Комментарии:
Mongols had siege weapons and became master at sieging so keeping some artilerry would make total sense
Ответить> gets an amethyst wizard
> doesn't restart
mongols did use early gunpowder weapons after conquering china , so this is close enough .
ОтветитьAnd this is probs the best reason why I want Knights Panther to be an "anti-large" cavalry and Knights of the White Wolf to be the melee cavalry. It would complete the Empire's knightly corps.
ОтветитьI rewatch this video only for the hilarious intro
ОтветитьI Genghis Kahn was still alive, maybe I'd call him Jenghis Kahn, but he's dead and I have nothing to fear by mispronouncing his name so I'm gonna keep doing it :)
ОтветитьChungus Khan
ОтветитьI recently tried a Mongol themed army comp with Bretonnia. Let me tell you, grail knights w/ perfect vigor plus yeoman archers are pretty effective.
ОтветитьGreat video! Khan was famous for destroying or conscripting conquered settlements into the army. I would have loved to see one where its a mishmash of outpost generated cav from different armies! Very flavourfula
Ответитьmongol armies went freaking insaneo mode with siege equipment, actually, so no problem there
ОтветитьYou had some damn good camera work for this vid, great cinematography ❤
ОтветитьWhy not use bretonnia for this play instead?
ОтветитьSurprised you didnt try a single feigned retreat strategy
ОтветитьI can't. That's funnier than it should be
ОтветитьThey should add a mongol/huns type of faction in wh3
ОтветитьKarl Khan
Ответитьyou are funny man, I love your videos, this one if my favourite, thank you for making them, cheers.
Ответитьoh scheiße? =)
ОтветитьEvery battle is an autobattle if the generals dont participate in combat
Ответитьi did not enjoy this content
Ответить"So can we get out of this" AI: Not Likely.
Ответить"I've heard Genghis Khan didn't use wizards, so I recruited heavy knights in playemail and grenade launchers"
ОтветитьCould do this but with Kislev, Possibly Tzar Boris within the Chaos Wastes.
ОтветитьGrenade launchers are meta : Ghengis Khan maybe
ОтветитьI remember being able to do that circle tactics in ROME 2, if only CA added it to TTW...
ОтветитьFew know this, but Genghis Khan was actually a femboy.
ОтветитьAh yes, when I got DNA test and it said that I am 34% mongolian
My recomendations are:
Would have been funnier if you called it Genghis Franz
ОтветитьI am reading that book right now. Holy shit.
Ответитьyou could do the circle easier by putting them in a locked group, then using the alt right click to rotate the formation
ОтветитьI thought using a horse mount was forbidden in this game
ОтветитьYou are totally allowed to use siege units for sieges in this challenge, the Mongols made extensive use of them
ОтветитьDo you mispronounce Genghis Khan deliberately just to be annoying?
ОтветитьDear old Ghengis did of course also use infantry in his main forces (esp allied contingents), so there was no need to crimp yourself quite so much, but looks like you had fun experimenting!
ОтветитьInb4 jaghatai kahn. Just drop a book in the warp and it landed here
ОтветитьI can confirm as somene who has ready a lot of history books, Ghenghis Khan did absolutely love a grenade launcher.
ОтветитьLOL - 10/10
Ответитьthis game isnt really a good representation, cuz their most impressive feat was their way of supplying these armies
ОтветитьAwesome. Love your themed campaigns.
ОтветитьThank god, you know how to pronounce it correctly. Chin-gis-Khan. Most people say with 'G' but it is not.
Ответитьif you go full chinghis chan then its oh wait....70% infantry from other states, artilery, archers and cav....weeeeelll
Ответить"Would you believe it, Genghis Khan didn't actually use wizards in his army" - who knew?
For some reason that line cracked me up, keep up the great content mate, always a treat!
Sadly, you can't do realistic Mongolian tactics in a Total War game because of the engine.
Real life archers didn't shoot in arcs like in-game outside of sieges, at least in that time period, they shot straight at the enemy since otherwise they weren't liable to hit anything. You need to have absurd numbers of soldiers to make the Assyrian style of shooting in arcs viable, and the Mongols had a very low population (even lower than Medieval Europe, which itself couldn't afford to use longbows that way). And bows lose penetrating power against armor after a relatively short distance, air resistance is harsh. So sitting at long range and pelting the enemy wasn't really viable, archers shot within ~100 meters (some historians say 50) and couldn't be massed enough to be useful shooting over allies with the size of armies available to most civilizations. They functioned more like skirmishers unless put behind an obstacle so they wouldn't get charged, at Agincourt the English archers carried stakes around and planted them in the ground to shoot from behind.
So, the idea of archers as the long range or kiting unit that they are in the TW engine is ahistorical for most games, because realistically it wasn't practical. Not because of mobility, but because bows don't work like that. I'm sure the armies in Warhammer would be able to use archers like that if they were real, but the Mongols couldn't.
The way steppe horse archers likely (source: Timothy May, Mongol Art of War) fought was by firing arrows in a cavalry charge- they'd rush in, shooting some arrows, then stop at relatively close range to fire one accurate volley, then turn around and retreat while firing backwards. Most of the volleys were very inaccurate, but they had a morale impact, plus there's the morale impact of a cavalry charge (TW also shows cav charges inaccurately, it's the horse running towards you that makes you run away not the horse arriving). There were often multiple waves of this happening, so you were always having horses and arrows coming at you. That's also why they used feigned retreats so much, if you chased after one wave you inevitable ran into the next so anytime a Mongolian force was charged it became a feigned retreat.
Whereas in TW you're not necessarily wanting to be constantly charging and retreating like that because just moving your cavalry towards the enemy doesn't do anything. It's the arrows that do everything so ideally you'd just park yourself nearby, whereas IRL the charge was just as important and you wanted to get as close as possible to fire. But the TW engine doesn't recognize it as a cavalry charge unless it connects. Realistic Mongolian tactics in TW would require changing how the engine handles cavalry charges and arrow damage.
the Mongols did use infantry though?
They were just low ranking and often drafted from conquered places
Finally some of the Empire factions utilising their OP horses .
ОтветитьThank you! I planned to try these tactic for a few months. Just with Orks, I'd never play with Imperial scums xD
ОтветитьTurn 7 and some minor random faction shows up with 35 fucking units. I swear to god this game is so dumb tedious for no reason.
ОтветитьWould be really interesting to see a mod that reflects the mongols, stuff like starting out with a horde army
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