for you

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@Silom13
@Silom13 - 29.01.2024 13:38

@StayAtHomeDev can you help me out with this one issue I still have: My meshes have a boolean modifier and whatever I try to do I cant get rid of the subtraction meshes. On normal export as well as using the blend file it will always be visible in the scene inside godot, so what I have to do at the moment is to review all scenes, make local copies and cut all the overhead out. I wish I could just tell either godot or blender that these layers are only to be used or considered if its of the modifier input :o. Thanks in advance for any brave soul helping me out on this :*

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@harbandansingh3059
@harbandansingh3059 - 31.01.2024 21:29

I downloaded some pre built files online in .blend format. Import in godot was successful along with collisions but colors are missing. What to do ?

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@718Outdoors
@718Outdoors - 03.02.2024 02:12

You don't hear the "God-Oh" pronunciation much, usually "Gahdeau", "Go-Dot"

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@718Outdoors
@718Outdoors - 03.02.2024 02:16

Really one of the clearest tutorials on the subject matter out there.

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@miusoft
@miusoft - 05.02.2024 13:17

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@JamieBainer
@JamieBainer - 20.02.2024 08:13

This was perfect. No fluff, straight to the point, and you covered questions I had along the way. Cheers!

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@ckiimyirhnski1056
@ckiimyirhnski1056 - 20.02.2024 13:16

Wow, that's so cool! Thanks a lot brother

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@chikky4671
@chikky4671 - 21.02.2024 08:58

i attempted to follow along with the importing material textures section, the only difference is my texture is a brick texture rather than an image so theres no unpack option in the shader. do you have any advice for what i could be doing wrong?

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@mbladester1
@mbladester1 - 24.02.2024 15:20

After I imported the model into godot, I cannot change anything in Meshinstance3D SPhere in the inspector. How is it possible?

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@Nvvvvvvvvvvvvvm
@Nvvvvvvvvvvvvvm - 24.02.2024 22:11

Dude i had no idea that something like this is even possible and i love it

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@have-vibecheck
@have-vibecheck - 04.03.2024 08:31

Thanks, man! That's a perfect tip.

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@fabians7807
@fabians7807 - 05.03.2024 22:18

Many thanks. But how can I change from StaticBody3D to e.g. CharacterBody3D?

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@DarkGigalaxie
@DarkGigalaxie - 10.03.2024 19:38

my programm exit say this: "modules/gltf/gltf_document.cpp:7433 - Condition "err != OK" is true. Returning: ERR_FILE_CANT_OPEN
Error importing 'res://foret.blend'." why ?

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@yeetyeeter956
@yeetyeeter956 - 16.03.2024 15:23

What do i do if i cant find the correct folder

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@WithinHysteria
@WithinHysteria - 25.03.2024 07:26

Doesn’t work

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@FullBitGamer
@FullBitGamer - 06.04.2024 14:33

I tried doing this with the Blender via Steam, IDK if I am just stupid but it doesn't seem to work for me as it does for you.
I linked GODOT 4.2.1 to Blender 4.1 via the folder "C:\SteamLibrary\steamapps\common\Blender" (Blender's root for Steam install) and whenever I edit something in Blender it does not update in Godot 4.2.1 like it does for you.

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@skabben88
@skabben88 - 08.04.2024 14:05

Great tutorial! I tried this with great success. But I had trouble with exporting normal maps. When Godot 4.1 imported the textures, the normal map was marked with a red "X". Not sure how to make Godot accept the normal map.

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@StarlaSao
@StarlaSao - 15.04.2024 03:27

I keep getting an red x by my model and can't use it. I linked it but still nothing seems to work. have any suggestions on what I missed?

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@Marduk401
@Marduk401 - 18.04.2024 16:54

its godot not gado

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@IcarusGravitas
@IcarusGravitas - 18.04.2024 22:26

I'm a 50 year old physics teacher and this is the most helpful, clear, useful tutorial I've ever seen. Thank you! I'm having a blast living in both Godot and Blender worlds simultaneously!!!

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@iambooj579
@iambooj579 - 18.04.2024 23:18

I want to import it and have it created as an animatedbody3d so I can control it with inputs and have it interact with other objects, but this imports as a static body which cannot do this. Help?

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@zak-ks7ee
@zak-ks7ee - 26.04.2024 19:40

if you want to make an asset pack in blender? how would you seperate the object (imports all the assets as one large mesh), would I need just just model the assets in individual files?

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@curranh.8328
@curranh.8328 - 26.04.2024 21:31

Blender 4 still works for me in place of 3 just fine if you had that question.

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@haroldmcbroom7807
@haroldmcbroom7807 - 29.04.2024 20:38

Can I use Maya instead of Blender? I don't like the corporate logo for Blender, too "agenda based".

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@김김-f6d
@김김-f6d - 05.05.2024 15:59

Should I always do that unpack procedure everytime I save?

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@MartinMachacek-im4hj
@MartinMachacek-im4hj - 09.05.2024 13:56

Great video! Solved my issue and shown me a little bit extra! I'll be coming back for more :) Keep it up!! :)

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@edit_060
@edit_060 - 10.05.2024 11:06

КУСИ ОЧЕТ

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@FlexFoundry
@FlexFoundry - 19.05.2024 22:34

This was really helpful, thank you very much! I had a question though, how can you edit the imported materials in Godot? I have it disabled for me when it's imported from Blender.

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@danielketcheson1965
@danielketcheson1965 - 03.06.2024 22:19

If you saw the rate at which my eyebrows raised during this video, you might think I was coming onto you.

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@Mission_UR_Success
@Mission_UR_Success - 07.06.2024 17:25

Its not working when i create complex shaders in blender. is there any solution? (probably not since godot and blender uses different shader programs). currently i'm recreating the shaders in godot.

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@JohnStonexDj
@JohnStonexDj - 12.06.2024 23:23

Iḿ using M-Tree Plugin in Blener and lose my leafes,, when I import my tree in Godot. It have something to do with the shader. Can you help me?

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@deepakkoli9385
@deepakkoli9385 - 18.06.2024 10:54

I have low specifications pc so i can't install blender 3 in my pc and godot 4 only support blender 3 or better version

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@samthesomniator
@samthesomniator - 20.06.2024 20:20

Does it do Geometry Nodes... That would be perfect. 😅

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@gparakeet
@gparakeet - 26.06.2024 22:04

If you see black textures in Godot, ensure that textures are actually loaded (right click on mesh > Subresources > Choose you Surface/Material > Check Albedo tab).

Also check your UVs in Blender: Data > UV Maps

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@Y_t-t8x
@Y_t-t8x - 06.07.2024 07:13

nince!

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@anttivainionpaa5879
@anttivainionpaa5879 - 18.07.2024 09:48

(looks at Unity with disgust)

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@dakota_rayyh
@dakota_rayyh - 24.07.2024 06:37

is there a reason the advanced settings tick doesn't appear at all for me?

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@marczwander893
@marczwander893 - 07.08.2024 19:13

I was very lost with the texture setup, thank you. I wish it would just automatically work lol

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@theamericanthinker
@theamericanthinker - 07.08.2024 22:28

Hell of a great video! Thank you! And... yes... I am using it now as my godot (GOTO) workflow! :D cheers!

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@clemrods
@clemrods - 14.09.2024 15:24

thx super tuto

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@edgartdev
@edgartdev - 18.09.2024 09:28

Is there any disadvantage of this method?

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@jabberdoggy4444
@jabberdoggy4444 - 30.09.2024 06:09

Really helpful! Thanks for making this available.

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@TheLxsd
@TheLxsd - 17.10.2024 11:36

Great content, thanks.

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@mattylase
@mattylase - 19.10.2024 04:01

Fantastic tutorial and presentation!

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@CityRoastGames
@CityRoastGames - 29.11.2024 03:22

I keep getting a red x on the blender file when exporting it. I had to EXPORT to glTF 2.0 to get it to work. This appears to also NOT import the light or camera so.....

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@theloniusbuddha2776
@theloniusbuddha2776 - 03.12.2024 07:47

It does appear you don't have to go into the Shading tool now, but you can go Export Data > unpack > options

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