Beautiful Fluid Simulations...In Just 40 Seconds!

Beautiful Fluid Simulations...In Just 40 Seconds!

Two Minute Papers

3 года назад

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Комментарии:

@Cramduck
@Cramduck - 29.05.2021 17:25

Q: What does one fluid simulation say when meeting another fluid simulation?

A: Nothing, they just wave!

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@supercalifragilisticex
@supercalifragilisticex - 29.10.2023 18:22

ok but is there a way to add this to blender?

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@canalalemdosceus7577
@canalalemdosceus7577 - 23.10.2023 01:44

Simulator name!!!!???????

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@DanielSeacrest
@DanielSeacrest - 22.10.2023 14:28

Is it just me or is his voice a little more monotone or it feels like there is a lack of emotion compared to what im use to?

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@devfilm_
@devfilm_ - 21.10.2023 18:55

My hype for gta 6 brought me here

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@siisayako
@siisayako - 06.10.2023 09:28

amazing work!

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@user-et6lu2zi9y
@user-et6lu2zi9y - 02.09.2023 11:17

how can i use it in my blender simulation?

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@Manishprajapati-rh3nv
@Manishprajapati-rh3nv - 11.07.2023 08:33

this type of simulation can support in unity built in render pipeline ?

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@Nogardtist
@Nogardtist - 04.07.2023 23:13

without foam this looks like simulated mercury or galium

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@anilkumarsharma8901
@anilkumarsharma8901 - 01.07.2023 06:51

its catching the water simulation so the trading simulation too 😂😂😂😂🤣🤣🤣🤣😁😁😁😁😁😁

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@klhjglkjhlkjhlkjhlkjh
@klhjglkjhlkjhlkjhlkjh - 09.06.2023 18:29

What algorithms are used to render the water in the first place? Is it all screen space or are solid geometries of triangles being constructed somehow?

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@tarunkumar2767
@tarunkumar2767 - 20.04.2023 07:27

Sir can we use it in blender, if yes could you please make a video on integrating it in blender. Thank you

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@grizzledwarveteran2321
@grizzledwarveteran2321 - 13.04.2023 20:51

Bro just proved string theory!

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@TheLedgendHero
@TheLedgendHero - 31.01.2023 00:46

looks like wrinkly skin

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@goldenblood9316
@goldenblood9316 - 10.12.2022 08:27

Is this text to speech? It's pretty good if so, but it's lacking your expressiveness. Before I realized it had a AI-y vibe to it, I thought you just sounded a little depressed/burnout ngl.

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@2012GTRBE
@2012GTRBE - 23.10.2022 10:09

isnt that wavelet turbulence ... i think 2003 paper ? look pretty similar to me . nice result and nice presentation tho )

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@MaximBMaraczi
@MaximBMaraczi - 22.08.2022 14:56

Szia!

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@StrangerHappened
@StrangerHappened - 26.06.2022 22:58

THOSE wrinkles do not look natural.

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@michaelh4227
@michaelh4227 - 12.06.2022 11:37

Can't wait to see these sorts of simulations playing out in video games!

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@ellenino
@ellenino - 22.03.2022 16:11

Omg what I would DO to hire you to do fluid simulation ads for my skincare brand!!! <3 AMAZING!

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@gabrielandy9272
@gabrielandy9272 - 07.03.2022 20:03

so this is just extra details, not exactly changing how the simulation moved the fluids.

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@God-ib7xc
@God-ib7xc - 09.01.2022 03:16

I can't say I've ever seen real fluid behave like this. It looks wrinkly

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@juls5758
@juls5758 - 08.01.2022 20:32

Hi! Which software can do this? Thanks!

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@tacitozetticci9308
@tacitozetticci9308 - 26.12.2021 06:36

Doc, don't take this as a negative comment, I love your work, but you really gotta fix your pronounciation of the word "linear" haha. I had to stop and check the subtitles to get what you said.

But anyway I'm not a native speaker either, so I know what it takes to become an advanced speaker like you, these are tiny details.
Have a nice one!

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@r3adyorn0t48
@r3adyorn0t48 - 17.12.2021 00:20

This paper has a lot of strings attached to it get it strings

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@Pinkstarclan
@Pinkstarclan - 21.09.2021 01:07

oh, this is going to be great for video games !

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@kallamamran
@kallamamran - 27.08.2021 15:13

🤯 Wow!!

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@kcatholywater7134
@kcatholywater7134 - 23.08.2021 07:54

Water like old man skin

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@solofemmenoire9108
@solofemmenoire9108 - 21.08.2021 17:40

Send this to Cyberpunk!

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@grunchchristmas
@grunchchristmas - 20.08.2021 17:19

Water physics in games are always a nice touch.

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@RnBoy15
@RnBoy15 - 19.08.2021 10:24

I see so many amazing fluid simulation results, but when will any of this arrive to Houdini or PhoenixFD so poor 3D artists like me can use it?

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@d3tach3d
@d3tach3d - 08.08.2021 07:13

Hey Dr., I know its not the same as this paper but have you ever seen the program AmberGen? Its a Particle Simulator Software that runs in real-time for Smoke, Fire, and other Cool FX. Its kinda of limited to what it can do but for what it is, its pretty cool It's got lots of parameter sliders to control the particles behavior in many ways. Every slider is able to be keyframed to an animation timeline in the software so the user can create some really cool FX by keyframing and changing the parameter they want down the timeline. I dont think it can import/export tracking data with to be used with 3D compositing, so its mainly for exporting to use in video compositing software like Adobe After FX, Nuke, Davinci Resolve, etc.) or Photo Based Software to add some flare to Artwork.

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@vic.joe.lee06
@vic.joe.lee06 - 23.07.2021 20:55

It looks like there is a paint film on the water's surface, and it is folding. Also, it isn't realistic because water has surface tension, so it would form into little blobs

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@Azriel_13868
@Azriel_13868 - 21.07.2021 19:26

Guy's i found a way to simulate liquids in real life all you need to do is find something called a water bottle it can usually be found in the kitchen not many have had the strength to get there then you need to open it then you're done

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@eamonia
@eamonia - 20.07.2021 13:34

Cool...

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@TrippleXD545
@TrippleXD545 - 18.07.2021 06:24

What about water droplets?

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@Angimit
@Angimit - 13.07.2021 16:27

I hope some time in the future this can be simulated in real time.

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@simpson6700
@simpson6700 - 12.07.2021 20:19

i don't like it, looks too wrinkly.

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@aunderiskerensky2304
@aunderiskerensky2304 - 12.07.2021 06:03

its closer but it looks like liquid metal or thinned epoxy. too viscous.
closer though.

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@shadwkristoff8240
@shadwkristoff8240 - 10.07.2021 04:40

Idk it's still missing something

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@nurainisinaga6486
@nurainisinaga6486 - 01.07.2021 13:36

New method does not look natural and overly exagerated high frequency waves at the surface. Not better than the old method.

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@Volvith
@Volvith - 29.06.2021 01:09

I think the main problem shown with these wave-curves is a lack of interference-decay.
At least, that's what i gather from the few examples shown here.
The intensity and sharpness of these wave-curves should probably be applied on a gradient relative to the distance from the object interfering with the fluid's momentum.

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@Linuxdirk
@Linuxdirk - 28.06.2021 23:28

Delicious slow-motion jelly as always when someone wants to simulate water.

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@suman_de
@suman_de - 28.06.2021 19:11

when are we getting these in blender?

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@thingamajigs0
@thingamajigs0 - 27.06.2021 18:37

Now import it into minecraft.

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@xxvvxx8655
@xxvvxx8655 - 26.06.2021 13:42

40 seconds?? How

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@aaryasankhe5973
@aaryasankhe5973 - 25.06.2021 23:18

well they look nice, but do they have any physical significance or is CFD still the way to go for that

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@rhbruning
@rhbruning - 25.06.2021 06:59

The "improvement" appears very unrealistic. Is this essentially a superposition of two fluid models with an arbitrary "slider bar" of combination to maximize ooh ahh? ...Or are there synchronized and correlated feed-forward and feedback mechanisms between algorithms? Frankly, I like the original model output in this context.

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