Комментарии:
Q: What does one fluid simulation say when meeting another fluid simulation?
A: Nothing, they just wave!
ok but is there a way to add this to blender?
ОтветитьSimulator name!!!!???????
ОтветитьIs it just me or is his voice a little more monotone or it feels like there is a lack of emotion compared to what im use to?
ОтветитьMy hype for gta 6 brought me here
Ответитьamazing work!
Ответитьhow can i use it in my blender simulation?
Ответитьthis type of simulation can support in unity built in render pipeline ?
Ответитьwithout foam this looks like simulated mercury or galium
Ответитьits catching the water simulation so the trading simulation too 😂😂😂😂🤣🤣🤣🤣😁😁😁😁😁😁
ОтветитьWhat algorithms are used to render the water in the first place? Is it all screen space or are solid geometries of triangles being constructed somehow?
ОтветитьSir can we use it in blender, if yes could you please make a video on integrating it in blender. Thank you
ОтветитьBro just proved string theory!
Ответитьlooks like wrinkly skin
ОтветитьIs this text to speech? It's pretty good if so, but it's lacking your expressiveness. Before I realized it had a AI-y vibe to it, I thought you just sounded a little depressed/burnout ngl.
Ответитьisnt that wavelet turbulence ... i think 2003 paper ? look pretty similar to me . nice result and nice presentation tho )
ОтветитьSzia!
ОтветитьTHOSE wrinkles do not look natural.
ОтветитьCan't wait to see these sorts of simulations playing out in video games!
ОтветитьOmg what I would DO to hire you to do fluid simulation ads for my skincare brand!!! <3 AMAZING!
Ответитьso this is just extra details, not exactly changing how the simulation moved the fluids.
ОтветитьI can't say I've ever seen real fluid behave like this. It looks wrinkly
ОтветитьHi! Which software can do this? Thanks!
ОтветитьDoc, don't take this as a negative comment, I love your work, but you really gotta fix your pronounciation of the word "linear" haha. I had to stop and check the subtitles to get what you said.
But anyway I'm not a native speaker either, so I know what it takes to become an advanced speaker like you, these are tiny details.
Have a nice one!
This paper has a lot of strings attached to it get it strings
Ответитьoh, this is going to be great for video games !
Ответить🤯 Wow!!
ОтветитьWater like old man skin
ОтветитьSend this to Cyberpunk!
ОтветитьWater physics in games are always a nice touch.
ОтветитьI see so many amazing fluid simulation results, but when will any of this arrive to Houdini or PhoenixFD so poor 3D artists like me can use it?
ОтветитьHey Dr., I know its not the same as this paper but have you ever seen the program AmberGen? Its a Particle Simulator Software that runs in real-time for Smoke, Fire, and other Cool FX. Its kinda of limited to what it can do but for what it is, its pretty cool It's got lots of parameter sliders to control the particles behavior in many ways. Every slider is able to be keyframed to an animation timeline in the software so the user can create some really cool FX by keyframing and changing the parameter they want down the timeline. I dont think it can import/export tracking data with to be used with 3D compositing, so its mainly for exporting to use in video compositing software like Adobe After FX, Nuke, Davinci Resolve, etc.) or Photo Based Software to add some flare to Artwork.
ОтветитьIt looks like there is a paint film on the water's surface, and it is folding. Also, it isn't realistic because water has surface tension, so it would form into little blobs
ОтветитьGuy's i found a way to simulate liquids in real life all you need to do is find something called a water bottle it can usually be found in the kitchen not many have had the strength to get there then you need to open it then you're done
ОтветитьCool...
ОтветитьWhat about water droplets?
ОтветитьI hope some time in the future this can be simulated in real time.
Ответитьi don't like it, looks too wrinkly.
Ответитьits closer but it looks like liquid metal or thinned epoxy. too viscous.
closer though.
Idk it's still missing something
ОтветитьNew method does not look natural and overly exagerated high frequency waves at the surface. Not better than the old method.
ОтветитьI think the main problem shown with these wave-curves is a lack of interference-decay.
At least, that's what i gather from the few examples shown here.
The intensity and sharpness of these wave-curves should probably be applied on a gradient relative to the distance from the object interfering with the fluid's momentum.
Delicious slow-motion jelly as always when someone wants to simulate water.
Ответитьwhen are we getting these in blender?
ОтветитьNow import it into minecraft.
Ответить40 seconds?? How
Ответитьwell they look nice, but do they have any physical significance or is CFD still the way to go for that
ОтветитьThe "improvement" appears very unrealistic. Is this essentially a superposition of two fluid models with an arbitrary "slider bar" of combination to maximize ooh ahh? ...Or are there synchronized and correlated feed-forward and feedback mechanisms between algorithms? Frankly, I like the original model output in this context.
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