Комментарии:
can you change the collision masks/layers?
ОтветитьIn the godot documentation they talk about the option of working with -conly but I can't even understand how to fit it in the process of importing blender models to godot. Any tip?
ОтветитьThanks
ОтветитьBLESS you for this. Not just the main stuff but the little tips like suffixes. People refer to these in forums but I never understood what the deal was. I wish more tutorial people were like you!
ОтветитьThat is freakin awesome, thanks for sharing this.
Ответитьi HAVE A ERROR IN GODOT TO IMPORT .BLEND "FILE LOCKED, IN USE OR WITHOUT PERMISSION"
ОтветитьSo, how do you suggest me to do, because all my assets in just one .blend file which i use to match the scale of every object.
Is there another way to import just one object from blender to Godot?
I was a bit skeptical about Godot but features like this makes me want to use it.
ОтветитьThank you so much. This workflow is a game changer. It just works. No fuss. And I can prototype in Blender and see it in Godot. Just perfect.
Subscribed and looking forward to more.
Can it import animations too? Yes... For those who are confused to how, you drag the blend file (cube) into the node tree just like you are placing it into the scene, then you'll see it in the view port. Next right click it and choose Editable Children. Now you can see the Animation Player. This is so cool.
At first glance, it appears to import a lot of key frames. Maybe a setting I missed.
does this work on mac
Ответитьnever seen such a good intro. 0 bs, jump right into it.
ОтветитьI love that the progression of the tutorial flows so perfectly in line with the questions that arose. As I was contemplating a solution for getting rid of the lighting from the blend file or adding collisions, the explanation came up shortly after. Nice job!
Ответитьgaddo
ОтветитьWhere in the documentation can I find the info on these suffix settings? I can't seem to find it myself.
ОтветитьSuper helpful! Thanks
ОтветитьThank you! This is very helpful. I love how seamless this integration is.
ОтветитьWould it be able to import Instances of objects even if you told it not to import the originals contained in the blend file? What about modifiers? so interesting!
ОтветитьAmazing hidden features!
ОтветитьHi there, I created my own texture in blender and have no panel name.jpg like yours , what can I do to extract the texture file ?
ОтветитьIs there a way to get the more complex shaders done in blender through shader graphs into Godot? It seems to just default to standard shader
ОтветитьBlender 3.5.1 and Godot 4.1 and it did not work for me :(
Ответитьthis is crazy!
Ответитьstood up at the materials reveal, this changes everything
Ответитьjust wont work
Ответитьjust wan't to say thanks to unity's foolish
ОтветитьThanks
Ответитьcan you use custom shaders from blender?
Ответить😮
Ответитьlol that would be a tutorial in college, "let's make Kamino" 5 seconds later "There, a blue sphere"
ОтветитьCan you make one for Linux, I'm getting a lot of errors, for now I'm using collada format, and I've disabled blend import (cause as soon as the Godot detects a blend file it starts glitching)?
ОтветитьHey! If you see my question and can answer it that would be awesome :) i feel like this seamless blender godot relationship allows for a super powerfull workflow :D but i still have a question about how to use it. sorry if its stupid
-> the type of the new inherited scene root node: does it matter too too much or can i just use it as a basic 3D node and then add more nodes and add a script to it and just code as normal?
I guess my question is how important is the type of a root node really?
because intuitively (but maybe mistakenly) i want to work and think of a blender model as just a mesh in a mesh node and nothing more :)
sorry for my thought process spaghetti!
Also thank you for the awesome video and insight :)
G "O" dot
ОтветитьThank for this although I was having a hard time understanding where you were importing to. For awhile I thought you were importing from blender to 'gateau' lol. Its quite funny the variation in pronunciation godot gets, as an Englishman I was calling it initially 'go-dot' but I've since heard people calling it 'godough' and now lately you calling it gateau lol.
Ответитьwhy when i change the albedo color to red, it's red in the editor but not in game? ditto for UV Scale or any other option...
ОтветитьWeird, the texture Im using in blender looks completelly diferent in Godot
ОтветитьThis is really awesome thank you ! But I'm wondering if it's okay to do this for production game or if it's just a nice to have to prototype games ?
ОтветитьWhen open source softs works hand in hand ❤
Ответитьi came to godot from unity just because of blender support
ОтветитьReally clear tutorial on a part I'm not a big fan in Godot (stand to prefer Unity one for that part).
Thanks a lot :)
so this removes the need to ever export gltf from blender?
ОтветитьDoes this method work for objects that are textured, aninated &rigged with multiple nla actions? And how does parenting carry over?
ОтветитьBeautiful, Thank you very much, subscribed for more tuts 👍
ОтветитьThanks. Excellent tutorial! very helpful.
ОтветитьCool!!!!!!!!!!!!!!!!
ОтветитьThanks for this. Very useful info.
Ответитьexactly wat i was looking for saved me a lot of time thanks
🥳
this is a gamechanger, thank you very much for covering this!
ОтветитьAnyone having trouble using this? My blend files in Godot are all with that red X indicating the importing process failed. This happens even with a simples cube as a .blend file.
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