Комментарии:
Comment one
ОтветитьIs the Blender scaling the same as in Godot? I have created a box with 0.7, 0.7 and 1 meters dimensions in Blender and in Godot it seems to be much smaller after putting a collision shape with a box around it which has the same dimensions but in Godot.
ОтветитьI also had issues with this not working for me
1) do NOT set the blender Path all the way to the executable, just the folder that contains it
Something like
C:\Program Files\Blender Foundation\Blender 4.0
instead of
C:\Program Files\Blender Foundation\Blender 4.0\blender-launcher.exe
You may need to re-start godot a few times, but then you should see that godot starts to import assets, that come from the .blend file and it will be visible for you
@StayAtHomeDev can you help me out with this one issue I still have: My meshes have a boolean modifier and whatever I try to do I cant get rid of the subtraction meshes. On normal export as well as using the blend file it will always be visible in the scene inside godot, so what I have to do at the moment is to review all scenes, make local copies and cut all the overhead out. I wish I could just tell either godot or blender that these layers are only to be used or considered if its of the modifier input :o. Thanks in advance for any brave soul helping me out on this :*
ОтветитьI downloaded some pre built files online in .blend format. Import in godot was successful along with collisions but colors are missing. What to do ?
ОтветитьYou don't hear the "God-Oh" pronunciation much, usually "Gahdeau", "Go-Dot"
ОтветитьReally one of the clearest tutorials on the subject matter out there.
ОтветитьThis was perfect. No fluff, straight to the point, and you covered questions I had along the way. Cheers!
ОтветитьWow, that's so cool! Thanks a lot brother
Ответитьi attempted to follow along with the importing material textures section, the only difference is my texture is a brick texture rather than an image so theres no unpack option in the shader. do you have any advice for what i could be doing wrong?
ОтветитьAfter I imported the model into godot, I cannot change anything in Meshinstance3D SPhere in the inspector. How is it possible?
ОтветитьDude i had no idea that something like this is even possible and i love it
ОтветитьThanks, man! That's a perfect tip.
ОтветитьMany thanks. But how can I change from StaticBody3D to e.g. CharacterBody3D?
Ответитьmy programm exit say this: "modules/gltf/gltf_document.cpp:7433 - Condition "err != OK" is true. Returning: ERR_FILE_CANT_OPEN
Error importing 'res://foret.blend'." why ?
What do i do if i cant find the correct folder
ОтветитьDoesn’t work
ОтветитьI tried doing this with the Blender via Steam, IDK if I am just stupid but it doesn't seem to work for me as it does for you.
I linked GODOT 4.2.1 to Blender 4.1 via the folder "C:\SteamLibrary\steamapps\common\Blender" (Blender's root for Steam install) and whenever I edit something in Blender it does not update in Godot 4.2.1 like it does for you.
Great tutorial! I tried this with great success. But I had trouble with exporting normal maps. When Godot 4.1 imported the textures, the normal map was marked with a red "X". Not sure how to make Godot accept the normal map.
ОтветитьI keep getting an red x by my model and can't use it. I linked it but still nothing seems to work. have any suggestions on what I missed?
Ответитьits godot not gado
ОтветитьI'm a 50 year old physics teacher and this is the most helpful, clear, useful tutorial I've ever seen. Thank you! I'm having a blast living in both Godot and Blender worlds simultaneously!!!
ОтветитьI want to import it and have it created as an animatedbody3d so I can control it with inputs and have it interact with other objects, but this imports as a static body which cannot do this. Help?
Ответитьif you want to make an asset pack in blender? how would you seperate the object (imports all the assets as one large mesh), would I need just just model the assets in individual files?
ОтветитьBlender 4 still works for me in place of 3 just fine if you had that question.
ОтветитьCan I use Maya instead of Blender? I don't like the corporate logo for Blender, too "agenda based".
ОтветитьShould I always do that unpack procedure everytime I save?
ОтветитьGreat video! Solved my issue and shown me a little bit extra! I'll be coming back for more :) Keep it up!! :)
ОтветитьКУСИ ОЧЕТ
ОтветитьThis was really helpful, thank you very much! I had a question though, how can you edit the imported materials in Godot? I have it disabled for me when it's imported from Blender.
ОтветитьIf you saw the rate at which my eyebrows raised during this video, you might think I was coming onto you.
ОтветитьIḿ using M-Tree Plugin in Blener and lose my leafes,, when I import my tree in Godot. It have something to do with the shader. Can you help me?
ОтветитьI have low specifications pc so i can't install blender 3 in my pc and godot 4 only support blender 3 or better version
ОтветитьDoes it do Geometry Nodes... That would be perfect. 😅
ОтветитьIf you see black textures in Godot, ensure that textures are actually loaded (right click on mesh > Subresources > Choose you Surface/Material > Check Albedo tab).
Also check your UVs in Blender: Data > UV Maps
nince!
Ответить(looks at Unity with disgust)
Ответитьis there a reason the advanced settings tick doesn't appear at all for me?
ОтветитьI was very lost with the texture setup, thank you. I wish it would just automatically work lol
ОтветитьHell of a great video! Thank you! And... yes... I am using it now as my godot (GOTO) workflow! :D cheers!
Ответитьthx super tuto
ОтветитьIs there any disadvantage of this method?
ОтветитьReally helpful! Thanks for making this available.
ОтветитьGreat content, thanks.
ОтветитьFantastic tutorial and presentation!
ОтветитьI keep getting a red x on the blender file when exporting it. I had to EXPORT to glTF 2.0 to get it to work. This appears to also NOT import the light or camera so.....
ОтветитьIt does appear you don't have to go into the Shading tool now, but you can go Export Data > unpack > options
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