MASSIVE Manor Lords Tips Everyone Should Know | Flesson19

MASSIVE Manor Lords Tips Everyone Should Know | Flesson19

Flesson19

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@salionshatterstar
@salionshatterstar - 14.05.2024 13:49

I’ve been testing berries - if you harvest every berry between growth ticks, a normal deposit yields 440 berries per season. If foraging huts and granary are placed just right, can be done with 3 families assigned, 2 foragers and 1 granary. Growth starts in mid-March and continues through mid-June, and occurs in 11 ticks of 40 berries each. A rich deposit has twice as many bushes, so 80 berries per tick or 880 berries per season (and twice the # of foraging huts and granaries).

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@Konsingamer
@Konsingamer - 15.05.2024 00:34

Great job 👍 just subscribed

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@thomaslenzmeier183
@thomaslenzmeier183 - 14.05.2024 23:56

So by the time I can claim a territory, the king’s tax is excessive! I can never get the 250 I need. Suggestions?

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@kevcole3333
@kevcole3333 - 14.05.2024 22:11

you can run and wait near the bandit camp and when the AI fights them, just run to the camp and claim all the stuff.

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@ype8921
@ype8921 - 14.05.2024 20:03

Eggs can be alright in some cases. Bread, vegetables and apple production all take a long time to get going. If you want to keep approval high and also upgrade to higher tier burgage plots asap they are a good way to keep the more demanding villagers happy and provide some food variety bonus. You can always change the plot extension later. Probably better than trading for food early game since you theoretically get infinite eggs for 15g with no villager work time needed. It's also not like plot extensions are difficult to get. They are a pretty good bandaid if you upgrade plots too fast before you have a steady supply of different foods.

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@N8teyrve
@N8teyrve - 14.05.2024 19:10

Oh for the days when my logging camp gets full 😂

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@tdotfun
@tdotfun - 14.05.2024 18:35

Great stuff, thank you!
Food in new patch/today:
* Animals/meat. I just had an amazing run. first and second perks on meat, and my town of 200 had 1000 surplus of meat. (also want the policy to double the respawn). 2 hunter camps, and 2 workers only.
*Berry perk and enough people (6+) in the workplace (between Feb -Nov) will net your 800-1000
*Apples: another great perk - big house plots. You can overflow your town with apples
*Veg: plot farms. Enough said
*Honey: aviaries seem broken in new patch. Only 1 game and no matter how many people were inside I only got 1 honey a "tic". Pre patch: with 4 people in each aviary, I could maintain ~600+ honey
*bread: haven't figured out a fast/easy way to start a town... but later game with enough people and the bread perk, you can maintain bread and have super surplus to sell
Market patch:
* no idea on how stalls are filled and what is used to distributed the foods/goods. But works for me is only 12 stall markets. And trying to get granary/storage workers to be stall owners.

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@Lornext
@Lornext - 14.05.2024 18:22

Mostly I hope the dev will fix the mercenary problem late game... The mercs should not be removed permanently from the pool at any point just because the Baron is hiring them once.

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@o_O29866
@o_O29866 - 14.05.2024 18:16

ty man!

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@SortOfEggish
@SortOfEggish - 14.05.2024 16:19

Sadly with the Kings Tax implemented a lot of the tips I took from the previous video are nullified. The update is a real bitch

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@sotisvarkas3956
@sotisvarkas3956 - 14.05.2024 16:19

Seems like someone just got Manor Lords and thinks these are MASSIVE tips. Jesus....

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@De_Wit
@De_Wit - 14.05.2024 15:56

Tip: militia units are recruited in the province you are looking at.
So its no use to recruit all 6 in only your first province, as thats hard to fill ranks/kills work flow.
Claim 3 or 4 provinces before you build your manor to get max troops.

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@user-ds4pi2zv8v
@user-ds4pi2zv8v - 14.05.2024 15:56

I disagree about meat. First, it's not something you need to do 100% of the time, but it provides a source of clothing via leather and skins. It's not something you'll profit from, but it does help keep people happy.

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@ryanrobertson7697
@ryanrobertson7697 - 14.05.2024 15:00

If you do the trapping and double meat perk + the Policy for twice the spawn rate, you can turn a rich animal deposit into hundreds of meat. This is great if you're in a zone with crappy fertility. Use 2 hunting camps with 1 hunter each so the pantries don't fill up too fast.

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@peterdelapapac6756
@peterdelapapac6756 - 14.05.2024 14:51

talk slower, boring a** video...

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@klantic2
@klantic2 - 14.05.2024 14:44

Great work. Thanks for your time, effort, and experience.

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@GroovyPlays
@GroovyPlays - 14.05.2024 14:20

Your videos on manorlords are epic bro. keep it up

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@Barbarossa895
@Barbarossa895 - 14.05.2024 12:32

Thank you for these tips, Kevin Malone.

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@qd5683
@qd5683 - 14.05.2024 11:30

Influence and cash generating combat tip on higher difficulty from Strat Gaming - if you build your manor as fast as possible, you’ll get your 5 retinue. When a bandit camp appears march your 5 retinue troops near it but not near enough to trigger the bandits.

Wait for the AI Baron’s troops to march towards the bandits.

Now, march your 5 retinue troops just in front of the Baron’s men. They won’t attack you - they’re after the bandits.

When the bandits have marched close and begin charging you - you charge them before the Baron does. Just after you charge, the Baron’s troops will charge in behind you - helping out.

You will easily defeat the bandits- and also gain the influence. Now run over and destroy their camp for the cash too.

This method means you can gain influence and cash with absolutely zero town militia. You can then use the cash to hire mercenaries if you like.

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@ryanuy2136
@ryanuy2136 - 14.05.2024 10:42

Do apples work correctly now?

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@clarkh4133
@clarkh4133 - 14.05.2024 10:29

Here’s another tip for everyone: if you like the video, your harvest this spring will be bountiful

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