Комментарии:
Awsome! Randomness provides reality, procedure controls the order and noise provide the randomness. Learned a lot, thanks!
ОтветитьReally great and interesting
ОтветитьAmazing tool
ОтветитьThis was a very good introduction! Thanks Daryl.
ОтветитьOH you know when you see Daryl Obert as the presenter, its going to be good !!!!!!!!!!!!!!!!
ОтветитьIs there any relax option for the scattered point?
ОтветитьIt is awesome seeing those new tools in action and on a functional content (something that is doable, that you can imagine using it to make a real game).
ОтветитьMore of this kind of content!
Ответитьreal mess with ue is that noone tells is it good for game dev or just for renders, cause ue covering every 3d industry directions. i think this is too much for game dev but i cant really tell, so it drives me, as a beginner on a path of mistakes using render technology for game creation whitch drives me to frustration.
ОтветитьIs there a way to target only the start and end vertex in a spline? For example if I had a spline spawning a bunch of houses in a line.... and only wanted to remove the first and last house from the spline. The use case is related to using imported splines from open street map. the points that overlap between the two splines... are not easy to get rid of. Self pruning or difference nodes dont seem to work..
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